Fundamentals Of Actionscript 30
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Author |
: Doug Winnie |
Publisher |
: Peachpit Press |
Total Pages |
: 471 |
Release |
: 2011-07-11 |
ISBN-10 |
: 9780132789042 |
ISBN-13 |
: 0132789043 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Fundamentals of ActionScript 3.0 by : Doug Winnie
Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.
Author |
: Colin Moock |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 531 |
Release |
: 2004-06-16 |
ISBN-10 |
: 9780596006525 |
ISBN-13 |
: 0596006527 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Essential ActionScript 2.0 by : Colin Moock
Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.
Author |
: Charles Brown |
Publisher |
: Apress |
Total Pages |
: 509 |
Release |
: 2007-05-10 |
ISBN-10 |
: 9781430203360 |
ISBN-13 |
: 1430203366 |
Rating |
: 4/5 (60 Downloads) |
Synopsis The Essential Guide to Flex 2 with ActionScript 3.0 by : Charles Brown
This is a comprehensive tutorial and reference guide to ActionScript 3, Flex, and Flexbuilder 2 that teaches readers everything they need to know about these new technologies, from the very beginning, right through advanced topics. Readers will need general web development experience, and ideally have Flash and ActionScripting experience, although this isn't essential. This book is one of the first to offer thorough coverage of these new technologies. The author, Charles E. Brown, is an acknowledged expert in Flash development and training. His in-depth knowledge of application development and effective teaching methods is evident on every page of this essential handbook.
Author |
: Rich Shupe |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 458 |
Release |
: 2010-10-18 |
ISBN-10 |
: 9781449397746 |
ISBN-13 |
: 1449397743 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Learning ActionScript 3.0 by : Rich Shupe
If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.
Author |
: Keith Peters |
Publisher |
: Apress |
Total Pages |
: 556 |
Release |
: 2007-05-25 |
ISBN-10 |
: 9781430203841 |
ISBN-13 |
: 1430203846 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Foundation Actionscript 3.0 Animation by : Keith Peters
This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.
Author |
: Christopher Griffith |
Publisher |
: Taylor & Francis |
Total Pages |
: 369 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136137013 |
ISBN-13 |
: 1136137017 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Real-World Flash Game Development by : Christopher Griffith
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.
Author |
: Andrew Rapo |
Publisher |
: Taylor & Francis |
Total Pages |
: 305 |
Release |
: 2013-01-17 |
ISBN-10 |
: 9781136143731 |
ISBN-13 |
: 1136143734 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Understanding Macromedia Flash 8 ActionScript 2 by : Andrew Rapo
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.
Author |
: Joel Hooks |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 139 |
Release |
: 2011-08-15 |
ISBN-10 |
: 9781449308902 |
ISBN-13 |
: 1449308902 |
Rating |
: 4/5 (02 Downloads) |
Synopsis ActionScript Developer's Guide to Robotlegs by : Joel Hooks
Robotlegs is a standout among the ActionScript 3 development frameworks available today. With it, Flash, Flex, and AIR developers can create well-architected, testable, and flexible Rich Internet Applications—fast. This concise guide shows you how the light footprint and focused scope of this open source framework not only solves your immediate coding problems, it helps you gain insight into AS3 architecture on a much deeper level. The authors provide a walkthrough of specific features in two applications they've written in Robotlegs, complete with code for each application as a whole. You'll learn how to achieve a balance of flexibility and consistency in your own projects. Solve 80% of your coding problems with 20% of the API Gain code-base flexibility with automated Dependency Injection Learn the anatomy of a Robotlegs application Understand the relationships between models, services, control code, and views in the framework's MVCS architecture See how the Robotlegs’ approach facilitates Test Driven Development (TDD) Pick up practical methods for architecting Robotlegs solutions Get expert insights to power-up your existing Robotlegs code
Author |
: Chris Grover |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 851 |
Release |
: 2012-06-19 |
ISBN-10 |
: 9781449330484 |
ISBN-13 |
: 1449330487 |
Rating |
: 4/5 (84 Downloads) |
Synopsis Flash CS6: The Missing Manual by : Chris Grover
You can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you’ll move from the basics to power-user tools with ease. The important stuff you need to know: Learn animation basics. Turn simple ideas into stunning animations—in the very first chapter. Master Flash’s tools. Learn the animation and effects tools with clear explanations and hands-on examples. Use 3D effects. Rotate objects and make them move in three dimensions. Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions. Build apps that work anywhere. Create apps just for iOS or Android devices—or one app that works on mobile devices and desktops. Add multimedia. Incorporate your own audio and video files into Flash. Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.
Author |
: Gary Rosenzweig |
Publisher |
: Que Publishing |
Total Pages |
: 558 |
Release |
: 2002 |
ISBN-10 |
: 0789727994 |
ISBN-13 |
: 9780789727992 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Macromedia Flash MX ActionScript for Fun & Games by : Gary Rosenzweig
Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. For this edition, the author has updated the games from the previous edition and has added several new projects.