Sketching User Experiences Getting The Design Right And The Right Design
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Author |
: Saul Greenberg |
Publisher |
: Elsevier |
Total Pages |
: 274 |
Release |
: 2012 |
ISBN-10 |
: 9780123819598 |
ISBN-13 |
: 0123819598 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Sketching User Experiences: The Workbook by : Saul Greenberg
1 GETTING INTO THE MOOD 2 SAMPLING THE REAL WORLD 3 THE SINGLE IMAGE 4 SNAPSHOTS OF TIME: THE VISUAL NARRATIVE 5 ANIMATING THE USER EXPERIENCE 6 INVOLVING OTHERSGetting into the mood -- Sampling the real world -- The single image -- Snapshots of time: the visual narrative -- Animating the user experience -- Involving others.
Author |
: Bill Buxton |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 445 |
Release |
: 2010-07-28 |
ISBN-10 |
: 9780080552903 |
ISBN-13 |
: 0080552900 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Sketching User Experiences: Getting the Design Right and the Right Design by : Bill Buxton
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. - Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams - Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon - Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others - Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods
Author |
: Chauncey Wilson |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 397 |
Release |
: 2009-09-11 |
ISBN-10 |
: 9780123751157 |
ISBN-13 |
: 0123751152 |
Rating |
: 4/5 (57 Downloads) |
Synopsis User Experience Re-Mastered by : Chauncey Wilson
User Experience Re-Mastered: Your Guide to Getting the Right Design provides an understanding of key design and development processes aimed at enhancing the user experience of websites and web applications. The book is organized into four parts. Part 1 deals with the concept of usability, covering user needs analysis and card sorting—a tool for shaping information architecture in websites and software applications. Part 2 focuses on idea generation processes, including brainstorming; sketching; persona development; and the use of prototypes to validate and extract assumptions and requirements that exist among the product team. Part 3 presents core design principles and guidelines for website creation, along with tips and examples on how to apply these principles and guidelines. Part 4 on evaluation and analysis discusses the roles, procedures, and documents needed for an evaluation session; guidelines for planning and conducting a usability test; the analysis and interpretation of data from evaluation sessions; and user interface inspection using heuristic evaluation and other inspection methods. - A guided, hands-on tour through the process of creating the ultimate user experience – from testing, to prototyping, to design, to evaluation - Provides tried and tested material from best sellers in Morgan Kaufmann's Series in Interactive Technologies, including leaders in the field such as Bill Buxton and Jakob Nielsen - Features never before seen material from Chauncey Wilson's forthcoming, and highly anticipated Handbook for User Centered Design
Author |
: Alma R. Hoffmann |
Publisher |
: Routledge |
Total Pages |
: 179 |
Release |
: 2019-12-06 |
ISBN-10 |
: 9780429668609 |
ISBN-13 |
: 0429668600 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Sketching as Design Thinking by : Alma R. Hoffmann
This book argues for the importance of sketching as a mode of thinking, and the relevance of sketching in the design process, design education, and design practice. Through a wide range of analysis and discussion, the book looks at the history of sketching as a resource throughout the design process and asks questions such as: where does sketching come from? When did sketching become something different to drawing and how did that happen? What does sketching look like in the present day? Alongside an in-depth case study of students, teachers, and practitioners, this book includes a fascinating range of interviews with designers from a wide variety of backgrounds, including fashion, user experience, and architecture. Sketching as Design Thinking explains how drawing and sketching remain a prominent aspect in our learning and creative process, and provides a rich resource for students of visual art and design.
Author |
: Leah Buley |
Publisher |
: Rosenfeld Media |
Total Pages |
: 265 |
Release |
: 2013-07-09 |
ISBN-10 |
: 9781933820897 |
ISBN-13 |
: 1933820896 |
Rating |
: 4/5 (97 Downloads) |
Synopsis The User Experience Team of One by : Leah Buley
The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.
Author |
: Jeff Gothelf |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 205 |
Release |
: 2016-09-12 |
ISBN-10 |
: 9781491953570 |
ISBN-13 |
: 1491953578 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Lean UX by : Jeff Gothelf
UX design has traditionally been deliverables-based. Wireframes, site maps, flow diagrams, content inventories, taxonomies, mockups helped define the practice in its infancy.Over time, however, this deliverables-heavy process has put UX designers in the deliverables business. Many are now measured and compensated for the depth and breadth of their deliverables instead of the quality and success of the experiences they design. Designers have become documentation subject matter experts, known for the quality of the documents they create instead of the end-state experiences being designed and developed.So what's to be done? This practical book provides a roadmap and set of practices and principles that will help you keep your focus on the the experience back, rather than the deliverables. Get a tactical understanding of how to successfully integrate Lean and UX/Design; Find new material on business modeling and outcomes to help teams work more strategically; Delve into the new chapter on experiment design and Take advantage of updated examples and case studies.
Author |
: Carolyn Snyder |
Publisher |
: Elsevier |
Total Pages |
: 403 |
Release |
: 2003-05-12 |
ISBN-10 |
: 9780080513508 |
ISBN-13 |
: 0080513506 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Paper Prototyping by : Carolyn Snyder
Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one*Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for.
Author |
: Bill Burnett |
Publisher |
: Knopf |
Total Pages |
: 274 |
Release |
: 2016-09-20 |
ISBN-10 |
: 9781101875339 |
ISBN-13 |
: 110187533X |
Rating |
: 4/5 (39 Downloads) |
Synopsis Designing Your Life by : Bill Burnett
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
Author |
: Jonathan Shariat |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 200 |
Release |
: 2017-04-19 |
ISBN-10 |
: 9781491923566 |
ISBN-13 |
: 1491923563 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Tragic Design by : Jonathan Shariat
Bad design is everywhere, and its cost is much higher than we think. In this thought-provoking book, authors Jonathan Shariat and Cynthia Savard Saucier explain how poorly designed products can anger, sadden, exclude, and even kill people who use them. The designers responsible certainly didn’t intend harm, so what can you do to avoid making similar mistakes? Tragic Design examines real case studies that show how certain design choices adversely affected users, and includes in-depth interviews with authorities in the design industry. Pick up this book and learn how you can be an agent of change in the design community and at your company. You’ll explore: Designs that can kill, including the bad interface that doomed a young cancer patient Designs that anger, through impolite technology and dark patterns How design can inadvertently cause emotional pain Designs that exclude people through lack of accessibility, diversity, and justice How to advocate for ethical design when it isn’t easy to do so Tools and techniques that can help you avoid harmful design decisions Inspiring professionals who use design to improve our world
Author |
: Brian Sullivan |
Publisher |
: CRC Press |
Total Pages |
: 201 |
Release |
: 2015-06-12 |
ISBN-10 |
: 9781317692232 |
ISBN-13 |
: 1317692233 |
Rating |
: 4/5 (32 Downloads) |
Synopsis The Design Studio Method by : Brian Sullivan
Solves wicked design problems that crop up during the design process. Contains tips and tricks from the works of master designers and innovators like Leonardo Da Vinci, Thomas Edison, and Pablo Picasso. Shows you how to involve all members of the creative process—from clients to directors—so that everyone participates, critiques, and innovates. Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs.