Brave NUI World

Brave NUI World
Author :
Publisher : Elsevier
Total Pages : 257
Release :
ISBN-10 : 9780123822321
ISBN-13 : 0123822327
Rating : 4/5 (21 Downloads)

Synopsis Brave NUI World by : Daniel Wigdor

Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. - Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces - Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI - Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again

Call It Courage

Call It Courage
Author :
Publisher : Simon and Schuster
Total Pages : 104
Release :
ISBN-10 : 9780027860306
ISBN-13 : 0027860302
Rating : 4/5 (06 Downloads)

Synopsis Call It Courage by : Armstrong Sperry

For use in schools and libraries only. Relates how Mafatu, a young Polynesian boy whose name means Stout Heart, overcomes his terrible fear of the sea and proves his courage to himself and his people.

3D User Interfaces

3D User Interfaces
Author :
Publisher : Addison-Wesley
Total Pages : 867
Release :
ISBN-10 : 9780133390568
ISBN-13 : 013339056X
Rating : 4/5 (68 Downloads)

Synopsis 3D User Interfaces by : Doug Bowman

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Clinical Rehabilitation Experience Utilizing Serious Games

Clinical Rehabilitation Experience Utilizing Serious Games
Author :
Publisher : Springer
Total Pages : 243
Release :
ISBN-10 : 9783658219574
ISBN-13 : 3658219572
Rating : 4/5 (74 Downloads)

Synopsis Clinical Rehabilitation Experience Utilizing Serious Games by : Michael Lawo

This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.

Revitalising Indigenous Languages

Revitalising Indigenous Languages
Author :
Publisher : Multilingual Matters
Total Pages : 264
Release :
ISBN-10 : 9781847698902
ISBN-13 : 1847698905
Rating : 4/5 (02 Downloads)

Synopsis Revitalising Indigenous Languages by : Marja-Liisa Olthuis

The book tells the story of the Indigenous Aanaar Saami language (around 350 speakers) and cultural revitalisation in Finland. It offers a new language revitalisation method that can be used with Indigenous and minority languages, especially in cases where the native language has been lost among people of a working age. The book gives practical examples as well as a theoretical frame of reference for how to plan, organise and implement an intensive language programme for adults who already have professional training. It is the first time that a process of revitalisation of a very small language has been systematically described from the beginning; it is a small-scale success story. The book finishes with self-reflection and cautious recommendations for Indigenous peoples and minorities who want to revive or revitalise their languages.

Games User Research

Games User Research
Author :
Publisher : Oxford University Press
Total Pages : 549
Release :
ISBN-10 : 9780198794844
ISBN-13 : 0198794843
Rating : 4/5 (44 Downloads)

Synopsis Games User Research by : Anders Drachen

Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

Among Stone Giants

Among Stone Giants
Author :
Publisher : Simon and Schuster
Total Pages : 392
Release :
ISBN-10 : 074324480X
ISBN-13 : 9780743244800
Rating : 4/5 (0X Downloads)

Synopsis Among Stone Giants by : JoAnne Van Tilburg

A portrait of the first woman archaeologist to work in Polynesia documents Routledge's experiences on Easter Island, beginning with the launch of the 1913 Mana Expedition and continuing with her emersion into local customs and beliefs and battle with schizophrenia.

Adventures in Philosophy

Adventures in Philosophy
Author :
Publisher : Gateway Books
Total Pages : 96
Release :
ISBN-10 : 0717179397
ISBN-13 : 9780717179398
Rating : 4/5 (97 Downloads)

Synopsis Adventures in Philosophy by : Brendan O Donoghue

Bionicle

Bionicle
Author :
Publisher : Ameet, Spolka Z O.O.
Total Pages : 0
Release :
ISBN-10 : 8325304944
ISBN-13 : 9788325304942
Rating : 4/5 (44 Downloads)

Synopsis Bionicle by : Greg Farshtey

The Flower of Battle

The Flower of Battle
Author :
Publisher :
Total Pages : 112
Release :
ISBN-10 : 0984771697
ISBN-13 : 9780984771691
Rating : 4/5 (97 Downloads)

Synopsis The Flower of Battle by :

The Flower of Battle is Colin Hatcher's translation of Fiore dei Liberi's art of combat from the early 15th century. The work included high-resolution images and English text laid out in the manner of the original.