Pc Graphics Video
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Author |
: Gabriel Gambetta |
Publisher |
: No Starch Press |
Total Pages |
: 250 |
Release |
: 2021-05-13 |
ISBN-10 |
: 9781718500761 |
ISBN-13 |
: 1718500769 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Computer Graphics from Scratch by : Gabriel Gambetta
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Author |
: Julio Sanchez |
Publisher |
: CRC Press |
Total Pages |
: 1045 |
Release |
: 2003-02-26 |
ISBN-10 |
: 9780203010532 |
ISBN-13 |
: 0203010531 |
Rating |
: 4/5 (32 Downloads) |
Synopsis The PC Graphics Handbook by : Julio Sanchez
The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper
Author |
: Charles Poynton |
Publisher |
: Elsevier |
Total Pages |
: 737 |
Release |
: 2003-01-03 |
ISBN-10 |
: 9780080504308 |
ISBN-13 |
: 0080504302 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Digital Video and HD by : Charles Poynton
Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering. Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems. For more information on HDTV Retail markets, go to: http://www.insightmedia.info/newsletters.php#hdtvWith the help of hundreds of high quality technical illustrations, this book presents the following topics:* Basic concepts of digitization, sampling, quantization, gamma, and filtering* Principles of color science as applied to image capture and display* Scanning and coding of SDTV and HDTV* Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video)* Analog NTSC and PAL* Studio systems and interfaces* Compression technology, including M-JPEG and MPEG-2* Broadcast standards and consumer video equipment
Author |
: |
Publisher |
: |
Total Pages |
: 598 |
Release |
: 1996 |
ISBN-10 |
: UIUC:30112004393705 |
ISBN-13 |
: |
Rating |
: 4/5 (05 Downloads) |
Synopsis PC Graphics & Video by :
Author |
: Peter Shirley |
Publisher |
: CRC Press |
Total Pages |
: 784 |
Release |
: 2009-07-21 |
ISBN-10 |
: 9781439865521 |
ISBN-13 |
: 1439865523 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Fundamentals of Computer Graphics by : Peter Shirley
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo
Author |
: Annabel Jankel |
Publisher |
: Cambridge University Press |
Total Pages |
: 160 |
Release |
: 1984-11-15 |
ISBN-10 |
: 9780521262514 |
ISBN-13 |
: 0521262518 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Creative Computer Graphics by : Annabel Jankel
Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.
Author |
: Kelvin Sung |
Publisher |
: CRC Press |
Total Pages |
: 570 |
Release |
: 2008-11-06 |
ISBN-10 |
: 9781568812571 |
ISBN-13 |
: 1568812574 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Essentials of Interactive Computer Graphics by : Kelvin Sung
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
Author |
: Steven Heller |
Publisher |
: Simon and Schuster |
Total Pages |
: 564 |
Release |
: 2017-09-26 |
ISBN-10 |
: 9781621536154 |
ISBN-13 |
: 1621536157 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Teaching Graphic Design by : Steven Heller
More Than Sixty Course Syllabi That Bring the New Complexity of Graphic Design to Light All graphic designers teach, yet not all graphic designers are teachers. Teaching is a special skill requiring talent, instinct, passion, and organization. But while talent, instinct, and passion are inherent, organization must be acquired and can usually be found in a syllabus. Teaching Graphic Design, Second Edition, contains syllabi that are for all practicing designers and design educators who want to enhance their teaching skills and learn how experienced instructors and professors teach varied tools and impart the knowledge needed to be a designer in the current environment. This second edition is newly revised to include more than thirty new syllabi by a wide range of professional teachers and teaching professionals who address the most current concerns of the graphic design industry, including product, strategic, entrepreneurial, and data design as well as the classic image, type, and layout disciplines. Some of the new syllabi included are: Expressive Typography Designer as Image Maker Emerging Media Production Branding Corporate Design Graphic Design and Visual Culture Impact! Design for Social Change And many more Beginning with first through fourth year of undergraduate courses and ending with a sampling of graduate school course options, Teaching Graphic Design, Second Edition, is the most comprehensive collection of courses for graphic designers of all levels.
Author |
: Harry J. Evry |
Publisher |
: Course Technology |
Total Pages |
: 379 |
Release |
: 2005-01 |
ISBN-10 |
: 159200430X |
ISBN-13 |
: 9781592004300 |
Rating |
: 4/5 (0X Downloads) |
Synopsis Beginning Game Graphics by : Harry J. Evry
Welcome to the exciting world of the video game artist. "Beginning Game Graphics" is your guide on a step-by-step path, beginning with the most basic modeling techniques and wrapping up with advanced workflows used by professional game artists. It provides powerful and easy-to-use tools to get you started, and it covers many of the methods, philosophies, and proven techniques that can improve your game demos and help separate you from the crowd in the rapidly growing interactive entertainment industry. Whether you are a video game enthusiast, an artist breaking into the world of video games, or a game programmer ready to model your own characters and sets, this book is the ideal introduction to 3D modeling for video games.
Author |
: Ramakrishnan Mukundan |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 319 |
Release |
: 2012-02-15 |
ISBN-10 |
: 9781447123392 |
ISBN-13 |
: 1447123395 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Advanced Methods in Computer Graphics by : Ramakrishnan Mukundan
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.