Catalog of Copyright Entries

Catalog of Copyright Entries
Author :
Publisher :
Total Pages : 708
Release :
ISBN-10 : STANFORD:36105006357318
ISBN-13 :
Rating : 4/5 (18 Downloads)

Synopsis Catalog of Copyright Entries by : Library of Congress. Copyright Office

They Create Worlds

They Create Worlds
Author :
Publisher : CRC Press
Total Pages : 601
Release :
ISBN-10 : 9780429752612
ISBN-13 : 042975261X
Rating : 4/5 (12 Downloads)

Synopsis They Create Worlds by : Alexander Smith

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Catalogue of Title-entries of Books and Other Articles Entered in the Office of the Librarian of Congress, at Washington, Under the Copyright Law ... Wherein the Copyright Has Been Completed by the Deposit of Two Copies in the Office

Catalogue of Title-entries of Books and Other Articles Entered in the Office of the Librarian of Congress, at Washington, Under the Copyright Law ... Wherein the Copyright Has Been Completed by the Deposit of Two Copies in the Office
Author :
Publisher :
Total Pages : 616
Release :
ISBN-10 : UOM:39015085477209
ISBN-13 :
Rating : 4/5 (09 Downloads)

Synopsis Catalogue of Title-entries of Books and Other Articles Entered in the Office of the Librarian of Congress, at Washington, Under the Copyright Law ... Wherein the Copyright Has Been Completed by the Deposit of Two Copies in the Office by : Library of Congress. Copyright Office

Catalog of Copyright Entries. Third Series

Catalog of Copyright Entries. Third Series
Author :
Publisher : Copyright Office, Library of Congress
Total Pages : 1510
Release :
ISBN-10 : STANFORD:36105006357243
ISBN-13 :
Rating : 4/5 (43 Downloads)

Synopsis Catalog of Copyright Entries. Third Series by : Library of Congress. Copyright Office

Intellivision

Intellivision
Author :
Publisher : MIT Press
Total Pages : 429
Release :
ISBN-10 : 9780262380546
ISBN-13 : 0262380544
Rating : 4/5 (46 Downloads)

Synopsis Intellivision by : Tom Boellstorff

The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision, Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.

Mass Communications Research Resources

Mass Communications Research Resources
Author :
Publisher : Routledge
Total Pages : 225
Release :
ISBN-10 : 9781136694554
ISBN-13 : 1136694552
Rating : 4/5 (54 Downloads)

Synopsis Mass Communications Research Resources by : Christopher H. Sterling

This reference book is designed as a road map for researchers who need to find specific information about American mass communication as expeditiously as possible. Taking a topical approach, it integrates publications and organizations into subject-focused chapters for easy user reference. The editors define mass communication to include print journalism and electronic media and the processes by which they communicate messages to their audiences. Included are newspaper, magazine, radio, television, cable, and newer electronic media industries. Within that definition, this volume offers an indexed inventory of more than 1,400 resources on most aspects of American mass communication history, technology, economics, content, audience research, policy, and regulation. The material featured represents the carefully considered judgment of three experts -- two of them librarians -- plus four contributors from different industry venues. The primary focus is on the domestic American print and electronic media industries. Although there is no claim to a complete census of all materials on print journalism and electronic media -- what is available is now too vast for any single guide -- the most important and useful items are here. The emphasis is on material published since 1980, though useful older resources are included as well. Each chapter is designed to stand alone, providing the most important and useful resources of a primary nature -- organizations and documents as well as secondary books and reports. In addition, online resources and internet citations are included where possible.

Television Factbook

Television Factbook
Author :
Publisher :
Total Pages : 1422
Release :
ISBN-10 : UOM:39015012424647
ISBN-13 :
Rating : 4/5 (47 Downloads)

Synopsis Television Factbook by :

U.S. Industrial Outlook

U.S. Industrial Outlook
Author :
Publisher :
Total Pages : 652
Release :
ISBN-10 : UIUC:30112003961262
ISBN-13 :
Rating : 4/5 (62 Downloads)

Synopsis U.S. Industrial Outlook by :

Presents industry reviews including a section of "trends and forecasts," complete with tables and graphs for industry analysis.