Design Animate And Create With Computer Graphics
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Author |
: Max Wainewright |
Publisher |
: |
Total Pages |
: 42 |
Release |
: 2017-08 |
ISBN-10 |
: 9781682971666 |
ISBN-13 |
: 168297166X |
Rating |
: 4/5 (66 Downloads) |
Synopsis Design, Animate, and Create with Computer Graphics by : Max Wainewright
This resource offers more than 20 amazing projects to design, animate, and create digitally, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations, and 3D drawing, you will be a super-designer by the end of the book!
Author |
: Norman I. Badler |
Publisher |
: Oxford University Press, USA |
Total Pages |
: 287 |
Release |
: 1993-09-02 |
ISBN-10 |
: 9780195073591 |
ISBN-13 |
: 0195073592 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Simulating Humans by : Norman I. Badler
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.
Author |
: Steven Subotnick |
Publisher |
: Taylor & Francis |
Total Pages |
: 226 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136132933 |
ISBN-13 |
: 1136132937 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Animation in the Home Digital Studio by : Steven Subotnick
So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.
Author |
: Christy Marx |
Publisher |
: Focal Press |
Total Pages |
: |
Release |
: 2017-06-29 |
ISBN-10 |
: 1138403164 |
ISBN-13 |
: 9781138403161 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Write Your Way Into Animation and Games by : Christy Marx
Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides:Digital Storytelling, Second Edition by Carolyn Handler MillerAnimation Writing and Development by Jean Ann WrightWriting for Animation, Comics, and Games by Christy MarxStory and Simulations for Serious Games by Nick Iuppa and Terry BorstWriting for Multimedia and the Web, Third Edition by Timothy Garrand
Author |
: Austin Shaw |
Publisher |
: CRC Press |
Total Pages |
: 346 |
Release |
: 2015-11-19 |
ISBN-10 |
: 9781317607779 |
ISBN-13 |
: 1317607775 |
Rating |
: 4/5 (79 Downloads) |
Synopsis Design for Motion by : Austin Shaw
Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. Combine basic art and design principles with creative storytelling to create compelling style frames, design boards, and motion design projects. Here, in one volume, Austin Shaw covers all the principles any serious motion designer needs to know in order to make their artistic visions a reality and confidently produce compositions for clients, including: Illustration techniques Typography Compositing Cinematography Incorporating 3D elements Matte painting Concept development, and much more Lessons are augmented by illustrious full color imagery and practical exercises, allowing you to put the techniques covered into immediate practical context. Industry leaders and pioneers, including Karin Fong, Bradley G Munkowitz (GMUNK), Will Hyde, Erin Sarofsky, Danny Yount, and many more, contribute their professional perspectives, share personal stories, and provide visual examples of their work. Additionally, a robust companion website (www.focalpress.com/cw/shaw) features project files, video tutorials, bonus PDFs, and rolling updates to keep you informed on the latest developments in the field.
Author |
: Barbara Barbieri McGrath |
Publisher |
: Triangle Interactive, Inc. |
Total Pages |
: 38 |
Release |
: 2020-12-11 |
ISBN-10 |
: 9781684520763 |
ISBN-13 |
: 1684520762 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Five Flying Penguins by : Barbara Barbieri McGrath
Five little penguins are content in the cold--until they spot a menacing mammal! With a rhyming narrative that counts to five, adorable penguins are soaring--or flying--through the sea, trying to elude a lurking creature. But as young readers of this charming tale will discover, a friendly seal is only looking to play a game of tag.
Author |
: Nicholas Bernhardt Zeman |
Publisher |
: CRC Press |
Total Pages |
: 264 |
Release |
: 2014-11-06 |
ISBN-10 |
: 9781482224146 |
ISBN-13 |
: 1482224143 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Essential Skills for 3D Modeling, Rendering, and Animation by : Nicholas Bernhardt Zeman
The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines
Author |
: Angie Jones |
Publisher |
: Course Technology |
Total Pages |
: 372 |
Release |
: 2007 |
ISBN-10 |
: STANFORD:36105114448173 |
ISBN-13 |
: |
Rating |
: 4/5 (73 Downloads) |
Synopsis Thinking Animation by : Angie Jones
Describes ways artists can use traditional animation techniques with computer technology.
Author |
: Jonathan Cooper |
Publisher |
: CRC Press |
Total Pages |
: 307 |
Release |
: 2021-04-19 |
ISBN-10 |
: 9781000357806 |
ISBN-13 |
: 1000357805 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Game Anim by : Jonathan Cooper
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Author |
: Chris Maraffi |
Publisher |
: New Riders |
Total Pages |
: 385 |
Release |
: 2003-09-11 |
ISBN-10 |
: 9780132798235 |
ISBN-13 |
: 0132798239 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Maya Character Creation by : Chris Maraffi
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.