The Matrix Games Handbook : Professional Applications from Education to Analysis and Wargaming
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Total Pages | : 0 |
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ISBN-10 | : 9798802392294 |
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Rating | : 4/5 (94 Downloads) |
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Author | : |
Publisher | : |
Total Pages | : 0 |
Release | : |
ISBN-10 | : 9798802392294 |
ISBN-13 | : |
Rating | : 4/5 (94 Downloads) |
Author | : John Curry |
Publisher | : Lulu.com |
Total Pages | : 300 |
Release | : 2019-01-02 |
ISBN-10 | : 0244992134 |
ISBN-13 | : 9780244992132 |
Rating | : 4/5 (34 Downloads) |
Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation. The book starts by exploring the origins of Matrix Games, with contributions on the development of the method. It includes a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic. In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method. Education has applied Matrix Games in teaching. This section includes examples from around the world from language training to military education. The final section outlines operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.
Author | : John Curry |
Publisher | : |
Total Pages | : 56 |
Release | : 2014 |
ISBN-10 | : 1291979654 |
ISBN-13 | : 9781291979657 |
Rating | : 4/5 (54 Downloads) |
This book includes: A foreword by Peter Perla, author of the classic Art of Wargaming. An introduction to Matrix Games, S.C.R.U.D. Simple Combat Resolution Using Dice The five scenarios are: The Falklands War (1982) ; Chaoslavia- Former Yugoslavia (1993) ; Crisis in Crimea: A Counter Revolution (March 2014) ; The Red Line- The Civil War in Syria (August 2013) ; Lasgah Pol- Peace keeping in Afghanistan (2008).
Author | : James M. Van Verth |
Publisher | : CRC Press |
Total Pages | : 706 |
Release | : 2008-05-19 |
ISBN-10 | : 9780123742971 |
ISBN-13 | : 0123742978 |
Rating | : 4/5 (71 Downloads) |
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Author | : Helmut L?tkepohl |
Publisher | : |
Total Pages | : 328 |
Release | : 1996-11-05 |
ISBN-10 | : UOM:39015047066165 |
ISBN-13 | : |
Rating | : 4/5 (65 Downloads) |
Matrices are used in many areas including statistics, natural sciences, econometrics, maths & engineering. This book provides a collection of results for easy reference in one source, along with a comprehensive dictionary of matrices & related terms.
Author | : C. R. Bector |
Publisher | : Springer |
Total Pages | : 248 |
Release | : 2006-05-18 |
ISBN-10 | : 9783540323716 |
ISBN-13 | : 3540323716 |
Rating | : 4/5 (16 Downloads) |
Game theory has already proved its tremendous potential for con?ict resolution problems in the ?elds of Decision Theory and Economics. In the recent past, there have been attempts to extend the results of crisp game theory to those con?ict resolution problems which are fuzzy in nature e.g. Nishizaki and Sakawa [61] and references cited there in. These developments have lead to the emergence of a new area in the literature called fuzzy games. Another area in the fuzzy decision theory, which has been growing very fast is the area of fuzzy mathematical programming and its applications to various branches of sciences, Engineering and Management. In the crisp scenario, there exists a beautiful relationship between two person zero sum matrix game theory and duality in linear p- gramming. It is therefore natural to ask if something similar holds in the fuzzy scenario as well. This discussion essentially constitutes the core of our presentation. The objective of this book is to present a systematic and focussed study of the application of fuzzy sets to two very basic areas of decision theory, namely Mathematical Programming and Matrix Game Theory.
Author | : John Curry |
Publisher | : |
Total Pages | : 128 |
Release | : 2017-06-26 |
ISBN-10 | : 024401616X |
ISBN-13 | : 9780244016166 |
Rating | : 4/5 (6X Downloads) |
"In Matrix Games, knowledge, imagination, and persuasiveness dominate. Matrix Games boil down the art of gaming to its essence". Peter Perla Since the book Matrix Games for Modern Wargaming was first published in 2014, they have made a massive impact on professional military education, operational analysis and training. This book was written in response to requests for a more comprehensive account of the methodology, plus more examples of such games from the active edge of their professional application in the UK. Included are 6 scenarios to demonstrate different aspects of the method: NATO/Russian Posturing in the Baltic Sea Russian/NATO Posturing in the Black Sea and Eastern Mediterranean Incidents in the South China Sea An election game Conflict on the Korean Peninsula De Valera's War: Irish Neutrality in WW2 This book is published by the History of Wargaming Project as part of its ongoing work to document current practise in wargaming.
Author | : Petyon Young |
Publisher | : Elsevier |
Total Pages | : 1025 |
Release | : 2014-10-01 |
ISBN-10 | : 9780444537676 |
ISBN-13 | : 0444537678 |
Rating | : 4/5 (76 Downloads) |
The ability to understand and predict behavior in strategic situations, in which an individual's success in making choices depends on the choices of others, has been the domain of game theory since the 1950s. Developing the theories at the heart of game theory has resulted in 8 Nobel Prizes and insights that researchers in many fields continue to develop. In Volume 4, top scholars synthesize and analyze mainstream scholarship on games and economic behavior, providing an updated account of developments in game theory since the 2002 publication of Volume 3, which only covers work through the mid 1990s. - Focuses on innovation in games and economic behavior - Presents coherent summaries of subjects in game theory - Makes details about game theory accessible to scholars in fields outside economics
Author | : Ronan MacDonald |
Publisher | : Watson-Guptill Publications |
Total Pages | : 926 |
Release | : 2004 |
ISBN-10 | : 0823070794 |
ISBN-13 | : 9780823070794 |
Rating | : 4/5 (94 Downloads) |
A comprehensive and accessible guide to creating music on one's home computer covers all the software and hardware needed to produce any type of music, accompanied by professional tips, detailed explanations, helpful advice, and essential information. Original.
Author | : R.J. Aumann |
Publisher | : Elsevier |
Total Pages | : 824 |
Release | : 1992 |
ISBN-10 | : 0444894276 |
ISBN-13 | : 9780444894274 |
Rating | : 4/5 (76 Downloads) |
This is the second of three volumes surveying the state of the art in Game Theory and its applications to many and varied fields, in particular to economics. The chapters in the present volume are contributed by outstanding authorities, and provide comprehensive coverage and precise statements of the main results in each area. The applications include empirical evidence. The following topics are covered: communication and correlated equilibria, coalitional games and coalition structures, utility and subjective probability, common knowledge, bargaining, zero-sum games, differential games, and applications of game theory to signalling, moral hazard, search, evolutionary biology, international relations, voting procedures, social choice, public economics, politics, and cost allocation. This handbook will be of interest to scholars in economics, political science, psychology, mathematics and biology. For more information on the Handbooks in Economics series, please see our home page on http://www.elsevier.nl/locate/hes