Game Sound
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Author |
: Karen Collins |
Publisher |
: MIT Press |
Total Pages |
: 213 |
Release |
: 2008 |
ISBN-10 |
: 9780262033787 |
ISBN-13 |
: 026203378X |
Rating |
: 4/5 (87 Downloads) |
Synopsis Game Sound by : Karen Collins
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Author |
: Richard Stevens |
Publisher |
: Taylor & Francis |
Total Pages |
: 446 |
Release |
: 2013-05-02 |
ISBN-10 |
: 9781136127021 |
ISBN-13 |
: 113612702X |
Rating |
: 4/5 (21 Downloads) |
Synopsis The Game Audio Tutorial by : Richard Stevens
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Author |
: Jean-Luc Sinclair |
Publisher |
: CRC Press |
Total Pages |
: 296 |
Release |
: 2020-04-28 |
ISBN-10 |
: 9781351731133 |
ISBN-13 |
: 1351731130 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Principles of Game Audio and Sound Design by : Jean-Luc Sinclair
Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
Author |
: Grimshaw, Mark |
Publisher |
: IGI Global |
Total Pages |
: 503 |
Release |
: 2010-09-30 |
ISBN-10 |
: 9781616928308 |
ISBN-13 |
: 1616928301 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Game Sound Technology and Player Interaction: Concepts and Developments by : Grimshaw, Mark
Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.
Author |
: William Gibbons |
Publisher |
: Oxford University Press |
Total Pages |
: 977 |
Release |
: 2024 |
ISBN-10 |
: 9780197556160 |
ISBN-13 |
: 0197556167 |
Rating |
: 4/5 (60 Downloads) |
Synopsis The Oxford Handbook of Video Game Music and Sound by : William Gibbons
Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.
Author |
: G. W. Childs |
Publisher |
: Course Technology |
Total Pages |
: 326 |
Release |
: 2007 |
ISBN-10 |
: UCSC:32106018942620 |
ISBN-13 |
: |
Rating |
: 4/5 (20 Downloads) |
Synopsis Creating Music and Sound for Games by : G. W. Childs
Creating Music and Sound for Games is about mastering the unique creative challenges faced by musicians and sound designers new to the field of composing music for computer and console games. In addition to covering the artistic angle, this book helps the reader choose the right hardware and software for composing music for games. Tutorials teach readers to develop music and audio cues to match the varying action in a game and how to successfully synchronize and format their compositions for the game industry. Finally, the book offers practical advice on breaking into the business.
Author |
: Alexander Brandon |
Publisher |
: New Riders Publishing |
Total Pages |
: 236 |
Release |
: 2005 |
ISBN-10 |
: UOM:39015059237670 |
ISBN-13 |
: |
Rating |
: 4/5 (70 Downloads) |
Synopsis Audio for Games by : Alexander Brandon
Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!
Author |
: Eugene Glass |
Publisher |
: |
Total Pages |
: 616 |
Release |
: 1917 |
ISBN-10 |
: UOM:39015080368171 |
ISBN-13 |
: |
Rating |
: 4/5 (71 Downloads) |
Synopsis The Dog Fancier by : Eugene Glass
Author |
: |
Publisher |
: |
Total Pages |
: 672 |
Release |
: 2004-07 |
ISBN-10 |
: UOM:39015058887756 |
ISBN-13 |
: |
Rating |
: 4/5 (56 Downloads) |
Synopsis Sound & Vision by :
Author |
: Annie Dolman Inskeep |
Publisher |
: |
Total Pages |
: 1048 |
Release |
: 1926 |
ISBN-10 |
: UCAL:B3369302 |
ISBN-13 |
: |
Rating |
: 4/5 (02 Downloads) |
Synopsis Teaching Dull and Retarded Children by : Annie Dolman Inskeep