Tricks Of The Windows Game Programming Gurus
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Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 1092 |
Release |
: 2002 |
ISBN-10 |
: 0672323699 |
ISBN-13 |
: 9780672323690 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Author |
: André LaMothe |
Publisher |
: Prentice Hall |
Total Pages |
: 770 |
Release |
: 1994 |
ISBN-10 |
: 0672305070 |
ISBN-13 |
: 9780672305078 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Tricks of the Game-programming Gurus by : André LaMothe
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.
Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 1730 |
Release |
: 2003 |
ISBN-10 |
: 0672318350 |
ISBN-13 |
: 9780672318351 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Tricks of the 3D Game Programming Gurus by : André LaMothe
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Author |
: Bill Dugan |
Publisher |
: Alpha Computer |
Total Pages |
: 902 |
Release |
: 1995 |
ISBN-10 |
: 1568301839 |
ISBN-13 |
: 9781568301839 |
Rating |
: 4/5 (39 Downloads) |
Synopsis Tricks of the Mac Game Programming Gurus by : Bill Dugan
Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game
Author |
: André LaMothe |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 1995 |
ISBN-10 |
: 1571690042 |
ISBN-13 |
: 9781571690043 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Black Art of 3D Game Programming by : André LaMothe
Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.
Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 0 |
Release |
: 2006 |
ISBN-10 |
: 0672328208 |
ISBN-13 |
: 9780672328206 |
Rating |
: 4/5 (08 Downloads) |
Synopsis The Black Art of Video Game Console Design by : André LaMothe
Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.
Author |
: André LaMothe |
Publisher |
: For Dummies |
Total Pages |
: 0 |
Release |
: 1998-03-11 |
ISBN-10 |
: 0764503375 |
ISBN-13 |
: 9780764503375 |
Rating |
: 4/5 (75 Downloads) |
Synopsis Windows Game Programming For Dummies? by : André LaMothe
Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the inside track to game programming with Windows Game Programming For Dummies. Using the latest DirectX technology from Microsoft, veteran game designer Andre LaMothe takes you step-by-step through the process of creating your own games for Windows 95, Windows NT, and Windows 98. After you understand the nuts and bolts of Windows programming, you can add music and sound effects, design your own artificial intelligence to create thinking" opponents, and use the powerful DirectX tools to build lightning-fast applications...all without having to suffer through the complicated coding requirements of MFC and C++. All the tools you need to start writing (and selling) your own games are right here in Windows Game Programming For Dummies, along with a special CD-ROM loaded with the complete DirectX Software Developers Kit, code samples included in the book, state-of-the-art animation and modeling software, and lots of graphics and sound files to use in your own custom-built games."
Author |
: Frank Luna |
Publisher |
: Mercury Learning and Information |
Total Pages |
: 1226 |
Release |
: 2016-04-19 |
ISBN-10 |
: 9781944534554 |
ISBN-13 |
: 1944534555 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Author |
: Peter Walsh |
Publisher |
: Course Technology |
Total Pages |
: 0 |
Release |
: 2001 |
ISBN-10 |
: 0761534296 |
ISBN-13 |
: 9780761534297 |
Rating |
: 4/5 (96 Downloads) |
Synopsis The Zen of Direct3D Game Programming by : Peter Walsh
It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...
Author |
: André LaMothe |
Publisher |
: Prentice Hall |
Total Pages |
: 980 |
Release |
: 1994 |
ISBN-10 |
: 0672305623 |
ISBN-13 |
: 9780672305627 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Teach Yourself Game-programming in 21 Days by : André LaMothe
Marketed as the only beginning DOS game programming book on the market, this how-to guide leads readers through the game development process with game design basics. Another addition to the successful Teach Yourself series, it includes many sample game programming techniques such as joy-stick control and use of graphics. The disk offers sample source code from the book.