Creative Computer Graphics

Creative Computer Graphics
Author :
Publisher : Cambridge University Press
Total Pages : 160
Release :
ISBN-10 : 9780521262514
ISBN-13 : 0521262518
Rating : 4/5 (14 Downloads)

Synopsis Creative Computer Graphics by : Annabel Jankel

Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.

An Introduction to Computer Graphics and Creative 3-D Environments

An Introduction to Computer Graphics and Creative 3-D Environments
Author :
Publisher : Springer Science & Business Media
Total Pages : 509
Release :
ISBN-10 : 9781848000414
ISBN-13 : 1848000413
Rating : 4/5 (14 Downloads)

Synopsis An Introduction to Computer Graphics and Creative 3-D Environments by : Barry G. Blundell

This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions.

Computer Graphics

Computer Graphics
Author :
Publisher : North Light Books
Total Pages : 168
Release :
ISBN-10 : PSU:000021271847
ISBN-13 :
Rating : 4/5 (47 Downloads)

Synopsis Computer Graphics by : Rockport Publishers

Design, Animate, and Create with Computer Graphics

Design, Animate, and Create with Computer Graphics
Author :
Publisher :
Total Pages : 42
Release :
ISBN-10 : 9781682971666
ISBN-13 : 168297166X
Rating : 4/5 (66 Downloads)

Synopsis Design, Animate, and Create with Computer Graphics by : Max Wainewright

This resource offers more than 20 amazing projects to design, animate, and create digitally, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations, and 3D drawing, you will be a super-designer by the end of the book!

An Introduction to Computer Graphics and Creative 3-D Environments

An Introduction to Computer Graphics and Creative 3-D Environments
Author :
Publisher : Springer
Total Pages : 480
Release :
ISBN-10 : 1848822642
ISBN-13 : 9781848822641
Rating : 4/5 (42 Downloads)

Synopsis An Introduction to Computer Graphics and Creative 3-D Environments by : Barry G. Blundell

This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions.

Creative Computer Tools for Artists

Creative Computer Tools for Artists
Author :
Publisher :
Total Pages : 144
Release :
ISBN-10 : 0823010392
ISBN-13 : 9780823010394
Rating : 4/5 (92 Downloads)

Synopsis Creative Computer Tools for Artists by : Jann Lawrence Pollard

Demonstrates scores of innovative ways to use imaging-editing software, along with scanners, digital cameras, and printers, to develop fabulous art, no matter what the medium.

Computer Graphics Techniques

Computer Graphics Techniques
Author :
Publisher : Springer Science & Business Media
Total Pages : 562
Release :
ISBN-10 : 0387972374
ISBN-13 : 9780387972374
Rating : 4/5 (74 Downloads)

Synopsis Computer Graphics Techniques by : David F. Rogers

In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.

Computer Graphics User's Guide

Computer Graphics User's Guide
Author :
Publisher : Sams Technical Publishing
Total Pages : 252
Release :
ISBN-10 : PSU:000010349359
ISBN-13 :
Rating : 4/5 (59 Downloads)

Synopsis Computer Graphics User's Guide by : Andrew S. Glassner

Approaches to modeling; Geometry; Computer and mathematical concepts. Surfaces in space and lighting; Polygons and surface shading; Mapping; Fractals; Curved surfaces; Model making; Real-world rendering; Raster rendering; Animation; Production techniques; Index.

Computers, Pattern, Chaos and Beauty

Computers, Pattern, Chaos and Beauty
Author :
Publisher : Courier Corporation
Total Pages : 458
Release :
ISBN-10 : 9780486151618
ISBN-13 : 0486151611
Rating : 4/5 (18 Downloads)

Synopsis Computers, Pattern, Chaos and Beauty by : Clifford A. Pickover

Fractals and chaos theory lead to startling graphics in this book by a renowned scientist, inventor, and artist, who coordinates information from disparate fields. Over 275 illustrations, 29 in color.