Creating Music And Sound For Games
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Author |
: G. W. Childs |
Publisher |
: Course Technology |
Total Pages |
: 326 |
Release |
: 2007 |
ISBN-10 |
: UCSC:32106018942620 |
ISBN-13 |
: |
Rating |
: 4/5 (20 Downloads) |
Synopsis Creating Music and Sound for Games by : G. W. Childs
Creating Music and Sound for Games is about mastering the unique creative challenges faced by musicians and sound designers new to the field of composing music for computer and console games. In addition to covering the artistic angle, this book helps the reader choose the right hardware and software for composing music for games. Tutorials teach readers to develop music and audio cues to match the varying action in a game and how to successfully synchronize and format their compositions for the game industry. Finally, the book offers practical advice on breaking into the business.
Author |
: Richard Stevens |
Publisher |
: Taylor & Francis |
Total Pages |
: 446 |
Release |
: 2013-05-02 |
ISBN-10 |
: 9781136127021 |
ISBN-13 |
: 113612702X |
Rating |
: 4/5 (21 Downloads) |
Synopsis The Game Audio Tutorial by : Richard Stevens
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Author |
: Karen Collins |
Publisher |
: MIT Press |
Total Pages |
: 213 |
Release |
: 2008 |
ISBN-10 |
: 9780262033787 |
ISBN-13 |
: 026203378X |
Rating |
: 4/5 (87 Downloads) |
Synopsis Game Sound by : Karen Collins
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Author |
: Winifred Phillips |
Publisher |
: MIT Press |
Total Pages |
: 285 |
Release |
: 2017-08-11 |
ISBN-10 |
: 9780262534499 |
ISBN-13 |
: 0262534495 |
Rating |
: 4/5 (99 Downloads) |
Synopsis A Composer's Guide to Game Music by : Winifred Phillips
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Author |
: Aaron Marks |
Publisher |
: Taylor & Francis |
Total Pages |
: 444 |
Release |
: 2012-10-12 |
ISBN-10 |
: 9781136059254 |
ISBN-13 |
: 1136059253 |
Rating |
: 4/5 (54 Downloads) |
Synopsis The Complete Guide to Game Audio by : Aaron Marks
Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.
Author |
: Steve Horowitz |
Publisher |
: CRC Press |
Total Pages |
: 401 |
Release |
: 2014-03-05 |
ISBN-10 |
: 9781134595440 |
ISBN-13 |
: 1134595441 |
Rating |
: 4/5 (40 Downloads) |
Synopsis The Essential Guide to Game Audio by : Steve Horowitz
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
Author |
: Steve Horowitz |
Publisher |
: CRC Press |
Total Pages |
: 299 |
Release |
: 2024-01-25 |
ISBN-10 |
: 9781003811954 |
ISBN-13 |
: 1003811957 |
Rating |
: 4/5 (54 Downloads) |
Synopsis The Theory and Practice of Writing Music for Games by : Steve Horowitz
The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study. As players and composers, themselves, authors Steve Horowitz and Scott R. Looney share the inspiration and joy of game music with an emphasis on critical thinking and the creative process, exploring the parallels and distinctions to concert music, film, TV, cartoons, and other popular forms. Each chapter builds on the next and guides the reader step by step through the essentials. Along with all the theory, a multitude of clearly defined hands-on projects and exercises are included, designed to prepare the reader to go out into the field with a complete understanding of the art and craft of music composition for games and visual media. Key Features: • Discusses a variety of topics in a simple and easy-to-understand format. • Provides a valuable resource for teachers and students, anyone who is looking to build a career in music for games. • Breaks down the fundamentals needed to build your career. • Includes fun and practical exercises that strengthen your composer chops.
Author |
: Mark J. P. Wolf |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 1173 |
Release |
: 2021-05-24 |
ISBN-10 |
: 9798216161820 |
ISBN-13 |
: |
Rating |
: 4/5 (20 Downloads) |
Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Author |
: K.J. Donnelly |
Publisher |
: Routledge |
Total Pages |
: 294 |
Release |
: 2014-03-26 |
ISBN-10 |
: 9781134692118 |
ISBN-13 |
: 1134692110 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Music In Video Games by : K.J. Donnelly
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.
Author |
: Aaron Marks |
Publisher |
: CRC Press |
Total Pages |
: 672 |
Release |
: 2017-03-16 |
ISBN-10 |
: 9781317636182 |
ISBN-13 |
: 131763618X |
Rating |
: 4/5 (82 Downloads) |
Synopsis Aaron Marks' Complete Guide to Game Audio by : Aaron Marks
Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.