Comdex Computer Course Kit: Windows Vista With Microsoft Office 2007, Professional Ed (With Cd)

Comdex Computer Course Kit: Windows Vista With Microsoft Office 2007, Professional Ed (With Cd)
Author :
Publisher : Dreamtech Press
Total Pages : 678
Release :
ISBN-10 : 8177228986
ISBN-13 : 9788177228984
Rating : 4/5 (86 Downloads)

Synopsis Comdex Computer Course Kit: Windows Vista With Microsoft Office 2007, Professional Ed (With Cd) by : Vikas Gupta

Comdex Professional Edition is specially designed for software explorers who want to take next higher step towards mastering Windows Vista and MS Office 2007. Simple language, easy to read layout, tooltips and detailed description of minute settings set this book at par. Not this much, the self learning tutorial (world acclaimed) test your skills and correct whenever you made a mistake.

In Search of Stupidity

In Search of Stupidity
Author :
Publisher :
Total Pages : 296
Release :
ISBN-10 : STANFORD:36105111833484
ISBN-13 :
Rating : 4/5 (84 Downloads)

Synopsis In Search of Stupidity by : Merrill R. Chapman

Describes influential business philosophies and marketing ideas from the past twenty years and examines why they did not work.

Managing Electronic Media

Managing Electronic Media
Author :
Publisher : Taylor & Francis
Total Pages : 434
Release :
ISBN-10 : 9781136031618
ISBN-13 : 1136031618
Rating : 4/5 (18 Downloads)

Synopsis Managing Electronic Media by : Joan Van Tassel

This college-level media management textbook reflects the changes in the media industries that have occurred in the past decade. Today's managers must address new issues that their predecessors never faced, from the threats of professional piracy and casual copying of digital media products, to global networks, on-demand consumption, and changing business models. The book explains the new new vocabulary of media moguls, such as bandwidth, digital rights management, customer relations management, distributed work groups, centralized broadcast operations, automated playlists, server-based playout, repurposing, mobisodes, TV-to-DVD, and content management. The chapters logically unfold the ways that managers are evolving their practices to make content, market it, and deliver it to consumers in a competitive, global digital marketplace. In addition to media companies, this book covers management processes that extend to all content-producing organizations, because today's students are as likely to produce high-quality video and Web video for ABC Computer Sales as they are for the ABC Entertainment Television Network.

CCFP Certified Cyber Forensics Professional All-in-One Exam Guide

CCFP Certified Cyber Forensics Professional All-in-One Exam Guide
Author :
Publisher : McGraw Hill Professional
Total Pages : 369
Release :
ISBN-10 : 9780071839754
ISBN-13 : 0071839755
Rating : 4/5 (54 Downloads)

Synopsis CCFP Certified Cyber Forensics Professional All-in-One Exam Guide by : Chuck Easttom

Get complete coverage of all six CCFP exam domains developed by the International Information Systems Security Certification Consortium (ISC)2. Written by a leading computer security expert, this authoritative guide fully addresses cyber forensics techniques, standards, technologies, and legal and ethical principles. You'll find learning objectives at the beginning of each chapter, exam tips, practice exam questions, and in-depth explanations. Designed to help you pass the exam with ease, this definitive volume also serves as an essential on-the-job reference. COVERS ALL SIX EXAM DOMAINS: Legal and ethical principles Investigations Forensic science Digital forensics Application forensics Hybrid and emerging technologies ELECTRONIC CONTENT INCLUDES: 250 practice exam questions Test engine that provides full-length practice exams and customized quizzes by chapter or by exam domain

Sketching User Experiences: Getting the Design Right and the Right Design

Sketching User Experiences: Getting the Design Right and the Right Design
Author :
Publisher : Morgan Kaufmann
Total Pages : 445
Release :
ISBN-10 : 9780080552903
ISBN-13 : 0080552900
Rating : 4/5 (03 Downloads)

Synopsis Sketching User Experiences: Getting the Design Right and the Right Design by : Bill Buxton

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. - Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams - Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon - Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others - Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods

MATLAB PROGRAMMING

MATLAB PROGRAMMING
Author :
Publisher : PHI Learning Pvt. Ltd.
Total Pages : 386
Release :
ISBN-10 : 9788120330818
ISBN-13 : 8120330811
Rating : 4/5 (18 Downloads)

Synopsis MATLAB PROGRAMMING by : Y. KIRANI SINGH

MATLAB is a very powerful, high-level technical computing language used by mathematicians, scientists and engineers to solve problems in a wide range of application areas. It also comes with several toolboxes to solve most common problems. The book introduces MATLAB programming in simple language with numerous examples that help clarify the concepts. It is designed to enable readers develop a strong working knowledge of MATLAB and acquire programming skills to write efficient programs. The book is suitable for undergraduate and postgraduate engineering students, researchers and professionals who wish to learn this language quickly and more conveniently. The readers after going through this book will be able to write their own programs to solve scientific and engineering problems of varying complexity. KEY FEATURES : Use of system commands and problem-solving techniques in command windows is explained in simple and clear language. Handling of arrays and matrices, which are the main entities in MATLAB environment, is discussed extensively in separate chapters. Handling of cell arrays and structures is described clearly with examples. Techniques of developing new MATLAB programs using scripts and functions are explained in a systematic way. File-handling techniques are also demonstrated. Topics of two-dimensional graphics are discussed with illustrative plots. GUI programming is introduced in an easily understandable way.

ColdFusion Presents: New Thinking

ColdFusion Presents: New Thinking
Author :
Publisher : Mango Media Inc.
Total Pages : 333
Release :
ISBN-10 : 9781633537514
ISBN-13 : 163353751X
Rating : 4/5 (14 Downloads)

Synopsis ColdFusion Presents: New Thinking by : Dagogo Altraide

The creator of YouTube’s ColdFusion explores the development of technology from Industrial Revolution to Artificial Intelligence to figure out what’s next. As each new stage of technology builds on the last, advancements start to progress at an exponential rate. In order to know where we’re headed, it’s essential to know how we got here. What hidden stories lie behind the technology we use today? What drove the men and women who invented it? What were those special moments that changed the world forever? Dagogo Altraide explores these questions in a history of human innovation that reveals how new technologies influence each other, how our modern world came to be, and what future innovations might look like. From the electric world of Tesla and the steam engine revolution to the first computers, the invention of the internet, and the rise of artificial intelligence, New Thinking tells the stories of the men and women who changed our world with the power of new thought.

The Old New Thing

The Old New Thing
Author :
Publisher : Addison-Wesley Professional
Total Pages : 1264
Release :
ISBN-10 : 9780132701648
ISBN-13 : 0132701642
Rating : 4/5 (48 Downloads)

Synopsis The Old New Thing by : Raymond Chen

"Raymond Chen is the original raconteur of Windows." --Scott Hanselman, ComputerZen.com "Raymond has been at Microsoft for many years and has seen many nuances of Windows that others could only ever hope to get a glimpse of. With this book, Raymond shares his knowledge, experience, and anecdotal stories, allowing all of us to get a better understanding of the operating system that affects millions of people every day. This book has something for everyone, is a casual read, and I highly recommend it!" --Jeffrey Richter, Author/Consultant, Cofounder of Wintellect "Very interesting read. Raymond tells the inside story of why Windows is the way it is." --Eric Gunnerson, Program Manager, Microsoft Corporation "Absolutely essential reading for understanding the history of Windows, its intricacies and quirks, and why they came about." --Matt Pietrek, MSDN Magazine's Under the Hood Columnist "Raymond Chen has become something of a legend in the software industry, and in this book you'll discover why. From his high-level reminiscences on the design of the Windows Start button to his low-level discussions of GlobalAlloc that only your inner-geek could love, The Old New Thing is a captivating collection of anecdotes that will help you to truly appreciate the difficulty inherent in designing and writing quality software." --Stephen Toub, Technical Editor, MSDN Magazine Why does Windows work the way it does? Why is Shut Down on the Start menu? (And why is there a Start button, anyway?) How can I tap into the dialog loop? Why does the GetWindowText function behave so strangely? Why are registry files called "hives"? Many of Windows' quirks have perfectly logical explanations, rooted in history. Understand them, and you'll be more productive and a lot less frustrated. Raymond Chen--who's spent more than a decade on Microsoft's Windows development team--reveals the "hidden Windows" you need to know. Chen's engaging style, deep insight, and thoughtful humor have made him one of the world's premier technology bloggers. Here he brings together behind-the-scenes explanations, invaluable technical advice, and illuminating anecdotes that bring Windows to life--and help you make the most of it. A few of the things you'll find inside: What vending machines can teach you about effective user interfaces A deeper understanding of window and dialog management Why performance optimization can be so counterintuitive A peek at the underbelly of COM objects and the Visual C++ compiler Key details about backwards compatibility--what Windows does and why Windows program security holes most developers don't know about How to make your program a better Windows citizen

The History of Visual Magic in Computers

The History of Visual Magic in Computers
Author :
Publisher : Springer Science & Business Media
Total Pages : 485
Release :
ISBN-10 : 9781447149323
ISBN-13 : 1447149327
Rating : 4/5 (23 Downloads)

Synopsis The History of Visual Magic in Computers by : Jon Peddie

If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.

HCI Remixed

HCI Remixed
Author :
Publisher : MIT Press
Total Pages : 357
Release :
ISBN-10 : 9780262292641
ISBN-13 : 0262292645
Rating : 4/5 (41 Downloads)

Synopsis HCI Remixed by : Thomas Erickson

Personal and reflective essays that describe how particular works—whether papers, books, or demos, from classics to forgotten gems—have influenced each writer's approach to HCI. Over almost three decades, the field of human-computer interaction (HCI) has produced a rich and varied literature. Although the focus of attention today is naturally on new work, older contributions that played a role in shaping the trajectory and character of the field have much to tell us. The contributors to HCI Remixed were asked to reflect on a single work at least ten years old that influenced their approach to HCI. The result is this collection of fifty-one short, engaging, and idiosyncratic essays, reflections on a range of works in a variety of forms that chart the emergence of a new field. An article, a demo, a book: any of these can solve a problem, demonstrate the usefulness of a new method, or prompt a shift in perspective. HCI Remixed offers us glimpses of how this comes about. The contributors consider such HCI classics as Sutherland's Sketchpad, Englebart's demo of NLS, and Fitts on Fitts' Law—and such forgotten gems as Pulfer's NRC Music Machine, and Galloway and Rabinowitz's Hole in Space. Others reflect on works somewhere in between classic and forgotten—Kidd's “The Marks Are on the Knowledge Worker,” King Beach's “Becoming a Bartender,” and others. Some contributors turn to works in neighboring disciplines—Henry Dreyfuss's book on industrial design, for example—and some range farther afield, to Lovelock's Gaia hypothesis and Jane Jacobs's The Death and Life of Great American Cities. Taken together, the essays offer an accessible, lively, and engaging introduction to HCI research that reflects the diversity of the field's beginnings.