Construct 3 Game Creation Tips Techniques
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Author |
: Chak Tin Yu |
Publisher |
: |
Total Pages |
: 78 |
Release |
: 2020-06-06 |
ISBN-10 |
: 9798648944848 |
ISBN-13 |
: |
Rating |
: 4/5 (48 Downloads) |
Synopsis Construct 3 Game Creation Tips & Techniques by : Chak Tin Yu
CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT 3. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - the practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct 3 and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.
Author |
: Gameengines Net |
Publisher |
: Independently Published |
Total Pages |
: 0 |
Release |
: 2024-09-17 |
ISBN-10 |
: 9798339408734 |
ISBN-13 |
: |
Rating |
: 4/5 (34 Downloads) |
Synopsis 2D & 3D Game Creation with Construct 3 for Beginner by : Gameengines Net
CONSTRUCT had revolutionized the world of 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D and 3D games through the cloud based CONSTRUCT 3. Construct Classic and CONSTRUCT2 are local Windows software which are considered as legacy and are not going to be covered in this book. Throughout this book we will simply refer to CONSTRUCT 3 as C3. Earlier Construct versions are being referred to as C2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a 2D/3D game project. We also tell exactly what can and cannot be done with C3, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?
Author |
: HobbyPRESS |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 148 |
Release |
: 2013-10-13 |
ISBN-10 |
: 1492974609 |
ISBN-13 |
: 9781492974604 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Construct Classic Game Creation Practical Tips and Techniques 2013 by : HobbyPRESS
* this book has been updated in Apr 2015 * CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic, the FREE version of the first generation CONSTRUCT software released under the GPL. The current version of CONSTRUCT Classic is R1.2. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?
Author |
: Cotterill |
Publisher |
: |
Total Pages |
: 41 |
Release |
: 2018-06-08 |
ISBN-10 |
: 1983113867 |
ISBN-13 |
: 9781983113864 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Construct 3 and 2 for Beginners by : Cotterill
Learn Construct 2 and 3 easily as we guide you through each step while making a game that you can test out.There are lots of images so you can easily pick up whats going on with each step of the Book.Bonus included is my game that I created so that you can see how its made in Construct 2 and add functions to your own games.The way the book is designed makes it easy for users new to Construct 2 and 3 to pick up new topics fast.
Author |
: Jim Thompson |
Publisher |
: John Wiley & Sons |
Total Pages |
: 193 |
Release |
: 2007-03-09 |
ISBN-10 |
: 9780471968948 |
ISBN-13 |
: 0471968943 |
Rating |
: 4/5 (48 Downloads) |
Synopsis Game Design by : Jim Thompson
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Author |
: HobbyPress |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 0 |
Release |
: 2015-06-24 |
ISBN-10 |
: 1514671247 |
ISBN-13 |
: 9781514671245 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Construct 2 and Construct Classic Rapid Game Creation Practical Tips and Techniques by : HobbyPress
CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic and CONSTRUCT2. The current version of CONSTRUCT Classic is R1.2 which is released under the GPL. CONSTRUCT2 is different in licensing - it has a version for free personal use. A business license is required if you intend to make money through it. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. On the other hand, we refer to CONSTRUCT2 as C2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?
Author |
: Hobbypress |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 204 |
Release |
: 2018-02-24 |
ISBN-10 |
: 1985835282 |
ISBN-13 |
: 9781985835283 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Construct 2 & Construct Classic Rapid Game Creation Practical Tips & Techniques 2018 Edition by : Hobbypress
CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic and CONSTRUCT2. The current version of CONSTRUCT Classic is R1.2 which is released under the GPL. CONSTRUCT2 is different in licensing - it has a version for free personal use. A business license is required if you intend to make money through it. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. On the other hand, we refer to CONSTRUCT2 as C2 (as of the time of publication it is R236). This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct and C2, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. We even tell you how to compile C2 games into Win32/Win64, Linux/Mac OSX executables! So, are you ready for the challenge? * The latest revision of this book includes major updates on the topics of WebGL, nw.js, and PhoneGap Build...etc. You can also download free updates from our website (site address listed at the end of the book).
Author |
: Daven Bigelow |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 389 |
Release |
: 2012-01-01 |
ISBN-10 |
: 9781849516617 |
ISBN-13 |
: 1849516618 |
Rating |
: 4/5 (17 Downloads) |
Synopsis Construct Game Development Beginner's Guide by : Daven Bigelow
A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.
Author |
: HobbyPRESS |
Publisher |
: CreateSpace |
Total Pages |
: 144 |
Release |
: 2010-07-27 |
ISBN-10 |
: 1453713360 |
ISBN-13 |
: 9781453713365 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Entry Level 2d Game Creation Using Construct - Practical Tips and Techniques by : HobbyPRESS
CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?
Author |
: LEE STEMKOSKI |
Publisher |
: Apress |
Total Pages |
: 248 |
Release |
: 2017-05-18 |
ISBN-10 |
: 9781484227848 |
ISBN-13 |
: 1484227840 |
Rating |
: 4/5 (48 Downloads) |
Synopsis Game Development with Construct 2 by : LEE STEMKOSKI
Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)