Designing For Gesture And Tangible Interaction
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Author |
: Mary Lou Maher |
Publisher |
: Morgan & Claypool Publishers |
Total Pages |
: 131 |
Release |
: 2017-03-15 |
ISBN-10 |
: 9781627058865 |
ISBN-13 |
: 1627058869 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Designing for Gesture and Tangible Interaction by : Mary Lou Maher
Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.
Author |
: Mary Lou Maher |
Publisher |
: Springer Nature |
Total Pages |
: 111 |
Release |
: 2022-05-31 |
ISBN-10 |
: 9783031022197 |
ISBN-13 |
: 303102219X |
Rating |
: 4/5 (97 Downloads) |
Synopsis Designing for Gesture and Tangible Interaction by : Mary Lou Maher
Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.
Author |
: Dan Saffer |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 272 |
Release |
: 2008-11-21 |
ISBN-10 |
: 9780596554224 |
ISBN-13 |
: 0596554222 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Designing Gestural Interfaces by : Dan Saffer
If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you: Get an overview of technologies surrounding touchscreens and interactive environments Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does Examine current patterns and trends in touchscreen and gestural design Learn about the techniques used by practicing designers and developers today See how other designers have solved interface challenges in the past Look at future trends in this rapidly evolving field Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.
Author |
: |
Publisher |
: |
Total Pages |
: 320 |
Release |
: 2001 |
ISBN-10 |
: OCLC:838531199 |
ISBN-13 |
: |
Rating |
: 4/5 (99 Downloads) |
Synopsis Designing for Tangible Interaction by :
Author |
: L.C. Jain |
Publisher |
: IOS Press |
Total Pages |
: 1126 |
Release |
: 2024-02-27 |
ISBN-10 |
: 9781643684895 |
ISBN-13 |
: 1643684892 |
Rating |
: 4/5 (95 Downloads) |
Synopsis Design Studies and Intelligence Engineering by : L.C. Jain
The discipline of design studies applies various technologies, from basic theory to application systems, while intelligence engineering encompasses computer-aided industrial design, human-factor design, and greenhouse design, and plays a major part within design science. Intelligence engineering technologies also include topics from theory and application, such as computational technologies, sensing technologies, and video detection. This book presents the proceedings of DSIE2023, the 2023 International Symposium on Design Studies and Intelligence Engineering, held on 28 & 29 October 2023 in Hangzhou, China. The conference provides a platform for professionals and researchers from industry and academia to present and discuss recent advances in the fields of design studies and intelligence engineering. It also fosters cooperation among the organizations and researchers involved in these overlapping fields, and invites internationally renowned professors to further explore these topics in some depth, providing the opportunity for them to discuss the technical presentations with conference participants. In all, 275 submissions were received for the conference, 105 of which were accepted after thorough review by 3 or 4 referees for presentation at the conference and inclusion here. Providing a valuable overview of the latest developments, the book will be of interest to all those working in the fields of design studies and intelligence engineering.
Author |
: Morten Fjeld |
Publisher |
: |
Total Pages |
: 320 |
Release |
: 2001 |
ISBN-10 |
: OCLC:83744315 |
ISBN-13 |
: |
Rating |
: 4/5 (15 Downloads) |
Synopsis Designing for Tangible Interaction by : Morten Fjeld
Author |
: Saskia Bakker |
Publisher |
: Springer |
Total Pages |
: 271 |
Release |
: 2016-03-29 |
ISBN-10 |
: 9783319295237 |
ISBN-13 |
: 3319295233 |
Rating |
: 4/5 (37 Downloads) |
Synopsis Peripheral Interaction by : Saskia Bakker
Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interaction to rectify this. This theory examines how interactive systems can be developed in such a way to allow people to seamlessly interact with their computer devices, but only focus on them at relevant times, building on the way in which people effortlessly divide their attention over several everyday activities in day to day life. Capturing the current state of the art within the field, this book explores the history and foundational theories of peripheral interaction, discusses novel interactive styles suitable for peripheral interaction, addresses different application domains which can benefit from peripheral interaction and presents visions of how these developments can have a positive impact on our future lives. As such, this book’s aim is to contribute to research and practice in fields such as human-computer interaction, ubiquitous computing and Internet of Things, a view on how interactive technology could be redesigned to form a meaningful, yet unobtrusive part of people’s everyday lives. Peripheral Interaction will be highly beneficial to researchers and designers alike in areas such as HCI, Ergonomics and Interaction Design.
Author |
: Masaaki Kurosu |
Publisher |
: Springer |
Total Pages |
: 686 |
Release |
: 2013-07-01 |
ISBN-10 |
: 9783642392627 |
ISBN-13 |
: 3642392628 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Human-Computer Interaction: Applications and Services by : Masaaki Kurosu
The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer Interaction, addressing the following major topics: HCI in healthcare; games and gamification; HCI in learning and education; in-vehicle Interaction.
Author |
: Daniel Wigdor |
Publisher |
: Elsevier |
Total Pages |
: 257 |
Release |
: 2011-04-05 |
ISBN-10 |
: 9780123822321 |
ISBN-13 |
: 0123822327 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Brave NUI World by : Daniel Wigdor
Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. - Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces - Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI - Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again
Author |
: John. S Gero |
Publisher |
: Springer |
Total Pages |
: 685 |
Release |
: 2016-12-31 |
ISBN-10 |
: 9783319449890 |
ISBN-13 |
: 3319449893 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Design Computing and Cognition '16 by : John. S Gero
This book gathers the peer-reviewed and revised versions of papers from the Seventh International Conference on Design Computing and Cognition (DCC'16), held at Northwestern University, Evanston (Chicago), USA, from 27–29 June 2016. The material presented here reflects cutting-edge design research with a focus on artificial intelligence, cognitive science and computational theories. The papers are grouped under the following nine headings, describing advances in theory and applications alike and demonstrating the depth and breadth of design computing and design cognition: Design Creativity; Design Cognition - Design Approaches; Design Support; Design Grammars; Design Cognition - Design Behaviors; Design Processes; Design Synthesis; Design Activity and Design Knowledge. The book will be of particular interest to researchers, developers and users of advanced computation in design across all disciplines, and to all readers who need to gain a better understanding of designing.