Maya Character Creation
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Author |
: Chris Maraffi |
Publisher |
: New Riders |
Total Pages |
: 385 |
Release |
: 2003-09-11 |
ISBN-10 |
: 9780132798235 |
ISBN-13 |
: 0132798239 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Maya Character Creation by : Chris Maraffi
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.
Author |
: Jahirul Amin |
Publisher |
: 3dtotal Publishing |
Total Pages |
: 0 |
Release |
: 2015-05-12 |
ISBN-10 |
: 1909414204 |
ISBN-13 |
: 9781909414204 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Beginner's Guide to Character Creation in Maya by : Jahirul Amin
The Beginner's Guide series returns to focus on character creation in Autodesk's industry leading 3D animation software, Maya.
Author |
: Cheryl Cabrera |
Publisher |
: CRC Press |
Total Pages |
: 409 |
Release |
: 2012-09-10 |
ISBN-10 |
: 9781136140068 |
ISBN-13 |
: 1136140069 |
Rating |
: 4/5 (68 Downloads) |
Synopsis An Essential Introduction to Maya Character Rigging with DVD by : Cheryl Cabrera
Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character
Author |
: Chris Maraffi |
Publisher |
: Peachpit Press |
Total Pages |
: 369 |
Release |
: 2010-04-16 |
ISBN-10 |
: 9780132104180 |
ISBN-13 |
: 0132104180 |
Rating |
: 4/5 (80 Downloads) |
Synopsis MEL Scripting a Character Rig in Maya by : Chris Maraffi
Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you’ll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks. In this detailed guide, you’ll learn: • The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process. • Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections. • Important coding techniques such as using conditional statements, loops, variables, and procedures. • How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast. • Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Web site.
Author |
: Adam Watkins |
Publisher |
: Taylor & Francis |
Total Pages |
: 550 |
Release |
: 2011 |
ISBN-10 |
: 9780240818818 |
ISBN-13 |
: 0240818814 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Creating Games with Unity and Maya by : Adam Watkins
This title provides you with an end-to-end solution for Unity game development with Maya. The book takes you step-by-step through the process of developing an entire game from scratch - including coding, art, production, and deployment.
Author |
: Scott Spencer |
Publisher |
: John Wiley & Sons |
Total Pages |
: 808 |
Release |
: 2011-01-13 |
ISBN-10 |
: 9781118037065 |
ISBN-13 |
: 1118037065 |
Rating |
: 4/5 (65 Downloads) |
Synopsis ZBrush Character Creation by : Scott Spencer
A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.
Author |
: Alias Learning Tools |
Publisher |
: Sybex |
Total Pages |
: 244 |
Release |
: 2006-03-13 |
ISBN-10 |
: 1897177046 |
ISBN-13 |
: 9781897177044 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Maya Techniques by : Alias Learning Tools
Hyper-Realistic Creature Creation Step-by-step instructions combined with in-depth discussions of topics ranging from the importance of good topology to the subtlety of facial expressions, make Hyper-Realistic Creature Creation an excellent all-around resource for the modeling, texturing and rigging of characters. —William Dwelly, Senior Software TD Maya Techniques / Hyper-Realistic Creature Creation is you solution for creating convincing characters in Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a pro, set-up your skeleton in a fast and easy way and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through Project-based lessons, follow Jeff Unay's process for modeling the beast, Paul Thuriot's workflow for rigging the beast's body and Erick Miller's tips and techniques on complex facial rigging for maximum flexibility. The book car5efully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You'll also take advantage of helpful video demonstrations so you can watch the experts at work. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you'll learn the rigging process from the concept stage through to pipeline integration. With this book you will: Be introduced to modeling theories Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool. Learn how to create custom hotkeys and marking menus Import image planes and block out a character Create an Adobe Photoshop network Use automation scripts Understand how to use a multiple rig workflow Lock, paint, mirror skin weights, and connect a bound rig to a control rig Create corrective blend shapes, and set-up cluster controls Learn how to create jaw, eye, and lip setups Discover concepts of a realistic skin shader What you need to use this book Maya Complete 7 or Maya Personal Learning Edition DVD-ROM drive Bonus Features Video demonstrations of workflows & animation skills Artist Interviews MELTM Scripts Scene Files Support Files
Author |
: Autodesk Maya Press |
Publisher |
: Sybex |
Total Pages |
: 0 |
Release |
: 2008-05-05 |
ISBN-10 |
: 1897177488 |
ISBN-13 |
: 9781897177488 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Maya Hyper-Realistic Creature Creation, with DVD by : Autodesk Maya Press
Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.
Author |
: Waldemar Bonsels |
Publisher |
: Library of Alexandria |
Total Pages |
: 192 |
Release |
: 2020-09-28 |
ISBN-10 |
: 9781465607201 |
ISBN-13 |
: 146560720X |
Rating |
: 4/5 (01 Downloads) |
Synopsis The Adventures of Maya the Bee by : Waldemar Bonsels
Author |
: Antony Ward |
Publisher |
: Muska/Lipman |
Total Pages |
: 0 |
Release |
: 2008 |
ISBN-10 |
: 1598634658 |
ISBN-13 |
: 9781598634655 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Game Character Development by : Antony Ward
"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you're free to work within the application with which you're most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There's even a chapter with suggestions on what you'll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.