Tangible Interactive Systems

Tangible Interactive Systems
Author :
Publisher : Springer
Total Pages : 218
Release :
ISBN-10 : 9783319302706
ISBN-13 : 3319302701
Rating : 4/5 (06 Downloads)

Synopsis Tangible Interactive Systems by : Guy André Boy

Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.

Tangible User Interfaces

Tangible User Interfaces
Author :
Publisher : Now Publishers Inc
Total Pages : 153
Release :
ISBN-10 : 9781601983282
ISBN-13 : 160198328X
Rating : 4/5 (82 Downloads)

Synopsis Tangible User Interfaces by : Orit Shaer

In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frameworks and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, psychology, and philosophy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limitations of TUIs and chart directions for future research.

Human–Systems Integration

Human–Systems Integration
Author :
Publisher : CRC Press
Total Pages : 237
Release :
ISBN-10 : 9781000028362
ISBN-13 : 1000028364
Rating : 4/5 (62 Downloads)

Synopsis Human–Systems Integration by : Guy André Boy

Human–Systems Integration: From Virtual to Tangible Subject Guide: Ergonomics and Human Factors This book is an attempt to better formalize a systemic approach to human–systems integration (HSI). Good HSI is a matter of maturity... it takes time to mature. It takes time for a human being to become autonomous, and then mature! HSI is a matter of human–machine teaming, where human–machine cooperation and coordination are crucial. We cannot think engineering design without considering people and organizations that go with it. We also cannot think new technology, new organizations, and new jobs without considering change management. More specifically, this book is a follow-up of previous contributions in human-centered design and practice in the development of virtual prototypes that requires progressive operational tangibility toward HSI. The book discusses flexibility in design and operations, tangibility of software-intensive systems, virtual human-centered design, increasingly autonomous complex systems, human factors and ergonomics of sociotechnical systems, systems integration, and changed management in digital organizations. The book will be of interest to industry, academia, those involved with systems engineering, human factors, and the broader public.

Designing for Gesture and Tangible Interaction

Designing for Gesture and Tangible Interaction
Author :
Publisher : Morgan & Claypool Publishers
Total Pages : 131
Release :
ISBN-10 : 9781627058865
ISBN-13 : 1627058869
Rating : 4/5 (65 Downloads)

Synopsis Designing for Gesture and Tangible Interaction by : Mary Lou Maher

Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.

Engineering Interactive Systems

Engineering Interactive Systems
Author :
Publisher : Springer
Total Pages : 649
Release :
ISBN-10 : 9783540926986
ISBN-13 : 3540926984
Rating : 4/5 (86 Downloads)

Synopsis Engineering Interactive Systems by : Jan Gulliksen

Engineering Interactive Systems 2007 is an IFIP working conference that brings together researchers and practitioners interested in strengthening the scientific foun- tions of user interface design, examining the relationship between software engine- ing (SE) and human–computer interaction (HCI) and on how user-centerd design (UCD) could be strengthened as an essential part of the software engineering process. Engineering Interactive Systems 2007 was created by merging three conferences: • HCSE 2007 – Human-Centerd Software Engineering held for the first time. The HCSE Working Conference is a multidisciplinary conference entirely dedicated to advancing the basic science and theory of human-centerd software systems engineering. It is organized by IFIP WG 13.2 on Methodologies for User-Centerd Systems Design. • EHCI 2007 – Engineering Human Computer Interaction was held for the tenth time. EHCI aims to investigate the nature, concepts, and construction of user interfaces for software systems. It is organized by IFIP WG 13.4/2.7 on User Interface Engineering. • DSV-IS 2007 – Design, Specification and Verification of Interactive Systems was held for the 13th time. DSV-IS provides a forum where researchers wo- ing on model-based techniques and tools for the design and development of - teractive systems can come together with practitioners and with those working on HCI models and theories.

Designing for Gesture and Tangible Interaction

Designing for Gesture and Tangible Interaction
Author :
Publisher : Springer Nature
Total Pages : 111
Release :
ISBN-10 : 9783031022197
ISBN-13 : 303102219X
Rating : 4/5 (97 Downloads)

Synopsis Designing for Gesture and Tangible Interaction by : Mary Lou Maher

Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.

Building Interactive Systems

Building Interactive Systems
Author :
Publisher : Cengage Learning
Total Pages : 645
Release :
ISBN-10 : 0538754605
ISBN-13 : 9780538754606
Rating : 4/5 (05 Downloads)

Synopsis Building Interactive Systems by : Dan R. Olsen

This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations, and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces

Where the Action Is

Where the Action Is
Author :
Publisher : MIT Press
Total Pages : 309
Release :
ISBN-10 : 9780262260619
ISBN-13 : 0262260611
Rating : 4/5 (19 Downloads)

Synopsis Where the Action Is by : Paul Dourish

Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction"—an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality—reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.

Developing Future Interactive Systems

Developing Future Interactive Systems
Author :
Publisher : IGI Global
Total Pages : 370
Release :
ISBN-10 : 1591404126
ISBN-13 : 9781591404125
Rating : 4/5 (26 Downloads)

Synopsis Developing Future Interactive Systems by : Maria Isabel Sánchez-Segura

A compilation of knowledge collected from several researchers in the field of interactive systems, offering an overview of the different parts of the environment that must be taken into account to develop a quality interactive systems from the software engineering discipline.

Peripheral Interaction

Peripheral Interaction
Author :
Publisher : Springer
Total Pages : 271
Release :
ISBN-10 : 9783319295237
ISBN-13 : 3319295233
Rating : 4/5 (37 Downloads)

Synopsis Peripheral Interaction by : Saskia Bakker

Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interaction to rectify this. This theory examines how interactive systems can be developed in such a way to allow people to seamlessly interact with their computer devices, but only focus on them at relevant times, building on the way in which people effortlessly divide their attention over several everyday activities in day to day life. Capturing the current state of the art within the field, this book explores the history and foundational theories of peripheral interaction, discusses novel interactive styles suitable for peripheral interaction, addresses different application domains which can benefit from peripheral interaction and presents visions of how these developments can have a positive impact on our future lives. As such, this book’s aim is to contribute to research and practice in fields such as human-computer interaction, ubiquitous computing and Internet of Things, a view on how interactive technology could be redesigned to form a meaningful, yet unobtrusive part of people’s everyday lives. Peripheral Interaction will be highly beneficial to researchers and designers alike in areas such as HCI, Ergonomics and Interaction Design.