Engineering Interactive Systems

Engineering Interactive Systems
Author :
Publisher : Springer Science & Business Media
Total Pages : 649
Release :
ISBN-10 : 9783540926979
ISBN-13 : 3540926976
Rating : 4/5 (79 Downloads)

Synopsis Engineering Interactive Systems by : Jan Gulliksen

Engineering Interactive Systems 2007 is an IFIP working conference that brings together researchers and practitioners interested in strengthening the scientific foun- tions of user interface design, examining the relationship between software engine- ing (SE) and human–computer interaction (HCI) and on how user-centerd design (UCD) could be strengthened as an essential part of the software engineering process. Engineering Interactive Systems 2007 was created by merging three conferences: • HCSE 2007 – Human-Centerd Software Engineering held for the first time. The HCSE Working Conference is a multidisciplinary conference entirely dedicated to advancing the basic science and theory of human-centerd software systems engineering. It is organized by IFIP WG 13.2 on Methodologies for User-Centerd Systems Design. • EHCI 2007 – Engineering Human Computer Interaction was held for the tenth time. EHCI aims to investigate the nature, concepts, and construction of user interfaces for software systems. It is organized by IFIP WG 13.4/2.7 on User Interface Engineering. • DSV-IS 2007 – Design, Specification and Verification of Interactive Systems was held for the 13th time. DSV-IS provides a forum where researchers wo- ing on model-based techniques and tools for the design and development of - teractive systems can come together with practitioners and with those working on HCI models and theories.

Specification and Development of Interactive Systems

Specification and Development of Interactive Systems
Author :
Publisher : Springer Science & Business Media
Total Pages : 378
Release :
ISBN-10 : 0387950737
ISBN-13 : 9780387950730
Rating : 4/5 (37 Downloads)

Synopsis Specification and Development of Interactive Systems by : Manfred Broy

A mathematical and logical foundation for the specification and development of interactive systems based on a model that describes systems in terms of their input/output behavior. Based on this model, the authors build a basic method, called FOCUS, that enables interactive systems to be described by characterizing their histories of message interaction. The book progresses from an introduction and guided tour of FOCUS through streams, specifications and their properties, and behavioral, interface, and conditional refinements.

Building Interactive Systems

Building Interactive Systems
Author :
Publisher : Cengage Learning
Total Pages : 645
Release :
ISBN-10 : 0538754605
ISBN-13 : 9780538754606
Rating : 4/5 (05 Downloads)

Synopsis Building Interactive Systems by : Dan R. Olsen

This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations, and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces

Engineering Interactive Systems 2008

Engineering Interactive Systems 2008
Author :
Publisher : Springer Science & Business Media
Total Pages : 317
Release :
ISBN-10 : 9783540859918
ISBN-13 : 3540859918
Rating : 4/5 (18 Downloads)

Synopsis Engineering Interactive Systems 2008 by : Fabio Paternò

Engineering Interactive Systems (EIS) 2008 was an international event combining the 2nd working conference on Human-Centred Software Engineering (HCSE 2008) and the 7th International Workshop on TAsk MOdels and DIAgrams (TAMODIA 2008). HCSE is a working conference that brings together researchers and practitioners - terested in strengthening the scientific foundations of user interface design and examining the relationship between software engineering and human-computer interaction and how to strengthen user-centred design as an essential part of so- ware engineering processes. As a working conference, substantial time is devoted to the open and lively discussion of papers. TAMODIA is an international workshop on models, such as task models and visual representations in Human-Computer Interaction (one of the most widely used notations in this area, ConcurTaskTrees, was developed in the town that hosted this year’s event). It focuses on notations used to describe user tasks ranging from textual and graphical forms to interactive, multimodal and multimedia tools.

Tangible Interactive Systems

Tangible Interactive Systems
Author :
Publisher : Springer
Total Pages : 218
Release :
ISBN-10 : 9783319302706
ISBN-13 : 3319302701
Rating : 4/5 (06 Downloads)

Synopsis Tangible Interactive Systems by : Guy André Boy

Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.

Usability Engineering

Usability Engineering
Author :
Publisher : Morgan Kaufmann
Total Pages : 456
Release :
ISBN-10 : 9781558607125
ISBN-13 : 1558607129
Rating : 4/5 (25 Downloads)

Synopsis Usability Engineering by : Mary Beth Rosson

Usability engineering is about designing products that are easy to use. This text provides an introduction to human computer interaction principles, and how to apply them in ways that make software and hardware more effective and easier to use.

Interactive System Design

Interactive System Design
Author :
Publisher : Addison Wesley Publishing Company
Total Pages : 514
Release :
ISBN-10 : UOM:39015034292055
ISBN-13 :
Rating : 4/5 (55 Downloads)

Synopsis Interactive System Design by : William M. Newman

This book analyzes the challenges of a user-centered approach to software development, bringing together the essential elements of software engineering and user interface design. It is the first book to bridge this gap. The book provides a foundation in design principles and methods for involving the end user. A wide variety of examples are illustrated.

System Engineering and Automation

System Engineering and Automation
Author :
Publisher : Springer Science & Business Media
Total Pages : 259
Release :
ISBN-10 : 9783642202308
ISBN-13 : 3642202306
Rating : 4/5 (08 Downloads)

Synopsis System Engineering and Automation by : Javier Fernandez de Canete

This book provides insight and enhanced appreciation of analysis, modeling and control of dynamic systems. The reader is assumed to be familiar with calculus, physics and some programming skills. It might develop the reader’s ability to interpret physical significance of mathematical results in system analysis. The book also prepares the reader for more advanced treatment of subsequent knowledge in the automatic control field. Learning objectives are performance-oriented, using for this purpose interactive MATLAB and SIMULINK software tools. It presents realistic problems in order to analyze, design and develop automatic control systems. Learning with computing tools can aid theory and help students to think, analyze and reason in meaningful ways. The book is also complemented with classroom slides and MATLAB and SIMULINK exercise files to aid students to focus on fundamental concepts treated.

Design Principles for Interactive Software

Design Principles for Interactive Software
Author :
Publisher : Springer
Total Pages : 258
Release :
ISBN-10 : 9780387349121
ISBN-13 : 038734912X
Rating : 4/5 (21 Downloads)

Synopsis Design Principles for Interactive Software by : Gilbert Cockton

IFIP's Working Group 2.7(13.4)* has, since its establishment in 1974, con centrated on the software problems of user interfaces. From its original interest in operating systems interfaces the group has gradually shifted em phasis towards the development of interactive systems. The group has orga nized a number of international working conferences on interactive software technology, the proceedings of which have contributed to the accumulated knowledge in the field. The current title of the Working Group is 'User Interface Engineering', with the aim of investigating the nature, concepts, and construction of user interfaces for software systems. The scope of work involved is: - to increase understanding of the development of interactive systems; - to provide a framework for reasoning about interactive systems; - to provide engineering models for their development. This report addresses all three aspects of the scope, as further described below. In 1986 the working group published a report (Beech, 1986) with an object-oriented reference model for describing the components of operating systems interfaces. The modelwas implementation oriented and built on an object concept and the notion of interaction as consisting of commands and responses. Through working with that model the group addressed a number of issues, such as multi-media and multi-modal interfaces, customizable in terfaces, and history logging. However, a conclusion was reached that many software design considerations and principles are independent of implemen tation models, but do depend on the nature of the interaction process.