3d Game Alchemy For Doom Doom Ii Heretic And Hexen
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Author |
: Steve Benner |
Publisher |
: |
Total Pages |
: 758 |
Release |
: 1996 |
ISBN-10 |
: 0672309351 |
ISBN-13 |
: 9780672309359 |
Rating |
: 4/5 (51 Downloads) |
Synopsis 3D Game Alchemy for Doom, Doom II, Heretic and Hexen by : Steve Benner
Don't just play Doom, create your own Doom, Doom II, Heretic, and Hexen worlds and creatures with the new and updated tools included in this package. The book contains 700 pages of expert step-by-step advice on how to use the included softwre to modify game worlds.
Author |
: |
Publisher |
: |
Total Pages |
: 300 |
Release |
: 1996 |
ISBN-10 |
: STANFORD:36105117254636 |
ISBN-13 |
: |
Rating |
: 4/5 (36 Downloads) |
Synopsis American Book Publishing Record by :
Author |
: Hank Leukart |
Publisher |
: Mis Press |
Total Pages |
: 299 |
Release |
: 1995 |
ISBN-10 |
: 1558284281 |
ISBN-13 |
: 9781558284289 |
Rating |
: 4/5 (81 Downloads) |
Synopsis The Doom Hacker's Guide by : Hank Leukart
Teaching tricks and techniques for customizing the DOOM environment, a definitive guide covers DOOM and DOOM II, explains IWADs and PWADs, explores DEU, DMAUD, DMMUSIC, DMGRAPH, and DeHackEd, and discusses creating levels for one player and multiplayer games. Original. (Beginner).
Author |
: Erik Davis |
Publisher |
: North Atlantic Books |
Total Pages |
: 457 |
Release |
: 2015-03-17 |
ISBN-10 |
: 9781583949306 |
ISBN-13 |
: 1583949305 |
Rating |
: 4/5 (06 Downloads) |
Synopsis TechGnosis by : Erik Davis
TechGnosis is a cult classic of media studies that straddles the line between academic discourse and popular culture; it appeals to both those secular and spiritual, to fans of cyberpunk and hacker literature and culture as much as new-thought adherents and spiritual seekers How does our fascination with technology intersect with the religious imagination? In TechGnosis—a cult classic now updated and reissued with a new afterword—Erik Davis argues that while the realms of the digital and the spiritual may seem worlds apart, esoteric and religious impulses have in fact always permeated (and sometimes inspired) technological communication. Davis uncovers startling connections between such seemingly disparate topics as electricity and alchemy; online roleplaying games and religious and occult practices; virtual reality and gnostic mythology; programming languages and Kabbalah. The final chapters address the apocalyptic dreams that haunt technology, providing vital historical context as well as new ways to think about a future defined by the mutant intermingling of mind and machine, nightmare and fantasy.
Author |
: Steven L. Kent |
Publisher |
: Turtleback Books |
Total Pages |
: 0 |
Release |
: 2001-10 |
ISBN-10 |
: 0613918843 |
ISBN-13 |
: 9780613918848 |
Rating |
: 4/5 (43 Downloads) |
Synopsis The Ultimate History of Video Games by : Steven L. Kent
Author |
: Steve Benner |
Publisher |
: Sams |
Total Pages |
: 946 |
Release |
: 1995 |
ISBN-10 |
: STANFORD:36105133564034 |
ISBN-13 |
: |
Rating |
: 4/5 (34 Downloads) |
Synopsis Tricks of the Doom Programming Gurus by : Steve Benner
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
Author |
: Rick Barba |
Publisher |
: Prima Games |
Total Pages |
: 292 |
Release |
: 1995 |
ISBN-10 |
: 0761503625 |
ISBN-13 |
: 9780761503620 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Doom Battlebook by : Rick Barba
Secret experiments on Mars' moon Phobos have torn open a hole in space, swallowing its companion moon Deimos and letting loose all the imps, demons, lost souls, monsters, and mutantsfrom hell. As a space trooper with a variety of weapons and technological artifacts at your disposal, it all comes down to tough-slugging battle tactics, lightning reflexes, and superior maneuvers of all kinds. Will you defeat the evil hordes, or fall in gruesome defeat? Get the inside tips in the "Doom Battlebook" and your destiny is secure! This book gives you: Hints, clues, and outright solutions to all of the cruelly mind-bending puzzles Strategies to help you get more bang out of each of your weapons Maps showing all the mazes and hidden rooms Coverage of all nine new levels of play, including the secret level!Know thine enemy! Why walk into battle like a lamb to the slaughter? "Doom Battlebook" gives you the power to wipe out the evil minions for good!
Author |
: Stan Lee |
Publisher |
: Marvel Comics Group |
Total Pages |
: 0 |
Release |
: 2005 |
ISBN-10 |
: 0785116869 |
ISBN-13 |
: 9780785116868 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Marvel Weddings by : Stan Lee
"Contains material originally published in magazine form as Fantastic four #150 and annual #3; Incredible Haulk Ŀ Avengers #59-60 and Amazing Spider-man annual #21 and X-men #30"--P. 2 of cover.
Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 1092 |
Release |
: 2002 |
ISBN-10 |
: 0672323699 |
ISBN-13 |
: 9780672323690 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Author |
: Matthew Costello |
Publisher |
: Simon and Schuster |
Total Pages |
: 322 |
Release |
: 2008-02-26 |
ISBN-10 |
: 9781439100103 |
ISBN-13 |
: 1439100101 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Doom 3: Worlds on Fire by : Matthew Costello
The year is 2144...and the battle over Earth's precious resources has raged for a century. With global economies in ruins and all-out world war more than a possibility, the U.S government turned to the Union Aerospace Corporation, giving it carte blanche on the legendary red planet of Mars in a desperate bid to construct an off-world outpost that might provide resources, a military advantage...as well as something so secret that even members of government don't have a clue about it.... Special Ops Marine Lieutenant John Kane was once a careerist simply glad to have a job, and couldn't care less about politics just as long as Uncle Sam's check cleared. But that was before he listened to his conscience and disobeyed a direct order. Busted down to private, Kane has been reassigned to the "U.S. Space Marines" -- the private army of the UAC -- with the prospect of becoming little more than a glorified security guard on Mars.... Now Lt. Kane's fate leads him to Mars City -- part environmental community, part lab center, and all owned and protected by the UAC. It's a strange world with a fatal environment, and the thousands who live and work within the city have already begun to think of themselves as Martians. And away from Mars City, at the strange ancient sites uncovered on the planet, a small squad of marines stand guard while scientists uncover wall glyphs and search for artifacts, having already found something that is so far amazing and inexplicable -- including the relic called "U1," nicknamed "the Soul Cube" -- and unknown to all, the bringer of destructive chaos and unspeakable horror....