The Oxford Handbook Of Video Game Music And Sound
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Author |
: William Gibbons |
Publisher |
: Oxford University Press |
Total Pages |
: 977 |
Release |
: 2024 |
ISBN-10 |
: 9780197556160 |
ISBN-13 |
: 0197556167 |
Rating |
: 4/5 (60 Downloads) |
Synopsis The Oxford Handbook of Video Game Music and Sound by : William Gibbons
Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.
Author |
: Mark Grimshaw-Aagaard |
Publisher |
: Oxford University Press |
Total Pages |
: 752 |
Release |
: 2019-07-26 |
ISBN-10 |
: 9780190460181 |
ISBN-13 |
: 0190460180 |
Rating |
: 4/5 (81 Downloads) |
Synopsis The Oxford Handbook of Sound and Imagination by : Mark Grimshaw-Aagaard
Whether social, cultural, or individual, the act of imagination always derives from a pre-existing context. For example, we can conjure an alien's scream from previously heard wildlife recordings or mentally rehearse a piece of music while waiting for a train. This process is no less true for the role of imagination in sonic events and artifacts. Many existing works on sonic imagination tend to discuss musical imagination through terms like compositional creativity or performance technique. In this two-volume Handbook, contributors shift the focus of imagination away from the visual by addressing the topic of sonic imagination and expanding the field beyond musical compositional creativity and performance technique into other aural arenas where the imagination holds similar power. Topics covered include auditory imagery and the neurology of sonic imagination; aural hallucination and illusion; use of metaphor in the recording studio; the projection of acoustic imagination in architectural design; and the design of sound artifacts for cinema and computer games.
Author |
: Karen Collins |
Publisher |
: Oxford Handbooks |
Total Pages |
: 625 |
Release |
: 2014 |
ISBN-10 |
: 9780199797226 |
ISBN-13 |
: 0199797226 |
Rating |
: 4/5 (26 Downloads) |
Synopsis The Oxford Handbook of Interactive Audio by : Karen Collins
What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.
Author |
: Karen Collins |
Publisher |
: Oxford University Press |
Total Pages |
: 656 |
Release |
: 2014-04-04 |
ISBN-10 |
: 9780199797295 |
ISBN-13 |
: 0199797293 |
Rating |
: 4/5 (95 Downloads) |
Synopsis The Oxford Handbook of Interactive Audio by : Karen Collins
As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.
Author |
: Noah Kellman |
Publisher |
: Oxford University Press, USA |
Total Pages |
: 297 |
Release |
: 2020 |
ISBN-10 |
: 9780190938680 |
ISBN-13 |
: 0190938684 |
Rating |
: 4/5 (80 Downloads) |
Synopsis The Game Music Handbook by : Noah Kellman
The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.
Author |
: Tim Summers |
Publisher |
: Cambridge University Press |
Total Pages |
: 265 |
Release |
: 2016-09-08 |
ISBN-10 |
: 9781107116870 |
ISBN-13 |
: 1107116872 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Understanding Video Game Music by : Tim Summers
Music is a central component of video games. This book provides methods and concepts for understanding how game music works.
Author |
: Noah Kellman |
Publisher |
: Oxford University Press |
Total Pages |
: 352 |
Release |
: 2020-09-22 |
ISBN-10 |
: 9780190938703 |
ISBN-13 |
: 0190938706 |
Rating |
: 4/5 (03 Downloads) |
Synopsis The Game Music Handbook by : Noah Kellman
Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more. For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.
Author |
: John Richardson |
Publisher |
: Oxford University Press, USA |
Total Pages |
: 749 |
Release |
: 2013-10-03 |
ISBN-10 |
: 9780199733866 |
ISBN-13 |
: 0199733864 |
Rating |
: 4/5 (66 Downloads) |
Synopsis The Oxford Handbook of New Audiovisual Aesthetics by : John Richardson
Media forms and genres are proliferating as never before, from movies, computer games and iPods to video games and wireless phones. This essay collection by recognized scholars, practitioners and non-academic writers opens discussion in exciting new directions.
Author |
: Carol Vernallis |
Publisher |
: Oxford University Press |
Total Pages |
: 833 |
Release |
: 2013 |
ISBN-10 |
: 9780199757640 |
ISBN-13 |
: 019975764X |
Rating |
: 4/5 (40 Downloads) |
Synopsis The Oxford Handbook of Sound and Image in Digital Media by : Carol Vernallis
This collection surveys the contemporary landscape of audiovisual media. Contributors from image and sound studies explore the history and the future of moving-image media across a range of formats including blockbuster films, video games, music videos, social media, experimental film, video art, pornography, theater, and electronic music.
Author |
: Sumanth Gopinath |
Publisher |
: Oxford University Press |
Total Pages |
: 561 |
Release |
: 2014-03 |
ISBN-10 |
: 9780195375725 |
ISBN-13 |
: 0195375726 |
Rating |
: 4/5 (25 Downloads) |
Synopsis The Oxford Handbook of Mobile Music Studies, Volume 1 by : Sumanth Gopinath
This handbook examines how electrical technologies and their corresponding economies of scale have rendered music and sound increasingly mobile-portable, fungible, and ubiquitous. Highly interdisciplinary, the two volumes of the Oxford Handbook of Mobile Music Studies consider the devices, markets, and theories of mobile music, and its aesthetics and forms of performance.