Videogames And Art
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Author |
: Andy Clarke |
Publisher |
: Intellect Books |
Total Pages |
: 296 |
Release |
: 2007 |
ISBN-10 |
: UOM:39015069308545 |
ISBN-13 |
: |
Rating |
: 4/5 (45 Downloads) |
Synopsis Videogames and Art by : Andy Clarke
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.
Author |
: Grant Tavinor |
Publisher |
: John Wiley & Sons |
Total Pages |
: 240 |
Release |
: 2009-11-19 |
ISBN-10 |
: 1444310186 |
ISBN-13 |
: 9781444310184 |
Rating |
: 4/5 (86 Downloads) |
Synopsis The Art of Videogames by : Grant Tavinor
The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art
Author |
: Duncan Harris |
Publisher |
: National Geographic Books |
Total Pages |
: 0 |
Release |
: 2022-06-28 |
ISBN-10 |
: 9780500023143 |
ISBN-13 |
: 050002314X |
Rating |
: 4/5 (43 Downloads) |
Synopsis Making Videogames by : Duncan Harris
An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.
Author |
: Matt Sainsbury |
Publisher |
: No Starch Press |
Total Pages |
: 278 |
Release |
: 2015-09-01 |
ISBN-10 |
: 9781593276652 |
ISBN-13 |
: 1593276656 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Game Art by : Matt Sainsbury
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.
Author |
: Chris Melissinos |
Publisher |
: |
Total Pages |
: 218 |
Release |
: 2012 |
ISBN-10 |
: 9781599621104 |
ISBN-13 |
: 159962110X |
Rating |
: 4/5 (04 Downloads) |
Synopsis The Art of Video Games by : Chris Melissinos
"Published in cooperation with the Smithsonian American Art Museum."
Author |
: Jesse Schell |
Publisher |
: CRC Press |
Total Pages |
: 604 |
Release |
: 2014-11-06 |
ISBN-10 |
: 9781466598645 |
ISBN-13 |
: 1466598646 |
Rating |
: 4/5 (45 Downloads) |
Synopsis The Art of Game Design by : Jesse Schell
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Author |
: Matteo Bittanti |
Publisher |
: Johan & Levi Editore |
Total Pages |
: 468 |
Release |
: 2006 |
ISBN-10 |
: STANFORD:36105121408095 |
ISBN-13 |
: |
Rating |
: 4/5 (95 Downloads) |
Synopsis Gamescenes by : Matteo Bittanti
Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian.
Author |
: Bioware |
Publisher |
: Dark Horse Comics |
Total Pages |
: 267 |
Release |
: 2014-11-18 |
ISBN-10 |
: 9781621159292 |
ISBN-13 |
: 1621159299 |
Rating |
: 4/5 (92 Downloads) |
Synopsis The Art of Dragon Age: Inquisition by : Bioware
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare! Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
Author |
: Various |
Publisher |
: Dark Horse Comics |
Total Pages |
: 371 |
Release |
: 2015-12-08 |
ISBN-10 |
: 9781630086527 |
ISBN-13 |
: 1630086525 |
Rating |
: 4/5 (27 Downloads) |
Synopsis The Art of Fallout 4 by : Various
Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.
Author |
: Jesper Juul |
Publisher |
: MIT Press |
Total Pages |
: 173 |
Release |
: 2013-02-22 |
ISBN-10 |
: 9780262313131 |
ISBN-13 |
: 0262313138 |
Rating |
: 4/5 (31 Downloads) |
Synopsis The Art of Failure by : Jesper Juul
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.