The Game Audio Strategy Guide
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Author |
: Gina Zdanowicz |
Publisher |
: Routledge |
Total Pages |
: 354 |
Release |
: 2019-12-10 |
ISBN-10 |
: 9781351016414 |
ISBN-13 |
: 1351016415 |
Rating |
: 4/5 (14 Downloads) |
Synopsis The Game Audio Strategy Guide by : Gina Zdanowicz
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Author |
: Alexander Brandon |
Publisher |
: New Riders Publishing |
Total Pages |
: 236 |
Release |
: 2005 |
ISBN-10 |
: UOM:39015059237670 |
ISBN-13 |
: |
Rating |
: 4/5 (70 Downloads) |
Synopsis Audio for Games by : Alexander Brandon
Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!
Author |
: Jean-Luc Sinclair |
Publisher |
: CRC Press |
Total Pages |
: 296 |
Release |
: 2020-04-28 |
ISBN-10 |
: 9781351731133 |
ISBN-13 |
: 1351731130 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Principles of Game Audio and Sound Design by : Jean-Luc Sinclair
Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
Author |
: Noah Kellman |
Publisher |
: Oxford University Press, USA |
Total Pages |
: 297 |
Release |
: 2020 |
ISBN-10 |
: 9780190938680 |
ISBN-13 |
: 0190938684 |
Rating |
: 4/5 (80 Downloads) |
Synopsis The Game Music Handbook by : Noah Kellman
The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.
Author |
: Karen Collins |
Publisher |
: MIT Press |
Total Pages |
: 213 |
Release |
: 2008 |
ISBN-10 |
: 9780262033787 |
ISBN-13 |
: 026203378X |
Rating |
: 4/5 (87 Downloads) |
Synopsis Game Sound by : Karen Collins
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Author |
: Richard Stevens |
Publisher |
: CRC Press |
Total Pages |
: 513 |
Release |
: 2015-12-22 |
ISBN-10 |
: 9781317679455 |
ISBN-13 |
: 1317679458 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Game Audio Implementation by : Richard Stevens
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX
Author |
: Keith Zizza |
Publisher |
: CRC Press |
Total Pages |
: 348 |
Release |
: 2023-07-03 |
ISBN-10 |
: 9781000899375 |
ISBN-13 |
: 1000899373 |
Rating |
: 4/5 (75 Downloads) |
Synopsis Game Audio Fundamentals by : Keith Zizza
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
Author |
: Steve Horowitz |
Publisher |
: CRC Press |
Total Pages |
: 254 |
Release |
: 2014-03-05 |
ISBN-10 |
: 9781134595372 |
ISBN-13 |
: 1134595379 |
Rating |
: 4/5 (72 Downloads) |
Synopsis The Essential Guide to Game Audio by : Steve Horowitz
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
Author |
: Aaron Marks |
Publisher |
: CRC Press |
Total Pages |
: 332 |
Release |
: 2013-04-02 |
ISBN-10 |
: 9781136140228 |
ISBN-13 |
: 1136140220 |
Rating |
: 4/5 (28 Downloads) |
Synopsis The Complete Guide to Game Audio by : Aaron Marks
This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.
Author |
: Melanie Fritsch |
Publisher |
: Cambridge University Press |
Total Pages |
: 483 |
Release |
: 2021-04-29 |
ISBN-10 |
: 9781316999448 |
ISBN-13 |
: 1316999440 |
Rating |
: 4/5 (48 Downloads) |
Synopsis The Cambridge Companion to Video Game Music by : Melanie Fritsch
Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.