Games and Learning Alliance

Games and Learning Alliance
Author :
Publisher : Springer
Total Pages : 590
Release :
ISBN-10 : 9783319402161
ISBN-13 : 3319402161
Rating : 4/5 (61 Downloads)

Synopsis Games and Learning Alliance by : Alessandro de Gloria

This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.

Games and Learning Alliance

Games and Learning Alliance
Author :
Publisher : Springer Nature
Total Pages : 458
Release :
ISBN-10 : 9783030634643
ISBN-13 : 3030634647
Rating : 4/5 (43 Downloads)

Synopsis Games and Learning Alliance by : Iza Marfisi-Schottman

This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.

Games and Learning Alliance

Games and Learning Alliance
Author :
Publisher : Springer Nature
Total Pages : 481
Release :
ISBN-10 : 9783031490651
ISBN-13 : 3031490657
Rating : 4/5 (51 Downloads)

Synopsis Games and Learning Alliance by : Pierpaolo Dondio

This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters

Games and Learning Alliance

Games and Learning Alliance
Author :
Publisher : Springer Nature
Total Pages : 613
Release :
ISBN-10 : 9783030343507
ISBN-13 : 3030343502
Rating : 4/5 (07 Downloads)

Synopsis Games and Learning Alliance by : Antonios Liapis

This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

Games and Learning Alliance

Games and Learning Alliance
Author :
Publisher : Springer
Total Pages : 456
Release :
ISBN-10 : 9783319501826
ISBN-13 : 3319501828
Rating : 4/5 (26 Downloads)

Synopsis Games and Learning Alliance by : Rosa Bottino

This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.

Games and Learning Alliance

Games and Learning Alliance
Author :
Publisher : Springer Nature
Total Pages : 303
Release :
ISBN-10 : 9783030921828
ISBN-13 : 3030921824
Rating : 4/5 (28 Downloads)

Synopsis Games and Learning Alliance by : Francesca de Rosa

This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021. The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious Games Design.Chapters “Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame" and “An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design ” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Games and Learning Alliance

Games and Learning Alliance
Author :
Publisher : Springer
Total Pages : 272
Release :
ISBN-10 : 9783319719405
ISBN-13 : 3319719408
Rating : 4/5 (05 Downloads)

Synopsis Games and Learning Alliance by : João Dias

This book constitutes the refereed proceedings of the 6th International Conference on Games and Learning Alliance, GALA 2017, held in Lisbon, Portugal, in December 2017. The 16 revised regular papers presented together with 6 poster papers were carefully reviewed and selected from 45 submissions. The papers cover topics such as games in education and training; games for health and special children; augmented and virtual reality; methods and tools (for desing and development); and poster abstracts.

Games and Learning Alliance

Games and Learning Alliance
Author :
Publisher : Springer Nature
Total Pages : 356
Release :
ISBN-10 : 9783031221248
ISBN-13 : 3031221249
Rating : 4/5 (48 Downloads)

Synopsis Games and Learning Alliance by : Kristian Kiili

This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks.

Games and Learning Alliance

Games and Learning Alliance
Author :
Publisher : Springer
Total Pages : 457
Release :
ISBN-10 : 9783030115487
ISBN-13 : 3030115488
Rating : 4/5 (87 Downloads)

Synopsis Games and Learning Alliance by : Manuel Gentile

This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.

Handbook of Research on Serious Games for Educational Applications

Handbook of Research on Serious Games for Educational Applications
Author :
Publisher : IGI Global
Total Pages : 524
Release :
ISBN-10 : 9781522505143
ISBN-13 : 1522505148
Rating : 4/5 (43 Downloads)

Synopsis Handbook of Research on Serious Games for Educational Applications by : Zheng, Robert

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.