The Matrix Games Handbook Professional Applications From Education To Analysis And Wargaming
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: 0 |
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ISBN-10 |
: 9798802392294 |
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: 4/5 (94 Downloads) |
Synopsis The Matrix Games Handbook : Professional Applications from Education to Analysis and Wargaming by :
Author |
: John Curry |
Publisher |
: Lulu.com |
Total Pages |
: 300 |
Release |
: 2019-01-02 |
ISBN-10 |
: 0244992134 |
ISBN-13 |
: 9780244992132 |
Rating |
: 4/5 (34 Downloads) |
Synopsis The Matrix Games Handbook by : John Curry
Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation. The book starts by exploring the origins of Matrix Games, with contributions on the development of the method. It includes a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic. In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method. Education has applied Matrix Games in teaching. This section includes examples from around the world from language training to military education. The final section outlines operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.
Author |
: Henry Hyde |
Publisher |
: Pen and Sword Military |
Total Pages |
: 530 |
Release |
: 2022-07-20 |
ISBN-10 |
: 9781473855946 |
ISBN-13 |
: 1473855942 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Wargaming Campaigns by : Henry Hyde
Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
Author |
: Charles Turnitsa |
Publisher |
: John Wiley & Sons |
Total Pages |
: 466 |
Release |
: 2022-02-15 |
ISBN-10 |
: 9781119604785 |
ISBN-13 |
: 1119604788 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Simulation and Wargaming by : Charles Turnitsa
Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.
Author |
: John Curry |
Publisher |
: |
Total Pages |
: 56 |
Release |
: 2014 |
ISBN-10 |
: 1291979654 |
ISBN-13 |
: 9781291979657 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Matrix Games for Modern Wargaming Developments in Professional and Educational Wargames Innovations in Wargaming Volume 2 by : John Curry
This book includes: A foreword by Peter Perla, author of the classic Art of Wargaming. An introduction to Matrix Games, S.C.R.U.D. Simple Combat Resolution Using Dice The five scenarios are: The Falklands War (1982) ; Chaoslavia- Former Yugoslavia (1993) ; Crisis in Crimea: A Counter Revolution (March 2014) ; The Red Line- The Civil War in Syria (August 2013) ; Lasgah Pol- Peace keeping in Afghanistan (2008).
Author |
: Lars Elbæk |
Publisher |
: Academic Conferences and publishing limited |
Total Pages |
: 1077 |
Release |
: 2019-10-03 |
ISBN-10 |
: 9781912764372 |
ISBN-13 |
: 1912764377 |
Rating |
: 4/5 (72 Downloads) |
Synopsis ECGBL 2019 13th European Conference on Game-Based Learning by : Lars Elbæk
Author |
: Matthew Schnurr |
Publisher |
: University of Toronto Press |
Total Pages |
: 315 |
Release |
: 2021 |
ISBN-10 |
: 9781487525330 |
ISBN-13 |
: 1487525338 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Simulations and Student Learning by : Matthew Schnurr
The book underlines the value of simulation-based education as an approach that fosters authentic engagement and deep learning.
Author |
: Marcin Wardaszko |
Publisher |
: Springer Nature |
Total Pages |
: 469 |
Release |
: 2021-03-26 |
ISBN-10 |
: 9783030721329 |
ISBN-13 |
: 3030721329 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Simulation Gaming Through Times and Disciplines by : Marcin Wardaszko
This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.
Author |
: Kathryn E. Newcomer |
Publisher |
: Edward Elgar Publishing |
Total Pages |
: 729 |
Release |
: 2024-06-05 |
ISBN-10 |
: 9781803928289 |
ISBN-13 |
: 180392828X |
Rating |
: 4/5 (89 Downloads) |
Synopsis Research Handbook on Program Evaluation by : Kathryn E. Newcomer
In the Research Handbook on Program Evaluation, an impressive range of authors take stock of the history and current standing of key issues and debates in the evaluation field. Examining current literature of program evaluation, the Research Handbook assesses the field's status in a post-pandemic and social justice-oriented world, examining today’s theoretical and practical concerns and proposing how they might be resolved by future innovations. This title contains one or more Open Access chapters.
Author |
: Marcin Wardaszko |
Publisher |
: Akademia Leona Kozminskiego |
Total Pages |
: 687 |
Release |
: 2019-08-30 |
ISBN-10 |
: 9788366502017 |
ISBN-13 |
: 8366502015 |
Rating |
: 4/5 (17 Downloads) |
Synopsis SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES by : Marcin Wardaszko
The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.