Beginners Guide To Character Creation In Maya
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Author |
: Jahirul Amin |
Publisher |
: 3dtotal Publishing |
Total Pages |
: 0 |
Release |
: 2015-05-12 |
ISBN-10 |
: 1909414204 |
ISBN-13 |
: 9781909414204 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Beginner's Guide to Character Creation in Maya by : Jahirul Amin
The Beginner's Guide series returns to focus on character creation in Autodesk's industry leading 3D animation software, Maya.
Author |
: Cheryl Cabrera |
Publisher |
: CRC Press |
Total Pages |
: 409 |
Release |
: 2012-09-10 |
ISBN-10 |
: 9781136140068 |
ISBN-13 |
: 1136140069 |
Rating |
: 4/5 (68 Downloads) |
Synopsis An Essential Introduction to Maya Character Rigging with DVD by : Cheryl Cabrera
Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character
Author |
: Kelly Murdock |
Publisher |
: SDC Publications |
Total Pages |
: 648 |
Release |
: 2021-07-26 |
ISBN-10 |
: 9781630574505 |
ISBN-13 |
: 1630574503 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Autodesk Maya 2022 Basics Guide by : Kelly Murdock
Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Author |
: Chris Maraffi |
Publisher |
: Peachpit Press |
Total Pages |
: 369 |
Release |
: 2010-04-16 |
ISBN-10 |
: 9780132104180 |
ISBN-13 |
: 0132104180 |
Rating |
: 4/5 (80 Downloads) |
Synopsis MEL Scripting a Character Rig in Maya by : Chris Maraffi
Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you’ll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks. In this detailed guide, you’ll learn: • The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process. • Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections. • Important coding techniques such as using conditional statements, loops, variables, and procedures. • How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast. • Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Web site.
Author |
: Autodesk Maya Press |
Publisher |
: Sybex |
Total Pages |
: 0 |
Release |
: 2008-05-05 |
ISBN-10 |
: 1897177488 |
ISBN-13 |
: 9781897177488 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Maya Hyper-Realistic Creature Creation, with DVD by : Autodesk Maya Press
Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.
Author |
: 3dtotal Publishing |
Publisher |
: 3dtotal Publishing |
Total Pages |
: 0 |
Release |
: 2021 |
ISBN-10 |
: 1912843137 |
ISBN-13 |
: 9781912843138 |
Rating |
: 4/5 (37 Downloads) |
Synopsis Beginner's Guide to Creating Characters in Blender by : 3dtotal Publishing
Beginner's Guide to Creating Characters in Blender gives those interested in this versatile, expansive tool all the information they need to enter 3D.
Author |
: Ryan Kingslien |
Publisher |
: John Wiley & Sons |
Total Pages |
: 520 |
Release |
: 2011-02-08 |
ISBN-10 |
: 9781118067727 |
ISBN-13 |
: 111806772X |
Rating |
: 4/5 (27 Downloads) |
Synopsis ZBrush Studio Projects by : Ryan Kingslien
Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Author |
: Hannes Rall |
Publisher |
: CRC Press |
Total Pages |
: 564 |
Release |
: 2017-12-06 |
ISBN-10 |
: 9781351701945 |
ISBN-13 |
: 1351701940 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Animation by : Hannes Rall
This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop an animation project from the very start of conceptual exploration though to completed production. Subjects like script, storyboarding, character and production design illuminate the pre-production process; later chapters explain the production process applied to different animation techniques like 2D animation, 3D computer animation and stop motion. This book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start creating animation today. Key Features Learn the concepts of film animation production from an expert instructor Interviews with legends Andreas Deja, Hans Bacher and Volker Engel Robust coverage of the pre-production process, from script to storyboarding and visual development Includes a glossary and further reading recommendations
Author |
: Adam Watkins |
Publisher |
: Taylor & Francis |
Total Pages |
: 550 |
Release |
: 2011 |
ISBN-10 |
: 9780240818818 |
ISBN-13 |
: 0240818814 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Creating Games with Unity and Maya by : Adam Watkins
This title provides you with an end-to-end solution for Unity game development with Maya. The book takes you step-by-step through the process of developing an entire game from scratch - including coding, art, production, and deployment.
Author |
: Kelly Murdock |
Publisher |
: SDC Publications |
Total Pages |
: 571 |
Release |
: 2017-11 |
ISBN-10 |
: 9781630571122 |
ISBN-13 |
: 1630571121 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Autodesk Maya 2018 Basics Guide by : Kelly Murdock
Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2018 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2018 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.