The Doom Game Editor
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Author |
: Joe Pantuso |
Publisher |
: Wiley |
Total Pages |
: 256 |
Release |
: 1995-05-29 |
ISBN-10 |
: 0471121282 |
ISBN-13 |
: 9780471121282 |
Rating |
: 4/5 (82 Downloads) |
Synopsis The Doom Game Editor by : Joe Pantuso
A comprehensive reference to every element of a Doom game—from developing monsters and creating ominous lighting and atmosphere to adding new music and sound effects and inventing a powerful arsenal of weapons and ammunition. This book/CD-ROM, written by the inventor of the popular Doom Editor software, guides non-programmers through the entire process of creating their own Doom games. Offers lots of creative ideas for developing fun and challenging mazes. The CD-ROM features the two popular shareware programs written by the author with additional special new features.
Author |
: Fabien Sanglard |
Publisher |
: Software Wizards |
Total Pages |
: 432 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Game Engine Black Book: DOOM by : Fabien Sanglard
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Author |
: David Kushner |
Publisher |
: Random House Trade Paperbacks |
Total Pages |
: 361 |
Release |
: 2004-05-11 |
ISBN-10 |
: 9780812972153 |
ISBN-13 |
: 0812972155 |
Rating |
: 4/5 (53 Downloads) |
Synopsis Masters of Doom by : David Kushner
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Author |
: Steve Benner |
Publisher |
: Sams |
Total Pages |
: 946 |
Release |
: 1995 |
ISBN-10 |
: STANFORD:36105133564034 |
ISBN-13 |
: |
Rating |
: 4/5 (34 Downloads) |
Synopsis Tricks of the Doom Programming Gurus by : Steve Benner
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
Author |
: Hank Leukart |
Publisher |
: Mis Press |
Total Pages |
: 299 |
Release |
: 1995 |
ISBN-10 |
: 1558284281 |
ISBN-13 |
: 9781558284289 |
Rating |
: 4/5 (81 Downloads) |
Synopsis The Doom Hacker's Guide by : Hank Leukart
Teaching tricks and techniques for customizing the DOOM environment, a definitive guide covers DOOM and DOOM II, explains IWADs and PWADs, explores DEU, DMAUD, DMMUSIC, DMGRAPH, and DeHackEd, and discusses creating levels for one player and multiplayer games. Original. (Beginner).
Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 1092 |
Release |
: 2002 |
ISBN-10 |
: 0672323699 |
ISBN-13 |
: 9780672323690 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Author |
: Bethesda Softworks |
Publisher |
: Dark Horse Comics |
Total Pages |
: 200 |
Release |
: 2020-03-24 |
ISBN-10 |
: 9781506717258 |
ISBN-13 |
: 150671725X |
Rating |
: 4/5 (58 Downloads) |
Synopsis The Art of DOOM: Eternal by : Bethesda Softworks
A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!
Author |
: |
Publisher |
: |
Total Pages |
: 108 |
Release |
: 2002-12 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis HWM by :
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Author |
: Ed Greenwood |
Publisher |
: Wizards of the Coast |
Total Pages |
: 280 |
Release |
: 2011-11-08 |
ISBN-10 |
: 9780786961511 |
ISBN-13 |
: 0786961511 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Shadows of Doom by : Ed Greenwood
When the gods are stripped of their powers, Elminster must carry the weight of Mystra’s magic upon his mortal shoulders It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was still to come. Unbeknownst to mortals, the gods had been summoned together—and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor . . . But until that person's ascension, her power must be preserved. A lone mortal must carry the greater share of her divine energy until the power could be reclaimed, and it was the fate of this mortal to risk being destroyed or driven wild, involuntarily and without warning. This was the occasion of Elminster's Doom.
Author |
: Bethesda Softworks (Firm) |
Publisher |
: Dark Horse Comics |
Total Pages |
: 187 |
Release |
: 2016 |
ISBN-10 |
: 9781616559342 |
ISBN-13 |
: 1616559349 |
Rating |
: 4/5 (42 Downloads) |
Synopsis The Art of Doom by : Bethesda Softworks (Firm)
Doom is unquestionably one of the most influential videogames ever created, widely regarded as the original FPS (First-Person Shooter) and remains a touchstone for countless action games today. The Art Of Doom brings together concept artwork, sketches and screenshots from every classic instalment of the series, including Bethesda's most recent addition, Doom 3 (2012).