The Gamedev Business Handbook
Download The Gamedev Business Handbook full books in PDF, epub, and Kindle. Read online free The Gamedev Business Handbook ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Michael Futter |
Publisher |
: |
Total Pages |
: |
Release |
: 2017-12 |
ISBN-10 |
: 0999329006 |
ISBN-13 |
: 9780999329009 |
Rating |
: 4/5 (06 Downloads) |
Synopsis The GameDev Business Handbook by : Michael Futter
Author |
: Richard Hill-Whittall |
Publisher |
: CRC Press |
Total Pages |
: 279 |
Release |
: 2015-02-11 |
ISBN-10 |
: 9781317573654 |
ISBN-13 |
: 131757365X |
Rating |
: 4/5 (54 Downloads) |
Synopsis The Indie Game Developer Handbook by : Richard Hill-Whittall
The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development
Author |
: Heather Chandler |
Publisher |
: Jones & Bartlett Learning |
Total Pages |
: 408 |
Release |
: 2011-08-24 |
ISBN-10 |
: 9780763778958 |
ISBN-13 |
: 0763778958 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Fundamentals of Game Development by : Heather Chandler
What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.
Author |
: Michael Futter |
Publisher |
: |
Total Pages |
: |
Release |
: 2018-09 |
ISBN-10 |
: 0999329073 |
ISBN-13 |
: 9780999329078 |
Rating |
: 4/5 (73 Downloads) |
Synopsis The GameDev Budgeting Handbook by : Michael Futter
Author |
: Wlad Marhulets |
Publisher |
: |
Total Pages |
: 270 |
Release |
: 2020-06-29 |
ISBN-10 |
: 1735232505 |
ISBN-13 |
: 9781735232508 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Gamedev by : Wlad Marhulets
If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.
Author |
: Heather Maxwell Chandler |
Publisher |
: Jones & Bartlett Publishers |
Total Pages |
: 484 |
Release |
: 2014 |
ISBN-10 |
: 9781449688097 |
ISBN-13 |
: 1449688098 |
Rating |
: 4/5 (97 Downloads) |
Synopsis The Game Production Handbook by : Heather Maxwell Chandler
Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.
Author |
: Tynan Sylvester |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 416 |
Release |
: 2013-01-03 |
ISBN-10 |
: 9781449338022 |
ISBN-13 |
: 144933802X |
Rating |
: 4/5 (22 Downloads) |
Synopsis Designing Games by : Tynan Sylvester
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Author |
: S. Gregory Boyd |
Publisher |
: CRC Press |
Total Pages |
: 348 |
Release |
: 2018-06-28 |
ISBN-10 |
: 9780429892394 |
ISBN-13 |
: 042989239X |
Rating |
: 4/5 (94 Downloads) |
Synopsis Video Game Law by : S. Gregory Boyd
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter
Author |
: Scott Rogers |
Publisher |
: John Wiley & Sons |
Total Pages |
: 515 |
Release |
: 2010-09-29 |
ISBN-10 |
: 9780470970928 |
ISBN-13 |
: 0470970928 |
Rating |
: 4/5 (28 Downloads) |
Synopsis Level Up! by : Scott Rogers
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Author |
: Don Daglow |
Publisher |
: |
Total Pages |
: 578 |
Release |
: 2018-02-18 |
ISBN-10 |
: 0996781552 |
ISBN-13 |
: 9780996781558 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Indie Games by : Don Daglow
The only book for indie gamers that asks, "What do you want to do?" before it says, "Here's what you need to do!" Based on Don Daglow's top-rated games sessions at GDC, Devcom/Gamescom and events from Shanghai to Toronto to Berlin. Over 90 questions to ask yourself as you prepare to develop your indie game - respond to what's relevant, skip past what's not. Detailed feedback on what to do with your answers from a 3-time Inc. 500 CEO whose honors include a Technology & Engineering Emmy® and multiple Game of the Year awards. -- back cover.