Fundamentals Of Computer Graphics
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Author |
: Peter Shirley |
Publisher |
: CRC Press |
Total Pages |
: 784 |
Release |
: 2009-07-21 |
ISBN-10 |
: 9781439865521 |
ISBN-13 |
: 1439865523 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Fundamentals of Computer Graphics by : Peter Shirley
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo
Author |
: Steve Marschner |
Publisher |
: CRC Press |
Total Pages |
: 749 |
Release |
: 2018-10-24 |
ISBN-10 |
: 9781315362540 |
ISBN-13 |
: 1315362546 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Fundamentals of Computer Graphics by : Steve Marschner
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Author |
: D. P. MUKHERJEE |
Publisher |
: PHI Learning Pvt. Ltd. |
Total Pages |
: 194 |
Release |
: 1998-01-01 |
ISBN-10 |
: 9788120314467 |
ISBN-13 |
: 8120314468 |
Rating |
: 4/5 (67 Downloads) |
Synopsis FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA by : D. P. MUKHERJEE
Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.
Author |
: Steven J. Gortler |
Publisher |
: MIT Press |
Total Pages |
: 291 |
Release |
: 2012-07-13 |
ISBN-10 |
: 9780262017350 |
ISBN-13 |
: 0262017350 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Foundations of 3D Computer Graphics by : Steven J. Gortler
An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.
Author |
: Gabriel Gambetta |
Publisher |
: No Starch Press |
Total Pages |
: 250 |
Release |
: 2021-05-13 |
ISBN-10 |
: 9781718500761 |
ISBN-13 |
: 1718500769 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Computer Graphics from Scratch by : Gabriel Gambetta
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Author |
: Ranjan Parekh |
Publisher |
: CRC Press |
Total Pages |
: 427 |
Release |
: 2019-11-26 |
ISBN-10 |
: 9780429591730 |
ISBN-13 |
: 042959173X |
Rating |
: 4/5 (30 Downloads) |
Synopsis Fundamentals of Graphics Using MATLAB by : Ranjan Parekh
This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB® programming for solving problems related to graphics and discusses a variety of visualization tools to generate graphs and plots. The book covers important concepts like transformation, projection, surface generation, parametric representation, curve fitting, interpolation, vector representation, and texture mapping, all of which can be used in a wide variety of educational and research fields. Theoretical concepts are illustrated using a large number of practical examples and programming codes, which can be used to visualize and verify the results. Key Features: Covers fundamental concepts and principles of 2D and 3D graphics Demonstrates the use of MATLAB® programming for solving problems on graphics Provides MATLAB® codes as answers to specific numerical problems Provides codes in a simple copy and execute format for the novice learner Focuses on learning through visual representation with extensive use of graphs and plots Helps the reader gain in-depth knowledge about the subject matter through practical examples Contains review questions and practice problems with answers for self-evaluation
Author |
: Wesley E. Snyder |
Publisher |
: Cambridge University Press |
Total Pages |
: 395 |
Release |
: 2017-09-28 |
ISBN-10 |
: 9781316885826 |
ISBN-13 |
: 1316885828 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Fundamentals of Computer Vision by : Wesley E. Snyder
Computer vision has widespread and growing application including robotics, autonomous vehicles, medical imaging and diagnosis, surveillance, video analysis, and even tracking for sports analysis. This book equips the reader with crucial mathematical and algorithmic tools to develop a thorough understanding of the underlying components of any complete computer vision system and to design such systems. These components include identifying local features such as corners or edges in the presence of noise, edge preserving smoothing, connected component labeling, stereopsis, thresholding, clustering, segmentation, and describing and matching both shapes and scenes. The extensive examples include photographs of faces, cartoons, animal footprints, and angiograms, and each chapter concludes with homework exercises and suggested projects. Intended for advanced undergraduate and beginning graduate students, the text will also be of use to practitioners and researchers in a range of applications.
Author |
: Noriko Kurachi |
Publisher |
: CRC Press |
Total Pages |
: 462 |
Release |
: 2011-06-01 |
ISBN-10 |
: 9781568815770 |
ISBN-13 |
: 1568815778 |
Rating |
: 4/5 (70 Downloads) |
Synopsis The Magic of Computer Graphics by : Noriko Kurachi
Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.
Author |
: Tomas Akenine-Möller |
Publisher |
: CRC Press |
Total Pages |
: 1199 |
Release |
: 2018-08-06 |
ISBN-10 |
: 9781351816151 |
ISBN-13 |
: 1351816152 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Real-Time Rendering, Fourth Edition by : Tomas Akenine-Möller
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Author |
: Jonas Gomes |
Publisher |
: CRC Press |
Total Pages |
: 554 |
Release |
: 2012-04-24 |
ISBN-10 |
: 9781439865576 |
ISBN-13 |
: 1439865574 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Computer Graphics by : Jonas Gomes
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher