Mobile Persuasion Design
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Author |
: Aaron Marcus |
Publisher |
: Springer |
Total Pages |
: 688 |
Release |
: 2015-11-03 |
ISBN-10 |
: 9781447143246 |
ISBN-13 |
: 1447143248 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Mobile Persuasion Design by : Aaron Marcus
Mobile Persuasion Design presents ten conceptual design projects (or ‘Machines’) for new mobile application's (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people’s behaviour. Areas such as the environment, health, learning and happiness are explored, looking at ways of marrying people’s wants and needs to make simple, usable and desirable mobile applications. A user-centred design approach has been used, adopting user experience (UX) methods, in-depth case studies and market analysis to see what a modern user needs from their mobile application. By applying concepts like persuasion theory and information architecture, try to find ways to satisfy these needs and positively change their user habits. In 2011, the Green, Health, and Money Machines won design awards in an international competition hosted by the International Institute for Information Design, Vienna.
Author |
: Victor Yocco |
Publisher |
: Simon and Schuster |
Total Pages |
: 329 |
Release |
: 2016-06-13 |
ISBN-10 |
: 9781638356820 |
ISBN-13 |
: 1638356823 |
Rating |
: 4/5 (20 Downloads) |
Synopsis Design for the Mind by : Victor Yocco
Summary Design for the Mind: Seven Psychological Principles of Persuasive Design teaches web designers and developers how to create sites and applications that appeal to our innate natural responses as humans. Author Victor Yocco, a researcher on psychology and communication, introduces the most immediately relevant and applicable psychological concepts, breaks down each theory into easily-digested principles, then shows how they can be used to inform better design. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Designers and design team members need to think about more than just aesthetics. How do you handle short attention spans. How does your design encourage users to engage, browse, or buy? Fortunately, there are psychological principles that you can use in your design to anticipate and benefit from how humans think, behave, and react. About the Book Design for the Mind: Seven Psychological Principles of Persuasive Design teaches you to recognize how websites and applications can benefit from an awareness of our innate, natural responses as humans, and to apply the same principles to your own designs. This approachable book introduces the psychological principles, deconstructs each into easily digestible concepts, and then shows how you can apply them. The idea is to deepen your understanding of why people react in the ways they do. After reading the book, you'll be ready to make your work more psychologically friendly, engaging, and persuasive. What's Inside Making design persuasive Encouraging visitors to take action Creating enduring messages Meeting the needs of both engaged and disengaged visitors Becoming a strategic influencer Applying theory, with case studies and real-world examples About the Reader This book is for web and UX designers and developers as well as anyone involved in customer-facing digital products. About the Author Victor Yocco, PhD, is a research director at a Philadelphia-based digital design firm. He received his PhD from The Ohio State University, where his research focused on psychology and communication in informal learning settings. Victor regularly writes and speaks on topics related to the application of psychology to design and addressing the culture of alcohol use in design and technology. He can be found at www.victoryocco.com or @victoryocco on Twitter. Table of Contents PART 1 INTRODUCING THE APPLICATION OF PSYCHOLOGY TO DESIGN Meeting users' needs: including psychology in design PART 2 WHY DO FOLKS ACT LIKE THAT? PRINCIPLES OF BEHAVIOR Designing for regular use: addressing planned behavior Risky decisions and mental shortcuts Motivation, ability, and trigger-boom! PART 3 PRINCIPLES OF INFLUENCE AND PERSUASION: NOT AS EVIL AS YOU'D THINK Influence: getting people to like and use your design Using family, friends, and social networks to influence users It's not what you say; it's how you say it! Persuasion: the deadliest art PART 4 USER EXPERIENCE DESIGN: PUTTING IT ALL TOGETHER Case study: KidTech Design Co.'s Good Choice app The next step: getting up and running
Author |
: Sandra Burri Gram-Hansen |
Publisher |
: Springer Nature |
Total Pages |
: 252 |
Release |
: 2020-04-07 |
ISBN-10 |
: 9783030457129 |
ISBN-13 |
: 3030457125 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Persuasive Technology. Designing for Future Change by : Sandra Burri Gram-Hansen
This book constitutes the refereed proceedings of the 15th International Conference on Persuasive Technology, PERSUASIVE 2020, held in Aalborg, Denmark, in April 2020. The 18 full papers presented in this book were carefully reviewed and selected from 79 submissions. The papers are grouped in the following topical sections: methodological and theoretical perspectives on persuasive design; persuasive in practice, digital insights; persuasive technologies for health and wellbeing; persuasive solutions for a sustainable future; and on security and ethics in persuasive technology.
Author |
: Chris Nodder |
Publisher |
: John Wiley & Sons |
Total Pages |
: 322 |
Release |
: 2013-06-05 |
ISBN-10 |
: 9781118654811 |
ISBN-13 |
: 1118654811 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Evil by Design by : Chris Nodder
How to make customers feel good about doing what you want Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we’re susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work. Organized by the seven deadly sins, it includes: Pride — use social proof to position your product in line with your visitors’ values Sloth — build a path of least resistance that leads users where you want them to go Gluttony — escalate customers’ commitment and use loss aversion to keep them there Anger — understand the power of metaphysical arguments and anonymity Envy — create a culture of status around your product and feed aspirational desires Lust — turn desire into commitment by using emotion to defeat rational behavior Greed — keep customers engaged by reinforcing the behaviors you desire Now you too can leverage human fallibility to create powerful persuasive interfaces that people will love to use — but will you use your new knowledge for good or evil? Learn more on the companion website, evilbydesign.info.
Author |
: B.J. Fogg |
Publisher |
: Elsevier |
Total Pages |
: 311 |
Release |
: 2003-01-04 |
ISBN-10 |
: 9780080479941 |
ISBN-13 |
: 0080479944 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Persuasive Technology by : B.J. Fogg
Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumers—anyone who wants to leverage or simply understand the persuasive power of interactive technology—will appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversial—and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.* Filled with key term definitions in persuasive computing*Provides frameworks for understanding this domain*Describes real examples of persuasive technologies
Author |
: B. J. Fogg |
Publisher |
: Mobile Persuasion |
Total Pages |
: 166 |
Release |
: 2007 |
ISBN-10 |
: 0979502527 |
ISBN-13 |
: 9780979502521 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Mobile Persuasion by : B. J. Fogg
Author |
: Andrew Chak |
Publisher |
: New Riders |
Total Pages |
: 370 |
Release |
: 2003 |
ISBN-10 |
: 0735711704 |
ISBN-13 |
: 9780735711709 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Submit Now by : Andrew Chak
Usability is not enough. This book shows what it takes to design a site so browsers become buyers: the ultimate measurement of success for an e-commerce site. Designing Persuasive Web Sites: Submit Now examines how customers search, evaluate, and make decisions realistically-not using marketing guesstimates. This book focuses on changing the mindset from selling to customers to helping them buy. It begins by exploring how customers make decisions and how that integrates with the online experience. It presents tangible design ideas that can be instantly applied to sites to make them more effective. Real examples are used to provide insight and inspiration that can be directly applied to a multitude of sites. The book provides a simplified description of the essential process necessary for designing a site that gets visitors to click. It concludes with guidelines to for designing any transaction-oriented site.
Author |
: Nathalie Nahai |
Publisher |
: Pearson UK |
Total Pages |
: 274 |
Release |
: 2012-12-14 |
ISBN-10 |
: 9780273781585 |
ISBN-13 |
: 0273781588 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Webs of Influence by : Nathalie Nahai
As legions of businesses scramble to set up virtual-shop, we face an unprecedented level of competition to win over and keep new customers online. At the forefront of this battleground is your ability to connect with your customers, nurture your relationships and understand the psychology behind what makes them click. In this book The Web Psychologist, Nathalie Nahai, expertly draws from the worlds of psychology, neuroscience and behavioural economics to bring you the latest developments, cutting edge techniques and fascinating insights that will lead to online success. Webs of Influence delivers the tools you need to develop a compelling, influential and profitable online strategy which will catapult your business to the next level – with dazzling results.
Author |
: Raian Ali |
Publisher |
: Springer Nature |
Total Pages |
: 330 |
Release |
: 2021-06-22 |
ISBN-10 |
: 9783030794606 |
ISBN-13 |
: 3030794601 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Persuasive Technology by : Raian Ali
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Persuasive Technology, PERSUASIVE 2021, held as a virtual event, in April 2021. The 17 full papers presented in this book together with 8 short papers were carefully reviewed and selected from 67 submissions. The papers are grouped in topical sections as follows: persuasive affective technology; digital marketing, ecommerce, etourism and smart ecosystems; and persuasion and education.
Author |
: Robert Hoekman (Jr.) |
Publisher |
: Pearson Education |
Total Pages |
: 305 |
Release |
: 2011 |
ISBN-10 |
: 9780321749857 |
ISBN-13 |
: 0321749855 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Designing the Obvious by : Robert Hoekman (Jr.)
Designing the Obvious belongs in the toolbox of every person charged with the design and development of Web-based software, from the CEO to the programming team. Designing the Obvious explores the character traits of great Web applications and uses them as guiding principles of application design so the end result of every project instills customer satisfaction and loyalty. These principles include building only whats necessary, getting users up to speed quickly, preventing and handling errors, and designing for the activity. Designing the Obvious does not offer a one-size-fits-all development process--in fact, it lets you use whatever process you like. Instead, it offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them. This latest edition updates examples to show the guiding principles of application design in action on today's web, plus adds new chapters on strategy and persuasion. It offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them.