Art Of Atari
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Author |
: Tim Lapetino |
Publisher |
: Dynamite Entertainment |
Total Pages |
: 354 |
Release |
: 2016-10-26 |
ISBN-10 |
: 9781524101060 |
ISBN-13 |
: 1524101060 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Art Of Atari by : Tim Lapetino
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Author |
: Howard Scott Warshaw |
Publisher |
: |
Total Pages |
: 328 |
Release |
: 2020-12-14 |
ISBN-10 |
: 0986218669 |
ISBN-13 |
: 9780986218668 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Once Upon Atari by : Howard Scott Warshaw
ONCE UPON ATARI is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights, delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry's original innovators.This is a detailed look behind the scenes of the early days of video games, with particular attention to the causative factors leading up to the video game crash of the early 1980s. It is also the journey of one industry pioneer, and how his experience creating some of the world's most noted pieces of interactive entertainment reverberates throughout his life. It is a compelling and dramatic tale of innocence, greed, exuberance, hubris, joy, devastation and ultimately redemption, told in a fresh voice and an unorthodox style.
Author |
: Scott Cohen |
Publisher |
: McGraw-Hill Companies |
Total Pages |
: 200 |
Release |
: 1984 |
ISBN-10 |
: STANFORD:36105039775502 |
ISBN-13 |
: |
Rating |
: 4/5 (02 Downloads) |
Synopsis Zap! by : Scott Cohen
Author |
: Nick Montfort |
Publisher |
: MIT Press |
Total Pages |
: 193 |
Release |
: 2009-01-09 |
ISBN-10 |
: 9780262261524 |
ISBN-13 |
: 0262261529 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Racing the Beam by : Nick Montfort
A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
Author |
: Alex Rubens |
Publisher |
: Abrams |
Total Pages |
: 186 |
Release |
: 2019-09-10 |
ISBN-10 |
: 9781468316452 |
ISBN-13 |
: 1468316451 |
Rating |
: 4/5 (52 Downloads) |
Synopsis 8-Bit Apocalypse by : Alex Rubens
Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,†? making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.†? Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.
Author |
: Tim Nicholls |
Publisher |
: Bitmap Books Limited |
Total Pages |
: 0 |
Release |
: 2016 |
ISBN-10 |
: 0993012973 |
ISBN-13 |
: 9780993012976 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Artcade by : Tim Nicholls
Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.
Author |
: Arjan Terpstra |
Publisher |
: National Geographic Books |
Total Pages |
: 0 |
Release |
: 2021-11-09 |
ISBN-10 |
: 9781789099393 |
ISBN-13 |
: 1789099390 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Pac-Man: Birth of an Icon by : Arjan Terpstra
This is a gorgeous, hardcover retrospective, the first-ever history of PAC-MAN. Full of historical imagery, concept designs, marketing photos and more, the book examines the game’s design philosophy and origins through the artists, designers, developers, and other creative teams who brought PAC-MAN to life. This new non-fiction book will journey from creator Toru Iwatani's "pizza slice" inspiration to the game’s incredible success in arcades and beyond. The book also dives into PAC-MAN’s unprecedented impact on pop culture, with more than 40 new interviews from key players around the world.
Author |
: Kieren Hawken |
Publisher |
: AG Books |
Total Pages |
: 168 |
Release |
: 2019-07-10 |
ISBN-10 |
: 1789821312 |
ISBN-13 |
: 9781789821314 |
Rating |
: 4/5 (12 Downloads) |
Synopsis A Compendium of Atari 2600 Games - Volume One by : Kieren Hawken
The Atari 2600 might not have been the first ever games console but it was certainly the first one to be successful and launched an entire industry in the process. Originally known as the Video Computer System, it went on to sell over thirty million units and still holds the record for being the longest officially supported console; the first game arrived in 1977 with the last being released in 1992, an incredible 15 years later. With such a long life, the 2600 spawned a huge catalogue of cartridges that includes many of the gaming world's greatest classics. This book takes you through the history of the much-loved platform, sampling a varied cross-section of games; featured titles include early releases, modern retro classics and even originally unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through some thirty years of home computing history, and will interest dedicated fans and casual readers alike. A Compendium of Atari 2600 Games is a celebration of the classic console, filled with nostalgic memories, new opinions, interesting stories and so much more
Author |
: Chris Melissinos |
Publisher |
: |
Total Pages |
: 218 |
Release |
: 2012 |
ISBN-10 |
: 9781599621104 |
ISBN-13 |
: 159962110X |
Rating |
: 4/5 (04 Downloads) |
Synopsis The Art of Video Games by : Chris Melissinos
"Published in cooperation with the Smithsonian American Art Museum."
Author |
: Prima Games |
Publisher |
: Prima Games |
Total Pages |
: 0 |
Release |
: 2017-11 |
ISBN-10 |
: 0744018862 |
ISBN-13 |
: 9780744018868 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Atari Flashback: the Essential Companion by : Prima Games
A brief history of the Atari 2600, as well as fun facts and details on how to play over 65 classic Atari games.