Game Development With Construct 2
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Author |
: LEE STEMKOSKI |
Publisher |
: Apress |
Total Pages |
: 248 |
Release |
: 2017-05-18 |
ISBN-10 |
: 9781484227848 |
ISBN-13 |
: 1484227840 |
Rating |
: 4/5 (48 Downloads) |
Synopsis Game Development with Construct 2 by : LEE STEMKOSKI
Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)
Author |
: John Bura |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 307 |
Release |
: 2014-06-25 |
ISBN-10 |
: 9781849698078 |
ISBN-13 |
: 1849698074 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Construct 2 Game Development by Example by : John Bura
This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.
Author |
: Roberto Dillon |
Publisher |
: CRC Press |
Total Pages |
: 268 |
Release |
: 2014-03-27 |
ISBN-10 |
: 9781040074183 |
ISBN-13 |
: 1040074189 |
Rating |
: 4/5 (83 Downloads) |
Synopsis HTML5 Game Development from the Ground Up with Construct 2 by : Roberto Dillon
Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.
Author |
: Roberto Dillon |
Publisher |
: CRC Press |
Total Pages |
: 268 |
Release |
: 2014-03-27 |
ISBN-10 |
: 9781482216615 |
ISBN-13 |
: 1482216612 |
Rating |
: 4/5 (15 Downloads) |
Synopsis HTML5 Game Development from the Ground Up with Construct 2 by : Roberto Dillon
Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.
Author |
: Aryadi Subagio |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 304 |
Release |
: 2014-12-26 |
ISBN-10 |
: 9781784398828 |
ISBN-13 |
: 1784398829 |
Rating |
: 4/5 (28 Downloads) |
Synopsis Learning Construct 2 by : Aryadi Subagio
If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.
Author |
: Chak Tin Yu |
Publisher |
: |
Total Pages |
: 78 |
Release |
: 2020-06-06 |
ISBN-10 |
: 9798648944848 |
ISBN-13 |
: |
Rating |
: 4/5 (48 Downloads) |
Synopsis Construct 3 Game Creation Tips & Techniques by : Chak Tin Yu
CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT 3. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - the practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct 3 and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.
Author |
: HobbyPress |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 0 |
Release |
: 2015-06-24 |
ISBN-10 |
: 1514671247 |
ISBN-13 |
: 9781514671245 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Construct 2 and Construct Classic Rapid Game Creation Practical Tips and Techniques by : HobbyPress
CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic and CONSTRUCT2. The current version of CONSTRUCT Classic is R1.2 which is released under the GPL. CONSTRUCT2 is different in licensing - it has a version for free personal use. A business license is required if you intend to make money through it. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. On the other hand, we refer to CONSTRUCT2 as C2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?
Author |
: Jorge Eider Silva |
Publisher |
: |
Total Pages |
: 533 |
Release |
: 2017-05-04 |
ISBN-10 |
: 152117539X |
ISBN-13 |
: 9781521175392 |
Rating |
: 4/5 (9X Downloads) |
Synopsis Construct 2 for Beginners by : Jorge Eider Silva
Construct 2 is a powerful, open source game engine designed for the development of 2D games. It is a tool to create web-based games without the need to know any programming language on the part of the developer. It has a number of features so that the developer can assemble all sorts of games with relative ease, operating fully integrated with HTML5.This tool is primarily intended for non-programmers, allowing the rapid creation of games and applications through the drag-and-drop method using a visual editor and a logic system based on behaviors, events and actions. Your project can be exported to more than 10 different platforms without any changes to the original code, and can be tested at any stage of development on the Web and on mobile devices, and published for sale in various stores such as Google Play, Windows Store, Amazon Store, among others. Construct 2 is focused on creating HTML5 games and very easy to use. However, the possibility of developing some types of applications besides games is not ruled out.
Author |
: Andy Harris |
Publisher |
: John Wiley & Sons |
Total Pages |
: 406 |
Release |
: 2013-04-08 |
ISBN-10 |
: 9781118236529 |
ISBN-13 |
: 1118236521 |
Rating |
: 4/5 (29 Downloads) |
Synopsis HTML5 Game Development For Dummies by : Andy Harris
Create games with graphics that pop for the web and mobile devices! HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web. Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity--for both the web and mobile devices Test and debug your games before deploying them Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.
Author |
: Hobbypress |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 204 |
Release |
: 2018-02-24 |
ISBN-10 |
: 1985835282 |
ISBN-13 |
: 9781985835283 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Construct 2 & Construct Classic Rapid Game Creation Practical Tips & Techniques 2018 Edition by : Hobbypress
CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic and CONSTRUCT2. The current version of CONSTRUCT Classic is R1.2 which is released under the GPL. CONSTRUCT2 is different in licensing - it has a version for free personal use. A business license is required if you intend to make money through it. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. On the other hand, we refer to CONSTRUCT2 as C2 (as of the time of publication it is R236). This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct and C2, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. We even tell you how to compile C2 games into Win32/Win64, Linux/Mac OSX executables! So, are you ready for the challenge? * The latest revision of this book includes major updates on the topics of WebGL, nw.js, and PhoneGap Build...etc. You can also download free updates from our website (site address listed at the end of the book).