The Game Music Handbook

The Game Music Handbook
Author :
Publisher : Oxford University Press
Total Pages : 352
Release :
ISBN-10 : 9780190938710
ISBN-13 : 0190938714
Rating : 4/5 (10 Downloads)

Synopsis The Game Music Handbook by : Noah Kellman

Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more. For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.

The Game Music Handbook

The Game Music Handbook
Author :
Publisher : Oxford University Press, USA
Total Pages : 297
Release :
ISBN-10 : 9780190938680
ISBN-13 : 0190938684
Rating : 4/5 (80 Downloads)

Synopsis The Game Music Handbook by : Noah Kellman

The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.

A Composer's Guide to Game Music

A Composer's Guide to Game Music
Author :
Publisher : MIT Press
Total Pages : 285
Release :
ISBN-10 : 9780262534499
ISBN-13 : 0262534495
Rating : 4/5 (99 Downloads)

Synopsis A Composer's Guide to Game Music by : Winifred Phillips

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Handbook of Music and Emotion

Handbook of Music and Emotion
Author :
Publisher : OUP Oxford
Total Pages : 1983
Release :
ISBN-10 : 9780191620720
ISBN-13 : 0191620726
Rating : 4/5 (20 Downloads)

Synopsis Handbook of Music and Emotion by : Patrik N. Juslin

Music's ability to express and arouse emotions is a mystery that has fascinated both experts and laymen at least since ancient Greece. The predecessor to this book 'Music and Emotion' (OUP, 2001) was critically and commercially successful and stimulated much further work in this area. In the years since publication of that book, empirical research in this area has blossomed, and the successor to 'Music and Emotion' reflects the considerable activity in this area. The Handbook of Music and Emotion offers an 'up-to-date' account of this vibrant domain. It provides comprehensive coverage of the many approaches that may be said to define the field of music and emotion, in all its breadth and depth. The first section offers multi-disciplinary perspectives on musical emotions from philosophy, musicology, psychology, neurobiology, anthropology, and sociology. The second section features methodologically-oriented chapters on the measurement of emotions via different channels (e.g., self report, psychophysiology, neuroimaging). Sections three and four address how emotion enters into different aspects of musical behavior, both the making of music and its consumption. Section five covers developmental, personality, and social factors. Section six describes the most important applications involving the relationship between music and emotion. In a final commentary, the editors comment on the history of the field, summarize the current state of affairs, as well as propose future directions for the field. The only book of its kind, The Handbook of Music and Emotion will fascinate music psychologists, musicologists, music educators, philosophers, and others with an interest in music and emotion (e.g., in marketing, health, engineering, film, and the game industry). It will be a valuable resource for established researchers in the field, a developmental aid for early-career researchers and postgraduate research students, and a compendium to assist students at various levels. In addition, as with its predecessor, it will also attract interest from practising musicians and lay readers fascinated by music and emotion.

The Cambridge Companion to Video Game Music

The Cambridge Companion to Video Game Music
Author :
Publisher : Cambridge University Press
Total Pages : 483
Release :
ISBN-10 : 9781108473026
ISBN-13 : 1108473024
Rating : 4/5 (26 Downloads)

Synopsis The Cambridge Companion to Video Game Music by : Melanie Fritsch

A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Fundamentals of Game Development

Fundamentals of Game Development
Author :
Publisher : Jones & Bartlett Learning
Total Pages : 408
Release :
ISBN-10 : 9780763778958
ISBN-13 : 0763778958
Rating : 4/5 (58 Downloads)

Synopsis Fundamentals of Game Development by : Heather Chandler

What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

Game Writing Handbook

Game Writing Handbook
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1584505036
ISBN-13 : 9781584505037
Rating : 4/5 (36 Downloads)

Synopsis Game Writing Handbook by : Rafael Chandler

Ideal for anyone interested in learning how to write scripts and stories for video games, this book provides practical information about designing storylines, creating characters, and writing dialogue.

The GameDev Business Handbook

The GameDev Business Handbook
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 0999329006
ISBN-13 : 9780999329009
Rating : 4/5 (06 Downloads)

Synopsis The GameDev Business Handbook by : Michael Futter

The Oxford Handbook of Interactive Audio

The Oxford Handbook of Interactive Audio
Author :
Publisher : Oxford Handbooks
Total Pages : 625
Release :
ISBN-10 : 9780199797226
ISBN-13 : 0199797226
Rating : 4/5 (26 Downloads)

Synopsis The Oxford Handbook of Interactive Audio by : Karen Collins

What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

Handbook of Game-Based Learning

Handbook of Game-Based Learning
Author :
Publisher : MIT Press
Total Pages : 601
Release :
ISBN-10 : 9780262356541
ISBN-13 : 0262356546
Rating : 4/5 (41 Downloads)

Synopsis Handbook of Game-Based Learning by : Jan L. Plass

A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan