Tricks Of The Doom Programming Gurus
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Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 1092 |
Release |
: 2002 |
ISBN-10 |
: 0672323699 |
ISBN-13 |
: 9780672323690 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Author |
: Steve Benner |
Publisher |
: Sams |
Total Pages |
: 946 |
Release |
: 1995 |
ISBN-10 |
: STANFORD:36105133564034 |
ISBN-13 |
: |
Rating |
: 4/5 (34 Downloads) |
Synopsis Tricks of the Doom Programming Gurus by : Steve Benner
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
Author |
: André LaMothe |
Publisher |
: Prentice Hall |
Total Pages |
: 770 |
Release |
: 1994 |
ISBN-10 |
: 0672305070 |
ISBN-13 |
: 9780672305078 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Tricks of the Game-programming Gurus by : André LaMothe
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.
Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 1730 |
Release |
: 2003 |
ISBN-10 |
: 0672318350 |
ISBN-13 |
: 9780672318351 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Tricks of the 3D Game Programming Gurus by : André LaMothe
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Author |
: Steve Benner |
Publisher |
: Sams |
Total Pages |
: 946 |
Release |
: 1995 |
ISBN-10 |
: STANFORD:36105133564034 |
ISBN-13 |
: |
Rating |
: 4/5 (34 Downloads) |
Synopsis Tricks of the Doom Programming Gurus by : Steve Benner
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
Author |
: Ed Roman |
Publisher |
: John Wiley & Sons |
Total Pages |
: 842 |
Release |
: 2004-12-22 |
ISBN-10 |
: 9780764584923 |
ISBN-13 |
: 0764584928 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Mastering Enterprise JavaBeans by : Ed Roman
Includes more than 30 percent revised material and five new chapters, covering the new 2.1 features such as EJB Timer Service and JMS as well as the latest open source Java solutions The book was developed as part of TheServerSide.com online EJB community, ensuring a built-in audience Demonstrates how to build an EJB system, program with EJB, adopt best practices, and harness advanced EJB concepts and techniques, including transactions, persistence, clustering, integration, and performance optimization Offers practical guidance on when not to use EJB and how to use simpler, less costly open source technologies in place of or in conjunction with EJB
Author |
: Christopher Tremblay |
Publisher |
: Course Technology |
Total Pages |
: 658 |
Release |
: 2004 |
ISBN-10 |
: UOM:39015059310220 |
ISBN-13 |
: |
Rating |
: 4/5 (20 Downloads) |
Synopsis Mathematics for Game Developers by : Christopher Tremblay
The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game programming.
Author |
: André LaMothe |
Publisher |
: Prentice Hall |
Total Pages |
: 980 |
Release |
: 1994 |
ISBN-10 |
: 0672305623 |
ISBN-13 |
: 9780672305627 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Teach Yourself Game-programming in 21 Days by : André LaMothe
Marketed as the only beginning DOS game programming book on the market, this how-to guide leads readers through the game development process with game design basics. Another addition to the successful Teach Yourself series, it includes many sample game programming techniques such as joy-stick control and use of graphics. The disk offers sample source code from the book.
Author |
: Russ Miles |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 286 |
Release |
: 2006-04-25 |
ISBN-10 |
: 9780596009823 |
ISBN-13 |
: 0596009828 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Learning UML 2.0 by : Russ Miles
With its clear introduction to the Unified Modeling Language (UML) 2.0, this tutorial offers a solid understanding of each topic, covering foundational concepts of object-orientation and an introduction to each of the UML diagram types.
Author |
: William Lindsay Gresham |
Publisher |
: New York Review of Books |
Total Pages |
: 304 |
Release |
: 2011-04-06 |
ISBN-10 |
: 9781590174289 |
ISBN-13 |
: 1590174283 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Nightmare Alley by : William Lindsay Gresham
Soon to be a major motion picture from Academy Award–winning director Guillermo del Toro and starring Bradley Cooper, Cate Blanchett, Rooney Mara, and Toni Collette. Nightmare Alley begins with an extraordinary description of a carnival-show geek—alcoholic and abject and the object of the voyeuristic crowd’s gleeful disgust and derision—going about his work at a county fair. Young Stan Carlisle is working as a carny, and he wonders how a man could fall so low. There’s no way in hell, he vows, that anything like that will ever happen to him. And since Stan is clever and ambitious and not without a useful streak of ruthlessness, soon enough he’s going places. Onstage he plays the mentalist with a cute assistant (before long his harried wife), then he graduates to full-blown spiritualist, catering to the needs of the rich and gullible in their well-upholstered homes. It looks like the world is Stan’s for the taking. At least for now.