Wargames Handbook
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Author |
: James F. Dunnigan |
Publisher |
: iUniverse |
Total Pages |
: 442 |
Release |
: 2000 |
ISBN-10 |
: 9780595155460 |
ISBN-13 |
: 0595155464 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Wargames Handbook by : James F. Dunnigan
Describes origins of commercial wargames as well as how to play and design them.
Author |
: Rick Priestley |
Publisher |
: Pen and Sword Military |
Total Pages |
: 228 |
Release |
: 2016-11-30 |
ISBN-10 |
: 9781473890084 |
ISBN-13 |
: 147389008X |
Rating |
: 4/5 (84 Downloads) |
Synopsis Tabletop Wargames: A Designers’ and Writers’ Handbook by : Rick Priestley
Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements
Author |
: James F. Dunnigan |
Publisher |
: William Morrow |
Total Pages |
: 342 |
Release |
: 1992 |
ISBN-10 |
: UOM:39015031591772 |
ISBN-13 |
: |
Rating |
: 4/5 (72 Downloads) |
Synopsis The Complete Wargames Handbook by : James F. Dunnigan
With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.
Author |
: Jeffrey Appleget |
Publisher |
: Naval Institute Press |
Total Pages |
: 339 |
Release |
: 2020-09-01 |
ISBN-10 |
: 9781682473771 |
ISBN-13 |
: 1682473775 |
Rating |
: 4/5 (71 Downloads) |
Synopsis The Craft of Wargaming by : Jeffrey Appleget
The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.
Author |
: John Curry |
Publisher |
: Lulu.com |
Total Pages |
: 518 |
Release |
: 2019-10-23 |
ISBN-10 |
: 0244803641 |
ISBN-13 |
: 9780244803643 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Successful Professional Wargames: A Practitioner's Handbook by : John Curry
You will benefit from this book if you are a practitioner of the art of serious wargaming. Done well, the simple act of putting players in an immersive environment, asking them to make decisions and then face the consequences of those in a dynamically evolving narrative generates astounding insights and internalises learning objectives. Yet, as Clausewitz said of war, everything in wargaming is simple, but doing the simplest thing is difficult. This book explains the seemingly simple. It is a detailed guide to designing and delivering successful wargames, whether you apply the technique to Defence, other government departments, business, the emergency services, academia or humanitarian operations. This is important because good wargames save money but, first and foremost, they save lives.
Author |
: Philip Sabin |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 412 |
Release |
: 2012-01-19 |
ISBN-10 |
: 9781441162267 |
ISBN-13 |
: 1441162267 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Simulating War by : Philip Sabin
Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
Author |
: Mark L. Herman |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 289 |
Release |
: 2008-12-01 |
ISBN-10 |
: 9780071596893 |
ISBN-13 |
: 0071596895 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom by : Mark L. Herman
If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.
Author |
: John Curry |
Publisher |
: Lulu.com |
Total Pages |
: 174 |
Release |
: 2020-04 |
ISBN-10 |
: 0244868670 |
ISBN-13 |
: 9780244868673 |
Rating |
: 4/5 (70 Downloads) |
Synopsis The Handbook of Cyber Wargames: Wargaming the 21st Century by : John Curry
Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat. This handbook aims to fill a gap in the training for cyber-attacks and cyber warfare. By providing worked examples of different types of manual cyber wargame, including aims and objectives for each. Cyber wargaming combines two complex fields: wargame design and cyber operations. It has examples of: Network attack and defence exercises Committee games Company and state level games The Battle to Dominate the Information Space Attack Chain modelling The book is full of additional information for the reader, such as how a cyber conflict might develop or what the key decisions C-Suite leaders need to consider when faced by a sustained cyber attack.
Author |
: Charles Turnitsa |
Publisher |
: John Wiley & Sons |
Total Pages |
: 466 |
Release |
: 2022-02-15 |
ISBN-10 |
: 9781119604785 |
ISBN-13 |
: 1119604788 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Simulation and Wargaming by : Charles Turnitsa
Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.
Author |
: John Curry |
Publisher |
: Lulu.com |
Total Pages |
: 300 |
Release |
: 2019-01-02 |
ISBN-10 |
: 0244992134 |
ISBN-13 |
: 9780244992132 |
Rating |
: 4/5 (34 Downloads) |
Synopsis The Matrix Games Handbook by : John Curry
Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation. The book starts by exploring the origins of Matrix Games, with contributions on the development of the method. It includes a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic. In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method. Education has applied Matrix Games in teaching. This section includes examples from around the world from language training to military education. The final section outlines operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.