Object Oriented Programming With Actionscript 20
Download Object Oriented Programming With Actionscript 20 full books in PDF, epub, and Kindle. Read online free Object Oriented Programming With Actionscript 20 ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Jeff Tapper |
Publisher |
: New Riders |
Total Pages |
: 508 |
Release |
: 2004 |
ISBN-10 |
: 0735713804 |
ISBN-13 |
: 9780735713802 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Object-oriented Programming with ActionScript 2.0 by : Jeff Tapper
Updated to cover the functionality and ActionScripting changes that have come with the release of Flash MX Professional 2004, this edition brings more clarity to the use of object-oriented programming for developing Flash applications. Topics include object design, basic patterns, using components, and debugging applications, all covered with a backdrop of a sample application.
Author |
: William Sanders |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 535 |
Release |
: 2007-07-16 |
ISBN-10 |
: 9780596554842 |
ISBN-13 |
: 0596554842 |
Rating |
: 4/5 (42 Downloads) |
Synopsis ActionScript 3.0 Design Patterns by : William Sanders
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
Author |
: Colin Moock |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 531 |
Release |
: 2004-06-16 |
ISBN-10 |
: 9780596006525 |
ISBN-13 |
: 0596006527 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Essential ActionScript 2.0 by : Colin Moock
Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.
Author |
: Rich Shupe |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 458 |
Release |
: 2010-10-18 |
ISBN-10 |
: 9781449397746 |
ISBN-13 |
: 1449397743 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Learning ActionScript 3.0 by : Rich Shupe
If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.
Author |
: Colin Moock |
Publisher |
: O'Reilly Media |
Total Pages |
: 728 |
Release |
: 2001 |
ISBN-10 |
: UOM:39015050757072 |
ISBN-13 |
: |
Rating |
: 4/5 (72 Downloads) |
Synopsis ActionScript by : Colin Moock
The definitive guide is for Web developers and Web authors who want to go beyond simple Flash animations to create enhanced Flash-driven sites, this book covers fundamental programming concepts as well as components, syntax, and usage, and how to use common applications.
Author |
: Doug Winnie |
Publisher |
: Peachpit Press |
Total Pages |
: 471 |
Release |
: 2011-07-11 |
ISBN-10 |
: 9780132789042 |
ISBN-13 |
: 0132789043 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Fundamentals of ActionScript 3.0 by : Doug Winnie
Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.
Author |
: Joey Lott |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 548 |
Release |
: 2006 |
ISBN-10 |
: 0596102402 |
ISBN-13 |
: 9780596102401 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Flash 8 Cookbook by : Joey Lott
"Using the Flash IDE to build Flash animations and applications"--Cover.
Author |
: Keith Peters |
Publisher |
: Apress |
Total Pages |
: 556 |
Release |
: 2007-05-25 |
ISBN-10 |
: 9781430203841 |
ISBN-13 |
: 1430203846 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Foundation Actionscript 3.0 Animation by : Keith Peters
This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.
Author |
: William Drol |
Publisher |
: Apress |
Total Pages |
: 478 |
Release |
: 2008-01-01 |
ISBN-10 |
: 9781430208389 |
ISBN-13 |
: 1430208384 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Object-Oriented Macromedia Flash MX by : William Drol
Object-Oriented Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users that normally avoid ActionScript.
Author |
: Peter Elst |
Publisher |
: Apress |
Total Pages |
: 535 |
Release |
: 2006-11-24 |
ISBN-10 |
: 9781430201250 |
ISBN-13 |
: 1430201258 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Object-Oriented ActionScript For Flash 8 by : Peter Elst
Supports the new version of Flash, due later this year; will be a huge market Provides professional best practices—strong emphasis on planning, documentation, and adhering to strict and clean coding from the outset Teaches you to create dynamic, reusable rich-client web applications and services