The Black Art of Video Game Console Design

The Black Art of Video Game Console Design
Author :
Publisher : Sams Publishing
Total Pages : 0
Release :
ISBN-10 : 0672328208
ISBN-13 : 9780672328206
Rating : 4/5 (08 Downloads)

Synopsis The Black Art of Video Game Console Design by : André LaMothe

Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.

Black Art of 3D Game Programming

Black Art of 3D Game Programming
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1571690042
ISBN-13 : 9781571690043
Rating : 4/5 (42 Downloads)

Synopsis Black Art of 3D Game Programming by : André LaMothe

Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.

The Illustrated History of 151 Video Games

The Illustrated History of 151 Video Games
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 0754823903
ISBN-13 : 9780754823902
Rating : 4/5 (03 Downloads)

Synopsis The Illustrated History of 151 Video Games by : Simon Parkin

More than any other entertainment medium, videogames offer the chance for us to participate in a worldbeyond the ordinary. Whether you are playing as asupersonic hedgehog, an athletic archeologist, or amoustachioed Italian plumber, video games allow theirplayers to inhabit spaces where the usual parameters ofexistence do not apply. The medium's history ischronicled through the individual stories of 151 of themost iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. Thestory of each game is accompanied by trivia andquotations, and illustrated with photographs, screenshotsand artwork. This celebratory reference, and up-to-datehistory, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompaniedby fascinating trivia, memorable quotes, and informationon the year of publication and where the game can beplayed today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, fromComputer Space to Fez - Compulsively illustrated with over 1000 actionscreenshots, game artworks and photographs

The Big Bad World of Concept Art for Video Games

The Big Bad World of Concept Art for Video Games
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1624650201
ISBN-13 : 9781624650208
Rating : 4/5 (01 Downloads)

Synopsis The Big Bad World of Concept Art for Video Games by : Eliott Lilly

This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.

Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes]
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 1365
Release :
ISBN-10 : 9781440870200
ISBN-13 : 1440870209
Rating : 4/5 (00 Downloads)

Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

An Anthology of Blackness

An Anthology of Blackness
Author :
Publisher : MIT Press
Total Pages : 265
Release :
ISBN-10 : 9780262377256
ISBN-13 : 026237725X
Rating : 4/5 (56 Downloads)

Synopsis An Anthology of Blackness by : Terresa Moses

An adventurous collection that examines how the design field has consistently failed to attract and support Black professionals—and how to create an anti-racist, pro-Black design industry instead. An Anthology of Blackness examines the intersection of Black identity and practice, probing why the design field has failed to attract Black professionals, how Eurocentric hegemony impacts Black professionals, and how Black designers can create an anti-racist design industry. Contributing authors and creators demonstrate how to develop a pro-Black design practice of inclusivity, including Black representation in designed media, anti-racist pedagogy, and radical self-care. Through autoethnography, lived experience, scholarship, and applied research, these contributors share proven methods for creating an anti-racist and inclusive design practice. The contributions in An Anthology of Blackness include essays, opinion pieces, case studies, and visual narratives. Many contributors write from an intersectional perspective on race, gender, sexuality, ethnicity, and ability. Each section of the book expands on community-driven concerns about the state of the design industry, design pedagogy, and design activism. Ultimately, this articulated intersection of Black identity and Black design practice reveals the power of resistance, community, and solidarity—and the hope for a more equitable future. With a foreword written by design luminary Elizabeth (Dori) Tunstall, An Anthology of Blackness is a pioneering contribution to the literature of social justice. Contributors Kprecia Ambers, Jazmine Beatty, Anne H. Berry, John Brown VI, Nichole Burroughs, Antionette D. Carroll, Jillian M. Harris, Asher Kolieboi, Terrence Moline, Tracey L. Moore, Lesley-Ann Noel, Pierce Otlhogile-Gordon, Jules Porter, Stacey Robinson, Melanie Walby, Jacinda N. Walker, Kelly Walters, Jennifer White-Johnson, Maya Aduba Williams, S. Alfonso Williams

Art Of Atari

Art Of Atari
Author :
Publisher : Dynamite Entertainment
Total Pages : 354
Release :
ISBN-10 : 9781524101060
ISBN-13 : 1524101060
Rating : 4/5 (60 Downloads)

Synopsis Art Of Atari by : Tim Lapetino

Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

A Companion to Digital Art

A Companion to Digital Art
Author :
Publisher : John Wiley & Sons
Total Pages : 644
Release :
ISBN-10 : 9781119225744
ISBN-13 : 1119225744
Rating : 4/5 (44 Downloads)

Synopsis A Companion to Digital Art by : Christiane Paul

Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art