Simulation Gaming Through Times And Across Disciplines
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Author |
: Marcin Wardaszko |
Publisher |
: Akademia Leona Kozminskiego |
Total Pages |
: 687 |
Release |
: 2019-08-30 |
ISBN-10 |
: 9788366502017 |
ISBN-13 |
: 8366502015 |
Rating |
: 4/5 (17 Downloads) |
Synopsis SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES by : Marcin Wardaszko
The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.
Author |
: Marcin Wardaszko |
Publisher |
: Springer Nature |
Total Pages |
: 469 |
Release |
: 2021-03-26 |
ISBN-10 |
: 9783030721329 |
ISBN-13 |
: 3030721329 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Simulation Gaming Through Times and Disciplines by : Marcin Wardaszko
This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.
Author |
: Toshiyuki Kaneda |
Publisher |
: Springer Nature |
Total Pages |
: 309 |
Release |
: 2022-01-03 |
ISBN-10 |
: 9789811620119 |
ISBN-13 |
: 9811620113 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Simulation and Gaming for Social Design by : Toshiyuki Kaneda
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.
Author |
: M. Laura Angelini |
Publisher |
: Springer Nature |
Total Pages |
: 476 |
Release |
: 2023-09-30 |
ISBN-10 |
: 9783031210112 |
ISBN-13 |
: 3031210115 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Simulation for Participatory Education by : M. Laura Angelini
This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.
Author |
: Francesca de Rosa |
Publisher |
: Springer Nature |
Total Pages |
: 303 |
Release |
: 2021-11-29 |
ISBN-10 |
: 9783030921828 |
ISBN-13 |
: 3030921824 |
Rating |
: 4/5 (28 Downloads) |
Synopsis Games and Learning Alliance by : Francesca de Rosa
This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021. The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious Games Design.Chapters “Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame" and “An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design ” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Author |
: Anjum Naweed |
Publisher |
: Springer |
Total Pages |
: 419 |
Release |
: 2018-04-05 |
ISBN-10 |
: 9783319787954 |
ISBN-13 |
: 3319787950 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Intersections in Simulation and Gaming by : Anjum Naweed
This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.
Author |
: Willy Christian Kriz |
Publisher |
: wbv Media GmbH & Company KG |
Total Pages |
: 310 |
Release |
: 2014-07-10 |
ISBN-10 |
: 9783763954261 |
ISBN-13 |
: 3763954260 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Back to the future of Gaming by : Willy Christian Kriz
Der Sammelband ist Retrospektive und reflektierte Mutmaßung über die Zukunft der Planspiele (Gaming). Das Buch basiert auf Richard Dukes Standardwerk "Gaming: The Future's Language" von 1974 und betrachtet Vergangenheit, Gegenwart und speziell die Zukunft von Gaming, bezogen auf die Leitgedanken in Dukes Werk. In ihrem Band dokumentieren die beiden Herausgeber Duke und Kriz die Geschichte, das Erfahrungswissen und den derzeitigen Stand der Technik der Planspiele und liefern Inspiration für aktuelle und zukünftige Entwicklungen. Der Band wendet sich an alle, die sich mit dem Thema Gaming in Politik, Strategie, Bildung, Management und anderen Bereichen beschäftigen.
Author |
: Dietmar Herz |
Publisher |
: LIT Verlag Münster |
Total Pages |
: 390 |
Release |
: 2000 |
ISBN-10 |
: 3825847527 |
ISBN-13 |
: 9783825847524 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Simulation und Planspiel in den Sozialwissenschaften by : Dietmar Herz
Author |
: Denholm, John |
Publisher |
: IGI Global |
Total Pages |
: 325 |
Release |
: 2017-09-13 |
ISBN-10 |
: 9781522536901 |
ISBN-13 |
: 1522536906 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Enhancing Education and Training Initiatives Through Serious Games by : Denholm, John
Games have become popular tools to enhance learning in both educational and business environments. Analyzing the link between games and their results on students can help provide advances for learning initiatives in the future. Enhancing Education and Training Initiatives Through Serious Games is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management techniques, academic training, and game design, this publication is an ideal resource for academicians, students, business owners, and professionals that are interested in discovering the advances of serious gaming techniques.
Author |
: Peter Saunders |
Publisher |
: Routledge |
Total Pages |
: 270 |
Release |
: 2014-03-18 |
ISBN-10 |
: 9781135365820 |
ISBN-13 |
: 1135365822 |
Rating |
: 4/5 (20 Downloads) |
Synopsis International Simulation and Gaming Yearbook by : Peter Saunders
This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.