Wargaming Campaigns

Wargaming Campaigns
Author :
Publisher : Pen and Sword Military
Total Pages : 530
Release :
ISBN-10 : 9781473855946
ISBN-13 : 1473855942
Rating : 4/5 (46 Downloads)

Synopsis Wargaming Campaigns by : Henry Hyde

Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.

Historical Simulation and Wargames

Historical Simulation and Wargames
Author :
Publisher : CRC Press
Total Pages : 214
Release :
ISBN-10 : 9781040117194
ISBN-13 : 1040117198
Rating : 4/5 (94 Downloads)

Synopsis Historical Simulation and Wargames by : Riccardo Masini

This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events. The nature of “simulation” is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to answer whether “reconstructive” simulations dedicated to historical episodes can provide valuable, reliable and useful insights for researchers. It critically examines the challenges presented to game designers that look to produce an accurate (even if not necessarily complex) simulation of historical events. The book will be of great interest to those curious about the potential applications of such a powerful research and experimental tool for historical, sociologic and anthropologic research, as well as wargaming and board gaming enthusiasts looking to gain a deeper understanding of the inner workings of historical simulations.

Matrix Games for Modern Wargaming Developments in Professional and Educational Wargames Innovations in Wargaming Volume 2

Matrix Games for Modern Wargaming Developments in Professional and Educational Wargames Innovations in Wargaming Volume 2
Author :
Publisher :
Total Pages : 56
Release :
ISBN-10 : 1291979654
ISBN-13 : 9781291979657
Rating : 4/5 (54 Downloads)

Synopsis Matrix Games for Modern Wargaming Developments in Professional and Educational Wargames Innovations in Wargaming Volume 2 by : John Curry

This book includes: A foreword by Peter Perla, author of the classic Art of Wargaming. An introduction to Matrix Games, S.C.R.U.D. Simple Combat Resolution Using Dice The five scenarios are: The Falklands War (1982) ; Chaoslavia- Former Yugoslavia (1993) ; Crisis in Crimea: A Counter Revolution (March 2014) ; The Red Line- The Civil War in Syria (August 2013) ; Lasgah Pol- Peace keeping in Afghanistan (2008).

Simulation and Wargaming

Simulation and Wargaming
Author :
Publisher : John Wiley & Sons
Total Pages : 466
Release :
ISBN-10 : 9781119604785
ISBN-13 : 1119604788
Rating : 4/5 (85 Downloads)

Synopsis Simulation and Wargaming by : Charles Turnitsa

Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.

ECCWS 2021 20th European Conference on Cyber Warfare and Security

ECCWS 2021 20th European Conference on Cyber Warfare and Security
Author :
Publisher : Academic Conferences Inter Ltd
Total Pages :
Release :
ISBN-10 : 9781912764433
ISBN-13 : 1912764431
Rating : 4/5 (33 Downloads)

Synopsis ECCWS 2021 20th European Conference on Cyber Warfare and Security by : Dr Thaddeus Eze

Conferences Proceedings of 20th European Conference on Cyber Warfare and Security

Zones of Control

Zones of Control
Author :
Publisher : MIT Press
Total Pages : 845
Release :
ISBN-10 : 9780262033992
ISBN-13 : 0262033992
Rating : 4/5 (92 Downloads)

Synopsis Zones of Control by : Pat Harrigan

Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong

National Cyber Emergencies

National Cyber Emergencies
Author :
Publisher : Routledge
Total Pages : 287
Release :
ISBN-10 : 9781000029062
ISBN-13 : 1000029069
Rating : 4/5 (62 Downloads)

Synopsis National Cyber Emergencies by : Greg Austin

This book documents and explains civil defence preparations for national cyber emergencies in conditions of both peace and war. The volume analyses the escalating sense of crisis around state-sponsored cyber attacks that has emerged since 2015, when the United States first declared a national emergency in cyberspace. It documents a shift in thinking in the USA, from cooperative resilience-oriented approaches at national level to more highly regulated, state-led civil defence initiatives. Although the American response has been mirrored in other countries, the shift is far from universal. Civil defence strategies have come into play but the global experience of that has not been consistent or even that successful. Containing contributions from well-placed scholars and practitioners, this volume reviews a selection of national experiences (from the USA, Australia, India, China, Estonia, and Finland) and a number of key thematic issues (information weapons, alliance coordination, and attack simulations). These demonstrate a disconnect between the deepening sense of vulnerability and the availability of viable solutions at the national level. Awareness of this gap may ultimately lead to more internationally oriented cooperation, but the trend for now appears to be more conflictual and rooted in a growing sense of insecurity. This book will be of much interest to students of cyber security, homeland security, disaster management, and international relations, as well as practitioners and policy-makers.

The Matrix Games Handbook

The Matrix Games Handbook
Author :
Publisher : Lulu.com
Total Pages : 300
Release :
ISBN-10 : 0244992134
ISBN-13 : 9780244992132
Rating : 4/5 (34 Downloads)

Synopsis The Matrix Games Handbook by : John Curry

Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation. The book starts by exploring the origins of Matrix Games, with contributions on the development of the method. It includes a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic. In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method. Education has applied Matrix Games in teaching. This section includes examples from around the world from language training to military education. The final section outlines operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.