Mobile Persuasion Design

Mobile Persuasion Design
Author :
Publisher : Springer
Total Pages : 688
Release :
ISBN-10 : 9781447143246
ISBN-13 : 1447143248
Rating : 4/5 (46 Downloads)

Synopsis Mobile Persuasion Design by : Aaron Marcus

Mobile Persuasion Design presents ten conceptual design projects (or ‘Machines’) for new mobile application's (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people’s behaviour. Areas such as the environment, health, learning and happiness are explored, looking at ways of marrying people’s wants and needs to make simple, usable and desirable mobile applications. A user-centred design approach has been used, adopting user experience (UX) methods, in-depth case studies and market analysis to see what a modern user needs from their mobile application. By applying concepts like persuasion theory and information architecture, try to find ways to satisfy these needs and positively change their user habits. In 2011, the Green, Health, and Money Machines won design awards in an international competition hosted by the International Institute for Information Design, Vienna.

Persuasive Technology

Persuasive Technology
Author :
Publisher : Elsevier
Total Pages : 311
Release :
ISBN-10 : 9780080479941
ISBN-13 : 0080479944
Rating : 4/5 (41 Downloads)

Synopsis Persuasive Technology by : B.J. Fogg

Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumers—anyone who wants to leverage or simply understand the persuasive power of interactive technology—will appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversial—and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.* Filled with key term definitions in persuasive computing*Provides frameworks for understanding this domain*Describes real examples of persuasive technologies

Mobile Persuasion

Mobile Persuasion
Author :
Publisher : Mobile Persuasion
Total Pages : 166
Release :
ISBN-10 : 0979502527
ISBN-13 : 9780979502521
Rating : 4/5 (27 Downloads)

Synopsis Mobile Persuasion by : B. J. Fogg

Design, User Experience, and Usability: Design Discourse

Design, User Experience, and Usability: Design Discourse
Author :
Publisher : Springer
Total Pages : 691
Release :
ISBN-10 : 9783319208862
ISBN-13 : 3319208861
Rating : 4/5 (62 Downloads)

Synopsis Design, User Experience, and Usability: Design Discourse by : Aaron Marcus

The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 61 papers included in this volume are organized in topical sections on design thinking, user experience design and usability methods and tools, DUXU management and practice, emotional and persuasion design, and storytelling, narrative and fiction in DUXU.

Persuasive Technology

Persuasive Technology
Author :
Publisher : Springer
Total Pages : 372
Release :
ISBN-10 : 9783319315102
ISBN-13 : 3319315102
Rating : 4/5 (02 Downloads)

Synopsis Persuasive Technology by : Alexander Meschtscherjakov

This book constitutes the refereed proceedings of the 11th International Conference on Persuasive Technology, PERSUASIVE 2016, held in Salzburg, Austria, in April 2016. The 27 revised full papers and 3 revised short papers presented were carefully reviewed and selected from 73 submissions. The papers are grouped in topical sections on individual differences, theoretical reflections, prevention and motivation, methods and models, games and gamification, interventions for behavior change, and design strategies and techniques.

Persuasive Technology

Persuasive Technology
Author :
Publisher : Springer
Total Pages : 309
Release :
ISBN-10 : 9783642132261
ISBN-13 : 364213226X
Rating : 4/5 (61 Downloads)

Synopsis Persuasive Technology by : Thomas Ploug

This book constitutes the proceedings of the 5th International Conference on Persuasive Technology, PERSUASIVE 2010, held in Copenhagen Denmark in June 2010. The 25 papers presented were carefully reviewed and selected from 80 submissions. In addition three keynote papers are included in this volume. The topics covered are emotions and user experience, ambient persuasive systems, persuasive design, persuasion profiles, designing for health, psychology of persuasion, embodied and conversational agents, economic incentives, and future directions for persuasive technology.

Mobile Data Visualization

Mobile Data Visualization
Author :
Publisher : CRC Press
Total Pages : 346
Release :
ISBN-10 : 9781000522778
ISBN-13 : 1000522776
Rating : 4/5 (78 Downloads)

Synopsis Mobile Data Visualization by : Bongshin Lee

Mobile Data Visualization is about facilitating access to and understanding of data on mobile devices. Wearable trackers, mobile phones, and tablets are used by millions of people each day to read weather maps, financial charts, or personal health meters. What is required to create effective visualizations for mobile devices? This book introduces key concepts of mobile data visualization and discusses opportunities and challenges from both research and practical perspectives. Mobile Data Visualization is the first book to provide an overview of how to effectively visualize, analyze, and communicate data on mobile devices. Drawing from the expertise, research, and experience of an international range of academics and practitioners from across the domains of Visualization, Human Computer Interaction, and Ubiquitous Computing, the book explores the challenges of mobile visualization and explains how it differs from traditional data visualization. It highlights opportunities for reaching new audiences with engaging, interactive, and compelling mobile content. In nine chapters, this book presents interesting perspectives on mobile data visualization including: how to characterize and classify mobile visualizations; how to interact with them while on the go and with limited attention spans; how to adapt them to various mobile contexts; specific methods on how to design and evaluate them; reflections on privacy, ethical and other challenges, as well as an outlook to a future of ubiquitous visualization. This accessible book is a valuable and rich resource for visualization designers, practitioners, researchers, and students alike.

Tackling Society's Grand Challenges with Design Science

Tackling Society's Grand Challenges with Design Science
Author :
Publisher : Springer
Total Pages : 254
Release :
ISBN-10 : 9783319392943
ISBN-13 : 3319392948
Rating : 4/5 (43 Downloads)

Synopsis Tackling Society's Grand Challenges with Design Science by : Jeffrey Parsons

This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2016, held in St. John, Newfoundland, Canada, in May 2016. The 11 full papers, 2 short papers and 9 short papers describing prototypes and products were carefully reviewed and selected from 54 submissions. The papers are organized around the following topics: methodological aspects of design science; applications of design science research to real world design problems, for example in social media, health care systems, embedded technologies, climate, security.

Research and Design Innovations for Mobile User Experience

Research and Design Innovations for Mobile User Experience
Author :
Publisher : IGI Global
Total Pages : 377
Release :
ISBN-10 : 9781466644472
ISBN-13 : 1466644478
Rating : 4/5 (72 Downloads)

Synopsis Research and Design Innovations for Mobile User Experience by : R?zvano?lu, Kerem

Mobile devices allow users to remain connected with each other anytime and anywhere, but flaws and limitations in the design of mobile interfaces have often constituted frustrating obstacles to usability. Research and Design Innovations for Mobile User Experience offers innovative design solutions for mobile human-computer interfaces, addressing both challenges and opportunities in the field to pragmatically improve the accessibility of mobile technologies. Through cutting-edge empirical studies and investigative cases, this reference book will enable designers, developers, managers, and experts of mobile computer interfaces with the most up-to-date tools and techniques for providing their users with an outstanding mobile experience.

Advances in Computer Entertainment

Advances in Computer Entertainment
Author :
Publisher : Springer
Total Pages : 692
Release :
ISBN-10 : 9783319031613
ISBN-13 : 3319031619
Rating : 4/5 (13 Downloads)

Synopsis Advances in Computer Entertainment by : Dennis Reidsma

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.