Intellivision
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Author |
: Tom Boellstorff |
Publisher |
: MIT Press |
Total Pages |
: 429 |
Release |
: 2024-11-05 |
ISBN-10 |
: 9780262380546 |
ISBN-13 |
: 0262380544 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Intellivision by : Tom Boellstorff
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision, Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.
Author |
: Oscar Toledo Gutierrez |
Publisher |
: Lulu.com |
Total Pages |
: 206 |
Release |
: 2018-07-20 |
ISBN-10 |
: 9781387929085 |
ISBN-13 |
: 1387929089 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Programming Games for Intellivision by : Oscar Toledo Gutierrez
The excitement of having your own games console, the unrivaled emotion of opening a new game, the awe of discovery and the thrilling atmosphere of the 80s. Now you can feel all the excitement again, while developing your own games for Intellivision consoles. A smooth trip using an easily readable language across the foundations of game programming, including the complete source code to 4 amazing games: Game of Ball, Monkey Moon, Space Raider and Bouncy Cube. All tools and information are provided, as well as links to download the required development software.
Author |
: |
Publisher |
: PediaPress |
Total Pages |
: 919 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis The Games Machines by :
Author |
: Mike Diver |
Publisher |
: White Owl |
Total Pages |
: 194 |
Release |
: 2024-03-30 |
ISBN-10 |
: 9781399040501 |
ISBN-13 |
: 1399040502 |
Rating |
: 4/5 (01 Downloads) |
Synopsis THE CON50LE by : Mike Diver
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.
Author |
: Christopher Hopkins |
Publisher |
: McFarland |
Total Pages |
: 256 |
Release |
: 2022-08-17 |
ISBN-10 |
: 9781476674353 |
ISBN-13 |
: 1476674353 |
Rating |
: 4/5 (53 Downloads) |
Synopsis Video Game Audio by : Christopher Hopkins
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Author |
: Michael Starr |
Publisher |
: Lulu.com |
Total Pages |
: 330 |
Release |
: 2008-07-09 |
ISBN-10 |
: 9781409212775 |
ISBN-13 |
: 1409212777 |
Rating |
: 4/5 (75 Downloads) |
Synopsis VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009 by : Michael Starr
Covering a time span of 1968 to 1998, and encompassing a spectrum of over 14,000 items across the history of the computer, console, accessories and software markets, the Vintropedia 2009 Price Guide is the definitive resource to a collector's needs.Included within are prices (in GBP), machine specifications, regions of origin, release dates, model names, publishing companies, old ads and more! Look no further than Vintropedia, a guide created by collectors, for collectors.
Author |
: Oscar Toledo Gutierrez |
Publisher |
: Lulu.com |
Total Pages |
: 280 |
Release |
: 2019-07-27 |
ISBN-10 |
: 9780359762620 |
ISBN-13 |
: 035976262X |
Rating |
: 4/5 (20 Downloads) |
Synopsis Programming Boot Sector Games by : Oscar Toledo Gutierrez
"So in this book we are going through a crash course on 8086/8088 assembly language. We will fly fast and try to practice each thing as we learn it. And no example exceeds 512 bytes of machine code! Also you'll see how you can build small games using assembly language speaking directly to the heart of the computer. I've included 4 of my best examples of boot sector games: F-Bird, Invaders, Pillman, and Toledo Atomchess. For learning purposes I've included screen art programs in sections 4.3 (text mode) and 5.6 (Mandelbrot set). For this book I assume you have previous knowledge of programming in any high-level language that includes hexadecimal numbers, like C, C++, PHP, Java, Javascript, etc., and how to use command-line on Windows, Linux or Mac OS X." -- page x.
Author |
: Bill Loguidice |
Publisher |
: CRC Press |
Total Pages |
: 369 |
Release |
: 2014-02-24 |
ISBN-10 |
: 9781135006518 |
ISBN-13 |
: 1135006512 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Vintage Game Consoles by : Bill Loguidice
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
Author |
: |
Publisher |
: |
Total Pages |
: 80 |
Release |
: 1984-05-14 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis InfoWorld by :
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Author |
: Kevin Baker |
Publisher |
: eBookIt.com |
Total Pages |
: 236 |
Release |
: 2013-05 |
ISBN-10 |
: 9781456617080 |
ISBN-13 |
: 1456617087 |
Rating |
: 4/5 (80 Downloads) |
Synopsis The Ultimate Guide to Classic Game Consoles by : Kevin Baker
The ultimate guide to retro game consoles, an ideal reference for collectors and enthusiasts.. Write ups, specs and pictures of over 85 collectible consoles and variant models from 1972 to 2000. From the Magnavox Odyssey right through to the Sega Dreamcast. Including the history of the evolution of electronic gaming and advice on how to collect classic consoles. A comprehensive database of collectible consoles. Written by fellow collectors and enthusiasts.