The Theory and Practice of Writing Music for Games

The Theory and Practice of Writing Music for Games
Author :
Publisher : CRC Press
Total Pages : 299
Release :
ISBN-10 : 9781003811954
ISBN-13 : 1003811957
Rating : 4/5 (54 Downloads)

Synopsis The Theory and Practice of Writing Music for Games by : Steve Horowitz

The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study. As players and composers, themselves, authors Steve Horowitz and Scott R. Looney share the inspiration and joy of game music with an emphasis on critical thinking and the creative process, exploring the parallels and distinctions to concert music, film, TV, cartoons, and other popular forms. Each chapter builds on the next and guides the reader step by step through the essentials. Along with all the theory, a multitude of clearly defined hands-on projects and exercises are included, designed to prepare the reader to go out into the field with a complete understanding of the art and craft of music composition for games and visual media. Key Features: • Discusses a variety of topics in a simple and easy-to-understand format. • Provides a valuable resource for teachers and students, anyone who is looking to build a career in music for games. • Breaks down the fundamentals needed to build your career. • Includes fun and practical exercises that strengthen your composer chops.

Game Sound

Game Sound
Author :
Publisher : MIT Press
Total Pages : 213
Release :
ISBN-10 : 9780262033787
ISBN-13 : 026203378X
Rating : 4/5 (87 Downloads)

Synopsis Game Sound by : Karen Collins

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Composing Music for Games

Composing Music for Games
Author :
Publisher : CRC Press
Total Pages : 582
Release :
ISBN-10 : 9781315318622
ISBN-13 : 1315318628
Rating : 4/5 (22 Downloads)

Synopsis Composing Music for Games by : Chance Thomas

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

Writing Interactive Music for Video Games

Writing Interactive Music for Video Games
Author :
Publisher : Addison-Wesley Professional
Total Pages : 513
Release :
ISBN-10 : 9780133563511
ISBN-13 : 0133563510
Rating : 4/5 (11 Downloads)

Synopsis Writing Interactive Music for Video Games by : Michael Sweet

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Sound Play

Sound Play
Author :
Publisher : Oxford University Press
Total Pages : 261
Release :
ISBN-10 : 9780199970001
ISBN-13 : 0199970009
Rating : 4/5 (01 Downloads)

Synopsis Sound Play by : William Cheng

Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico

The Game Music Handbook

The Game Music Handbook
Author :
Publisher : Oxford University Press, USA
Total Pages : 297
Release :
ISBN-10 : 9780190938680
ISBN-13 : 0190938684
Rating : 4/5 (80 Downloads)

Synopsis The Game Music Handbook by : Noah Kellman

The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.

Understanding Video Game Music

Understanding Video Game Music
Author :
Publisher : Cambridge University Press
Total Pages : 265
Release :
ISBN-10 : 9781108107761
ISBN-13 : 1108107761
Rating : 4/5 (61 Downloads)

Synopsis Understanding Video Game Music by : Tim Summers

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

Writing for Games

Writing for Games
Author :
Publisher : CRC Press
Total Pages : 225
Release :
ISBN-10 : 9781000582734
ISBN-13 : 1000582736
Rating : 4/5 (34 Downloads)

Synopsis Writing for Games by : Hannah Nicklin

Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes. Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice. Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames. Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.

Music Theory and Composition

Music Theory and Composition
Author :
Publisher : Rowman & Littlefield
Total Pages : 547
Release :
ISBN-10 : 9781538101247
ISBN-13 : 1538101246
Rating : 4/5 (47 Downloads)

Synopsis Music Theory and Composition by : Stephen C. Stone

Music Theory and Composition: A Practical Approachpresents a pragmatic, accessible approach to music theory through an emphasis on melody and counterpoint. This focus explains the “why” of musical construction more clearly than the traditional approach of beginning with chords. By starting with a single melodic line and gradually adding voices in counterpoint, the book drills part-writing while simultaneously explaining functionality, first with scale degrees and then with harmony. The text has students learn musical techniques and progressively build on their functions and importance to create their own compositions. With short, digestible chapters, Music Theory and Composition clearly presents otherwise complicated ideas not as strict rules, but as artistic ideals, encouraging the interactive creation of new compositions as a tool for learning. The textbook is versatile and easily customizable, suiting Different skill levels with species counterpoint providing a framework for the beginner while providing an interesting challenge for more experienced students Different curricular schedules with complete exercises in two, three, and four voices, allowing for an optional skip from two voices to four Different pedagogical approaches with species exercises encouraging students to consider harmonic choices and figured bass ensuring functional progressions Instructor Resources: Instructor’s Manual: The Instructor’s Manual includes sample syllabi and student handouts Test Bank: The test bank includes sample tests and answer keys in MS Word format. Student Resources: Companion Website with Downloadable Workbook Sections: http://textbooks.rowman.com/stone Additional Features: complete curriculum for first-year theory courses over 500 musical examples drawn from Common Practice Era compositions as well as more contemporary and popular pieces focus on active composition throughout the text and workbook sections large pop music section to expand student’s application of theory conversational tone to encourage student engagement Designed for first-year college music theory courses, but accessible enough for the interested lay reader or high school student, the text offers a true balance of counterpoint and harmony.​

Serious Educational Games

Serious Educational Games
Author :
Publisher : BRILL
Total Pages : 95
Release :
ISBN-10 : 9789087903817
ISBN-13 : 9087903812
Rating : 4/5 (17 Downloads)

Synopsis Serious Educational Games by :

Serious Educational Games: From Theory to Practice focuses on experiences and lessons learned through the design, creation and research in the Serious Education Games Movement. Serious Games is a term coined for the movement that started in 2003 for using commercial video game technology for teaching and learning purposes.