Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Monsters, Aliens, and Holes in the Ground, Deluxe Edition
Author :
Publisher : MIT Press
Total Pages : 457
Release :
ISBN-10 : 9780262048231
ISBN-13 : 026204823X
Rating : 4/5 (31 Downloads)

Synopsis Monsters, Aliens, and Holes in the Ground, Deluxe Edition by : Stu Horvath

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground
Author :
Publisher : MIT Press
Total Pages : 457
Release :
ISBN-10 : 9780262048224
ISBN-13 : 0262048221
Rating : 4/5 (24 Downloads)

Synopsis Monsters, Aliens, and Holes in the Ground by : Stu Horvath

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Monster of the Week

Monster of the Week
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1613170920
ISBN-13 : 9781613170922
Rating : 4/5 (20 Downloads)

Synopsis Monster of the Week by :

Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:

The Worldbuilder's Journal of Legendary Adventures (Dungeons & Dragons)

The Worldbuilder's Journal of Legendary Adventures (Dungeons & Dragons)
Author :
Publisher : Clarkson Potter Publishers
Total Pages : 370
Release :
ISBN-10 : 9781984824639
ISBN-13 : 1984824635
Rating : 4/5 (39 Downloads)

Synopsis The Worldbuilder's Journal of Legendary Adventures (Dungeons & Dragons) by : Official Dungeons & Dragons Licensed

An official Dungeons & Dragons journal featuring 365 writing prompts to help role-players of all levels get their creative juices flowing. Building something from scratch is exciting, but it can also be a challenge. Within this journal lie 365 prompts to help you start your journey. Every page will steer you to strengthening the details of your world, whether you're playing within the vast Dungeons & Dragons cosmos or creating a landscape of your own design. You'll encounter insightful questions that encourage you to delve deep into the backstories of your characters and their enemies, and what drives them to a life of adventure. You'll also see prompts that reference D&D myths and legends, some familiar and others more obscure. Answer them as best you can or let them be the spark that starts your journey into the endless realms of D&D lore. Above all, this guided journal, like D&D itself, is driven by your imagination. There are no wrong answers, paths, or rolls here (though once the game begins there are no guarantees). Nor do you need to be a master storyteller, writer, or artist. You just need to aspire to create and have the courage to build something you may have never before imagined.

Gadget Guides

Gadget Guides
Author :
Publisher :
Total Pages : 136
Release :
ISBN-10 : 1934547573
ISBN-13 : 9781934547571
Rating : 4/5 (73 Downloads)

Synopsis Gadget Guides by : Steve Kenson

"Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Role playing Game, from armor and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of dozens of ready-to-use items. It includes: Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!; Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles; Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items; Information compiled and stored in computers and the sensor and spy-tech to protect and get at it; Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes! What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters."--Publisher description.

Touched by an Alien

Touched by an Alien
Author :
Publisher : Astra Publishing House
Total Pages : 371
Release :
ISBN-10 : 9781101186329
ISBN-13 : 1101186321
Rating : 4/5 (29 Downloads)

Synopsis Touched by an Alien by : Gini Koch

Sci-fi action meets steamy paranormal romance in Gini Koch’s Alien novels, as Katherine “Kitty” Katt faces off against aliens, conspiracies, and deadly secrets. • “Futuristic high-jinks and gripping adventure.” —RT Reviews Marketing manager Katherine "Kitty" Katt had just finished a day on jury duty. When she stepped out of the Pueblo Caliente courthouse, all she was thinking about was the work she had to get caught up on. Then her attention was caught by a fight between a couple that looked like it was about to turn ugly. But ugly didn't even begin to cover it when the "man" suddenly transformed into a huge, winged monster right out of a grade Z science fiction movie and went on a deadly killing spree. In hindsight, Kitty realized she probably should have panicked and run screaming the way everyone around her was doing. Instead she sprinted into action to take down the alien. In the middle of all the screeching and the ensuing chaos, a hunk in an Armani suit suddenly appeared beside her, introduced himself as Jeff Martini with "the agency," and then insisted on leading her to a nearby limo to talk to his "boss." And that was how Kitty's new life among the aliens began... Touched by an Alien is the thrilling first installment of the Alien novels.

Snow Crash

Snow Crash
Author :
Publisher : Penguin UK
Total Pages : 362
Release :
ISBN-10 : 9780141924045
ISBN-13 : 0141924047
Rating : 4/5 (45 Downloads)

Synopsis Snow Crash by : Neal Stephenson

THE 30th ANNIVERSARY EDITION WITH NEW, NEVER-BEFORE-PUBLISHED MATERIAL After the Internet, what came next? Enter the Metaverse - cyberspace home to avatars and software daemons, where anything and just about everything goes. Newly available on the Street - the Metaverse's main drag - is Snow Crash. A cyberdrug that reduces avatars in the digital world to dust, but also infects users in real life, leaving them in a vegetative state. This is bad news for Hiro, a freelance hacker and the Metaverse's best swordfighter, and mouthy skateboard courier Y. T.. Together, investigating the Infocalypse, they trace back the roots of language itself to an ancient Sumerian priesthood and find they must race to stop a shadowy virtual villain hell-bent on world domination. In this special edition of the remarkably prescient modern classic, Neal Stephenson explores linguistics, computer science, politics and philosophy in the form of a break-neck adventure into the fast-approaching yet eerily recognizable future. 'Fast-forward free-style mall mythology for the twenty-first century' William Gibson 'Brilliantly realized' New York Times Book Review 'Like a Pynchon novel with the brakes removed' Washington Post 'A remarkably prescient vision of today's tech landscape' Vanity Fair

When Montezuma Met Cortès

When Montezuma Met Cortès
Author :
Publisher : HarperCollins
Total Pages : 442
Release :
ISBN-10 : 9780062427281
ISBN-13 : 0062427288
Rating : 4/5 (81 Downloads)

Synopsis When Montezuma Met Cortès by : Matthew Restall

A dramatic rethinking of the encounter between Montezuma and Hernando Cortés that completely overturns what we know about the Spanish conquest of the Americas On November 8, 1519, the Spanish conquistador Hernando Cortés first met Montezuma, the Aztec emperor, at the entrance to the capital city of Tenochtitlan. This introduction—the prelude to the Spanish seizure of Mexico City and to European colonization of the mainland of the Americas—has long been the symbol of Cortés’s bold and brilliant military genius. Montezuma, on the other hand, is remembered as a coward who gave away a vast empire and touched off a wave of colonial invasions across the hemisphere. But is this really what happened? In a departure from traditional tellings, When Montezuma Met Cortés uses “the Meeting”—as Restall dubs their first encounter—as the entry point into a comprehensive reevaluation of both Cortés and Montezuma. Drawing on rare primary sources and overlooked accounts by conquistadors and Aztecs alike, Restall explores Cortés’s and Montezuma’s posthumous reputations, their achievements and failures, and the worlds in which they lived—leading, step by step, to a dramatic inversion of the old story. As Restall takes us through this sweeping, revisionist account of a pivotal moment in modern civilization, he calls into question our view of the history of the Americas, and, indeed, of history itself.