Principles Of Game Audio And Sound Design
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Author |
: Jean-Luc Sinclair |
Publisher |
: CRC Press |
Total Pages |
: 296 |
Release |
: 2020-04-28 |
ISBN-10 |
: 9781351731133 |
ISBN-13 |
: 1351731130 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Principles of Game Audio and Sound Design by : Jean-Luc Sinclair
Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
Author |
: Richard Stevens |
Publisher |
: CRC Press |
Total Pages |
: 513 |
Release |
: 2015-12-22 |
ISBN-10 |
: 9781317679455 |
ISBN-13 |
: 1317679458 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Game Audio Implementation by : Richard Stevens
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX
Author |
: Andy Farnell |
Publisher |
: MIT Press |
Total Pages |
: 689 |
Release |
: 2010-08-20 |
ISBN-10 |
: 9780262014410 |
ISBN-13 |
: 0262014416 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Designing Sound by : Andy Farnell
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Author |
: Rob Bridgett |
Publisher |
: CRC Press |
Total Pages |
: 303 |
Release |
: 2021-05-18 |
ISBN-10 |
: 9781000372731 |
ISBN-13 |
: 1000372731 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Leading with Sound by : Rob Bridgett
Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.
Author |
: Karen Collins |
Publisher |
: MIT Press |
Total Pages |
: 213 |
Release |
: 2008 |
ISBN-10 |
: 9780262033787 |
ISBN-13 |
: 026203378X |
Rating |
: 4/5 (87 Downloads) |
Synopsis Game Sound by : Karen Collins
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Author |
: Tim Harrison |
Publisher |
: The Crowood Press |
Total Pages |
: 438 |
Release |
: 2021-08-23 |
ISBN-10 |
: 9781785009150 |
ISBN-13 |
: 178500915X |
Rating |
: 4/5 (50 Downloads) |
Synopsis Sound Design for Film by : Tim Harrison
Sound Design for Film offers an in-depth study of one of cinema's most powerful storytelling tools, exploring the creative landscape and proposing a variety of contemporary approaches to audio design. Opening up a hidden world of narrative techniques, experienced designer Tim Harrison provides key insights into how sound works on audiences to guide them through stories. Topics covered include: the creative process from script to delivery; visualizing your design ideas; developing characters and settings, and using motif and metaphor. Also covered is recording foley and sound effects along with editing and manipulating audio and the final mix. Serving as a tool for creative reflection and development, this unique book offers invaluable approaches for enhancing your storytelling skills, wherever you are on your filmmaking journey.
Author |
: Richard Stevens |
Publisher |
: Taylor & Francis |
Total Pages |
: 446 |
Release |
: 2013-05-02 |
ISBN-10 |
: 9781136127021 |
ISBN-13 |
: 113612702X |
Rating |
: 4/5 (21 Downloads) |
Synopsis The Game Audio Tutorial by : Richard Stevens
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Author |
: Gina Zdanowicz |
Publisher |
: Routledge |
Total Pages |
: 354 |
Release |
: 2019-12-10 |
ISBN-10 |
: 9781351016414 |
ISBN-13 |
: 1351016415 |
Rating |
: 4/5 (14 Downloads) |
Synopsis The Game Audio Strategy Guide by : Gina Zdanowicz
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Author |
: Michael Sweet |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 513 |
Release |
: 2014-09-19 |
ISBN-10 |
: 9780133563511 |
ISBN-13 |
: 0133563510 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Writing Interactive Music for Video Games by : Michael Sweet
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
Author |
: Ciarán Robinson |
Publisher |
: |
Total Pages |
: 264 |
Release |
: 2019 |
ISBN-10 |
: 1138315974 |
ISBN-13 |
: 9781138315976 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Game Audio with Fmod and Unity by : Ciarán Robinson
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.