Venture & Dungeon

Venture & Dungeon
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1954097158
ISBN-13 : 9781954097155
Rating : 4/5 (58 Downloads)

Synopsis Venture & Dungeon by : Riley Rethal

Ventures

Ventures
Author :
Publisher :
Total Pages : 48
Release :
ISBN-10 : PSU:000060071750
ISBN-13 :
Rating : 4/5 (50 Downloads)

Synopsis Ventures by :

Dungeon Explorers

Dungeon Explorers
Author :
Publisher : The Rosen Publishing Group, Inc
Total Pages : 32
Release :
ISBN-10 : 9781725307148
ISBN-13 : 1725307146
Rating : 4/5 (48 Downloads)

Synopsis Dungeon Explorers by : Jill Keppeler

Maria and Mike are prepared for another adventure in the world of Minecraft...at least they think they are! The sister and brother venture back into the special cave that contains a portal into the other world, ready to explore. But are they ready for more monsters, confusing mineshafts, and dungeons teeming with giant spiders? In this return to the characters' Minecraft adventures, readers will get a bigger look at the excitement and dangers of this world and learn more about how teamwork and logical thinking can help.

Dungeon Crawler Carl

Dungeon Crawler Carl
Author :
Publisher : Penguin Group
Total Pages : 465
Release :
ISBN-10 : 9780593820247
ISBN-13 : 059382024X
Rating : 4/5 (47 Downloads)

Synopsis Dungeon Crawler Carl by : Matt Dinniman

The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

The Tabletop Revolution

The Tabletop Revolution
Author :
Publisher : McFarland
Total Pages : 256
Release :
ISBN-10 : 9781476651934
ISBN-13 : 1476651930
Rating : 4/5 (34 Downloads)

Synopsis The Tabletop Revolution by : Marco Arnaudo

This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

The Wizard's Dungeon

The Wizard's Dungeon
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 60
Release :
ISBN-10 : 1534837078
ISBN-13 : 9781534837072
Rating : 4/5 (78 Downloads)

Synopsis The Wizard's Dungeon by : Paris Crenshaw

Dungeons, Dragons, and Death Await! Armed with knowledge of a villainous wizard's plans, a party of heroes must venture into the dreaded Shadescar Rift, a deep cave that leads into the dark tunnels beneath the earth. Legends say that it was created by the claw of some terrible beast. Locals stay well clear of the rift and claim it is the home of nightmare creatures that prey on the unwary. But only by braving such dangers can the PCs hope to stop their mysterious enemy. If they fail, he will unleash a great and terrible power upon the world. The Wizard's Dungeon is an adventure for 5th-level characters. It is the final adventure in the Trail of the Apprentice saga, a full campaign made up of 5 interconnected adventure modules for the Pathfinder Roleplaying Game! The Trail of the Apprentice saga and all adventures in the the Legendary Beginnings line from Legendary Games are designed as exciting adventures suitable for all ages, but specially designed for those new to roleplaying and those on the younger side. Grab this awesome 60-page adventure today and Make Your Game Legendary!

The Wild Beyond the Witchlight: A Feywild Adventure (Dungeons & Dragons Book)

The Wild Beyond the Witchlight: A Feywild Adventure (Dungeons & Dragons Book)
Author :
Publisher : National Geographic Books
Total Pages : 0
Release :
ISBN-10 : 9780786967278
ISBN-13 : 0786967277
Rating : 4/5 (78 Downloads)

Synopsis The Wild Beyond the Witchlight: A Feywild Adventure (Dungeons & Dragons Book) by : Dungeons & Dragons

A wickedly whimsical adventure for the world’s greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night of carnival games and wild entertainment Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits Adds two backgrounds—the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek

The Century Dictionary

The Century Dictionary
Author :
Publisher :
Total Pages : 1228
Release :
ISBN-10 : MINN:31951D03281585I
ISBN-13 :
Rating : 4/5 (5I Downloads)

Synopsis The Century Dictionary by : William Dwight Whitney

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Monsters, Aliens, and Holes in the Ground, Deluxe Edition
Author :
Publisher : MIT Press
Total Pages : 457
Release :
ISBN-10 : 9780262048231
ISBN-13 : 026204823X
Rating : 4/5 (31 Downloads)

Synopsis Monsters, Aliens, and Holes in the Ground, Deluxe Edition by : Stu Horvath

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

The Fourth Realm

The Fourth Realm
Author :
Publisher : MC PUBLICATIONS INC.
Total Pages : 655
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis The Fourth Realm by : Michael Chatfield

The Battlefield Realm: A realm where sects rise and fall. Where the ground trembles under the feet of fighters from the higher realms. Where riches are gained, and empires lost. This is where Erik and Rugrat must go if they want to increase their strength, to increase the strength of Alva. They say that fortune favors the bold. This is the Ten Realms. To the victor go the spoils. The Fourth Realm will change their lives…or end them.