Persuasive Technology. Designing for Future Change

Persuasive Technology. Designing for Future Change
Author :
Publisher : Springer Nature
Total Pages : 252
Release :
ISBN-10 : 9783030457129
ISBN-13 : 3030457125
Rating : 4/5 (29 Downloads)

Synopsis Persuasive Technology. Designing for Future Change by : Sandra Burri Gram-Hansen

This book constitutes the refereed proceedings of the 15th International Conference on Persuasive Technology, PERSUASIVE 2020, held in Aalborg, Denmark, in April 2020. The 18 full papers presented in this book were carefully reviewed and selected from 79 submissions. The papers are grouped in the following topical sections: methodological and theoretical perspectives on persuasive design; persuasive in practice, digital insights; persuasive technologies for health and wellbeing; persuasive solutions for a sustainable future; and on security and ethics in persuasive technology.

Persuasive Technology

Persuasive Technology
Author :
Publisher :
Total Pages : 247
Release :
ISBN-10 : 3030457133
ISBN-13 : 9783030457136
Rating : 4/5 (33 Downloads)

Synopsis Persuasive Technology by : Sandra Burri Gram-Hansen

This book constitutes the refereed proceedings of the 15th International Conference on Persuasive Technology, PERSUASIVE 2020, held in Aalborg, Denmark, in April 2020. The 18 full papers presented in this book were carefully reviewed and selected from 79 submissions. The papers are grouped in the following topical sections: methodological and theoretical perspectives on persuasive design; persuasive in practice, digital insights; persuasive technologies for health and wellbeing; persuasive solutions for a sustainable future; and on security and ethics in persuasive technology. --

Persuasive Technology

Persuasive Technology
Author :
Publisher : Elsevier
Total Pages : 311
Release :
ISBN-10 : 9780080479941
ISBN-13 : 0080479944
Rating : 4/5 (41 Downloads)

Synopsis Persuasive Technology by : B.J. Fogg

Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumers—anyone who wants to leverage or simply understand the persuasive power of interactive technology—will appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversial—and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.* Filled with key term definitions in persuasive computing*Provides frameworks for understanding this domain*Describes real examples of persuasive technologies

Persuasive Technology

Persuasive Technology
Author :
Publisher : Springer
Total Pages : 309
Release :
ISBN-10 : 9783642132261
ISBN-13 : 364213226X
Rating : 4/5 (61 Downloads)

Synopsis Persuasive Technology by : Thomas Ploug

This book constitutes the proceedings of the 5th International Conference on Persuasive Technology, PERSUASIVE 2010, held in Copenhagen Denmark in June 2010. The 25 papers presented were carefully reviewed and selected from 80 submissions. In addition three keynote papers are included in this volume. The topics covered are emotions and user experience, ambient persuasive systems, persuasive design, persuasion profiles, designing for health, psychology of persuasion, embodied and conversational agents, economic incentives, and future directions for persuasive technology.

Persuasive Technology

Persuasive Technology
Author :
Publisher : Springer Science & Business Media
Total Pages : 309
Release :
ISBN-10 : 9783642132254
ISBN-13 : 3642132251
Rating : 4/5 (54 Downloads)

Synopsis Persuasive Technology by : Thomas Ploug

This book constitutes the proceedings of the 5th International Conference on Persuasive Technology, PERSUASIVE 2010, held in Copenhagen Denmark in June 2010. The 25 papers presented were carefully reviewed and selected from 80 submissions. In addition three keynote papers are included in this volume. The topics covered are emotions and user experience, ambient persuasive systems, persuasive design, persuasion profiles, designing for health, psychology of persuasion, embodied and conversational agents, economic incentives, and future directions for persuasive technology.

Persuasive Technology - Persuasive, Motivating, Empowering Videogames

Persuasive Technology - Persuasive, Motivating, Empowering Videogames
Author :
Publisher : Springer
Total Pages : 0
Release :
ISBN-10 : 3319071262
ISBN-13 : 9783319071268
Rating : 4/5 (62 Downloads)

Synopsis Persuasive Technology - Persuasive, Motivating, Empowering Videogames by : Anna Spagnolli

This book constitutes the refereed proceedings of the 9th International Conference on Persuasive Technology, PERSUASIVE 2014, held in Padua, Italy, in May 2014. The 27 revised full papers and 12 revised short papers presented were carefully reviewed and selected from 58 submissions. In addition to the themes of persuasive technology dealt with in the previous editions of the conference, this edition highlighted a special theme, i.e. persuasive, motivating, empowering videogames.

Persuasive Technology: Design for Health and Safety

Persuasive Technology: Design for Health and Safety
Author :
Publisher : Springer
Total Pages : 290
Release :
ISBN-10 : 9783642310379
ISBN-13 : 3642310370
Rating : 4/5 (79 Downloads)

Synopsis Persuasive Technology: Design for Health and Safety by : Magnus Bang

This book constitutes the proceedings of the 7th International Conference on Persuasive Technology, PERSUASIVE 2012, held in Linköping, Sweden, in June 2012. The 21 full papers presented together with 5 short papers were carefully reviewed and selected from numerous submissions. In addition three keynote papers are included in this volume. The papers cover the typical fields of persuasive technology, such as health, safety and education.

Learning and Collaboration Technologies

Learning and Collaboration Technologies
Author :
Publisher : Springer Nature
Total Pages : 620
Release :
ISBN-10 : 9783031345500
ISBN-13 : 3031345509
Rating : 4/5 (00 Downloads)

Synopsis Learning and Collaboration Technologies by : Panayiotis Zaphiris

This two-volume set of LCT 2023, constitutes the refereed proceedings of the 10th International Conference on Learning and Collaboration Technologies, LCT 2023, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The papers of LCT 2022 Part II are organized in topical sections named: XR for Learning and Education; Learning with Robots; Virtual, Blended and Hybrid Learning.

User Experience Methods and Tools in Human-Computer Interaction

User Experience Methods and Tools in Human-Computer Interaction
Author :
Publisher : CRC Press
Total Pages : 488
Release :
ISBN-10 : 9781040088982
ISBN-13 : 1040088988
Rating : 4/5 (82 Downloads)

Synopsis User Experience Methods and Tools in Human-Computer Interaction by : Constantine Stephanidis

This book covers user experience methods and tools in designing user‐friendly products and servicesby encompassing widely utilized successful methods, including elicitation, analysis and establishment of requirements, collaborative idea generation with design teams and intended users, prototype testing and evaluation of the user experience through empirical and non‐empirical means. This book • Provides methods and tools tailored for each stage of the design process. • Discusses methods for the active involvement of users in the human‐centered design process. • Equips readers with an effective toolset for use throughout the design process, ensuring that what is created aligns with user needs and desires. • Covers a wide array of research and evaluation methods employed in HCI, from the initiation of the human‐centered development cycle to its culmination. This book is a fascinating read for individuals interested in Human-Computer Interaction research and applications.

Human-Computer Interaction

Human-Computer Interaction
Author :
Publisher : CRC Press
Total Pages : 2935
Release :
ISBN-10 : 9781040318607
ISBN-13 : 1040318606
Rating : 4/5 (07 Downloads)

Synopsis Human-Computer Interaction by : Constantine Stephanidis

The pervasive influence of technology continuously shapes our daily lives. From smartphones to smart homes, technology is revolutionizing the way we live, work and interact with each other. Human-computer interaction (HCI) is a multidisciplinary research field focusing on the study of people interacting with information technology and plays a critical role in the development of computing systems that work well for the people using them, ensuring the seamless integration of interactive systems into our technologically driven lifestyles. The book series contains six volumes providing extensive coverage of the field, wherein each one addresses different theoretical and practical aspects of the HCI discipline. Readers will discover a wealth of information encompassing the foundational elements, state-of-the-art review in established and emerging domains, analysis of contemporary advancements brought about by the evolution of interactive technologies and artificial intelligence, as well as the emergence of diverse societal needs and application domains. These books: · Showcase the pivotal role of HCI in designing interactive applications across a diverse array of domains. · Explore the dynamic relationship between humans and intelligent environments, with a specific emphasis on the role of Artificial Intelligence (AI) and the Internet of Things (IoT). · Provide an extensive exploration of interaction design by examining a wide range of technologies, interaction techniques, styles and devices. · Discuss user experience methods and tools for the design of user-friendly products and services. · Bridge the gap between software engineering and human-computer interaction practices for usability, inclusion and sustainability. These volumes are an essential read for individuals interested in human-computer interaction research and applications.