Programming Boot Sector Games
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Author |
: Oscar Toledo Gutierrez |
Publisher |
: Lulu.com |
Total Pages |
: 280 |
Release |
: 2019-07-27 |
ISBN-10 |
: 9780359762620 |
ISBN-13 |
: 035976262X |
Rating |
: 4/5 (20 Downloads) |
Synopsis Programming Boot Sector Games by : Oscar Toledo Gutierrez
A crash course into 8086/8088 assembler programming, in an easy way with practice at each step. You will learn how to use the registers, move data, do arithmetic, and handle text and graphics. You can run these programs on any PC machine and no program exceeds 512 bytes of executable code! The example programs include: - Guess the number. - Tic-Tac-Toe game. - Text graphics. - Mandelbrot set. - F-Bird game. - Invaders game. - Pillman game. - Toledo Atomchess. - bootBASIC language.
Author |
: Oscar Toledo Gutierrez |
Publisher |
: |
Total Pages |
: 258 |
Release |
: 2020-02-27 |
ISBN-10 |
: 167817744X |
ISBN-13 |
: 9781678177447 |
Rating |
: 4/5 (4X Downloads) |
Synopsis More Boot Sector Games by : Oscar Toledo Gutierrez
After the success of Programming Boot Sector Games, inside this book you'll find even more deep secrets of 8086/8088 assembler programming, and of course: More boot sector games!!! Prepare to be surprised by the following programs in only 510 bytes: - bootOS, operating system. - Follow the Lights game. - bootRogue, a rogue-like RPG. - Bricks, paddle and ball game. - CubicDoom, a 3D ray-casting game.
Author |
: Oscar Toledo Gutierrez |
Publisher |
: Lulu.com |
Total Pages |
: 280 |
Release |
: 2019-07-27 |
ISBN-10 |
: 9780359816316 |
ISBN-13 |
: 0359816312 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Programming Boot Sector Games by : Oscar Toledo Gutierrez
A crash course into 8086/8088 assembler programming, in an easy way with practice at each step. You will learn how to use the registers, move data, do arithmetic, and handle text and graphics. You can run these programs on any PC machine and no program exceeds 512 bytes of executable code! The example programs include: - Guess the number. - Tic-Tac-Toe game. - Text graphics. - Mandelbrot set. - F-Bird game. - Invaders game. - Pillman game. - Toledo Atomchess. - bootBASIC language.
Author |
: Oscar Toledo Gutierrez |
Publisher |
: |
Total Pages |
: 182 |
Release |
: 2014-02 |
ISBN-10 |
: 1304864375 |
ISBN-13 |
: 9781304864376 |
Rating |
: 4/5 (75 Downloads) |
Synopsis Toledo Nanochess by : Oscar Toledo Gutierrez
Toledo Nanochess is the world's current smallest chess program written in C language. Now for the first time is published the complete documented source code. Also including the documented source code of the JS1K 2010 Chess entry (2nd place winner)
Author |
: Oscar Toledo Gutierrez |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2020-02-27 |
ISBN-10 |
: 1678104647 |
ISBN-13 |
: 9781678104641 |
Rating |
: 4/5 (47 Downloads) |
Synopsis More Boot Sector Games by : Oscar Toledo Gutierrez
After the success of Programming Boot Sector Games, inside this book you'll find even more deep secrets of 8086/8088 assembler programming, and of course: More boot sector games!!! Prepare to be surprised by the following programs in only 510 bytes: - bootOS, operating system. - Follow the Lights game. - bootRogue, a rogue-like RPG. - Bricks, paddle and ball game. - CubicDoom, a 3D ray-casting game.
Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 1092 |
Release |
: 2002 |
ISBN-10 |
: 0672323699 |
ISBN-13 |
: 9780672323690 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Author |
: Steven Hugg |
Publisher |
: Puzzling Plans LLC |
Total Pages |
: 217 |
Release |
: 2018-12-15 |
ISBN-10 |
: 9781728619446 |
ISBN-13 |
: 1728619440 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Designing Video Game Hardware in Verilog by : Steven Hugg
This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game consoles. Instead of wire-wrap and breadboards, we'll use modern tools to approximate these old designs in a simulated environment from the comfort of our keyboards. At the end of this adventure, you should be well-equipped to begin exploring the world of FPGAs, and maybe even design your own game console. You'll use the 8bitworkshop.com IDE to write Verilog programs that represent digital circuits, and see your code run instantly in the browser.
Author |
: Andrew Huang |
Publisher |
: Penguin Random House LLC (No Starch) |
Total Pages |
: 292 |
Release |
: 2003 |
ISBN-10 |
: 1593270291 |
ISBN-13 |
: 9781593270292 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Hacking the Xbox by : Andrew Huang
Provides step-by-step instructions on basic hacking techniques and reverse engineering skills along with information on Xbox security, hardware, and software.
Author |
: Derek Vadala |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 260 |
Release |
: 2003 |
ISBN-10 |
: 9781565927308 |
ISBN-13 |
: 1565927303 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Managing RAID on Linux by : Derek Vadala
This title shows system administrators how to put together a system that can support RAID, install Linux software RAID or a Linux support hardware RAID card, and to build a high-performance file system.
Author |
: Frank Luna |
Publisher |
: Mercury Learning and Information |
Total Pages |
: 1029 |
Release |
: 2012-03-15 |
ISBN-10 |
: 9781937585969 |
ISBN-13 |
: 1937585964 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].