Tsume Puzzles for Japanese Chess

Tsume Puzzles for Japanese Chess
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 0
Release :
ISBN-10 : 146369055X
ISBN-13 : 9781463690557
Rating : 4/5 (5X Downloads)

Synopsis Tsume Puzzles for Japanese Chess by : Gene Davis

Centuries before sudoku, crossword puzzles, or word searches challenged Western minds, Japanese military and royalty were creating and enjoying tsume puzzles. Tsume puzzles are mating puzzles for shogi (Japanese chess.) Shogi's history dates back 1000 years with archeological evidence that shogi existed in Japan at least by the 11th century. Some of the greatest know tsume puzzle books date back several centuries. Tsume puzzles have a long and honored tradition. Tsume are widely recognized to improve shogi skills. Tsume are also fun puzzles that anyone can enjoy. Whether your interest is in improving your shogi game, or just solving puzzles, this book provides many hours of entertaining shogi riddles. In this book you will find: * A complete introduction with rules of tsume puzzles and shogi rules that apply * Over 200 tsume puzzles of varying difficulty * Puzzles ranging from one move to thirteen moves * Solutions * Explanatory notes to many solutions * A quick reference section for those new to tsume and shogi

Shogi for Beginners

Shogi for Beginners
Author :
Publisher : Kiseido Publishing Company
Total Pages : 170
Release :
ISBN-10 : 4906574971
ISBN-13 : 9784906574971
Rating : 4/5 (71 Downloads)

Synopsis Shogi for Beginners by : John Fairbairn

Pawn Power in Chess

Pawn Power in Chess
Author :
Publisher : Courier Corporation
Total Pages : 322
Release :
ISBN-10 : 9780486319698
ISBN-13 : 0486319695
Rating : 4/5 (98 Downloads)

Synopsis Pawn Power in Chess by : Hans Kmoch

Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.

Entertainment Computing - ICEC 2011

Entertainment Computing - ICEC 2011
Author :
Publisher : Springer Science & Business Media
Total Pages : 492
Release :
ISBN-10 : 9783642244995
ISBN-13 : 3642244998
Rating : 4/5 (95 Downloads)

Synopsis Entertainment Computing - ICEC 2011 by : Junia Anacleto

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Learning Java Bindings for OpenGL (JOGL)

Learning Java Bindings for OpenGL (JOGL)
Author :
Publisher :
Total Pages : 173
Release :
ISBN-10 : 142080362X
ISBN-13 : 9781420803624
Rating : 4/5 (2X Downloads)

Synopsis Learning Java Bindings for OpenGL (JOGL) by : Gene Davis

The Optimum Soul Environment is a book of short Life Moments that challenge the difficult concepts of every day life by attempting to simplify the true meaning of life! Though this is a noble and difficult enough concept it is the reader who will determine if it has been attained. What are the great moments of life called? How do you identify with the momentous ideas? Why do the great truths inspire us? How does the awareness between the conscious and higher conscious occur? Perhaps it's called a "Zen Moment." Several Zen Moments are provided. Any "Life Moment" that occurs to expand our awareness in a larger context within the Universe is a Zen Moment. It is hoped that some will find the concept that "seeing clearly" is an inspirational moment. The titles of the three parts are Drip, Drip, Drip (The Well Placed Drip), Pick Me! Pick Me! and The Lights Upon the Horizon. Drip, Drip, Drip is about the simple event of a drip. It asks the reader to acknowledge that if there is meaning in the universe, that the smallest drip has purpose! If the smallest drip has meaning, think how important and meaningful every moment of your life becomes. This part prepares the reader for Pick Me! Pick Me! This is about kickball at a time of youthful exuberance, when the real purpose of that period of a kid's life was to play! The reader is then exposed to the meaning of "light" in the last story. The Lights Upon the Horizon is about what makes living a special event. It is about creating a philosophy of life as a way of living. It is the hoped that the three short Life Moments provided herein will be enlightening. Readers may find them creative, historical and maybe even humorous, but hopefully inspirational. A major part of writing these stories was in the pleasure, moment by moment.

Habu's Words

Habu's Words
Author :
Publisher :
Total Pages : 118
Release :
ISBN-10 : 0953108929
ISBN-13 : 9780953108923
Rating : 4/5 (29 Downloads)

Synopsis Habu's Words by : Yoshiharu Habu

4 Great Games

4 Great Games
Author :
Publisher :
Total Pages : 136
Release :
ISBN-10 : 0953108910
ISBN-13 : 9780953108916
Rating : 4/5 (10 Downloads)

Synopsis 4 Great Games by : A. L. Hosking

Joseki at a Glance

Joseki at a Glance
Author :
Publisher :
Total Pages : 410
Release :
ISBN-10 : 4905225019
ISBN-13 : 9784905225010
Rating : 4/5 (19 Downloads)

Synopsis Joseki at a Glance by : 北尾まどか

Computers and Games

Computers and Games
Author :
Publisher : Springer Science & Business Media
Total Pages : 456
Release :
ISBN-10 : 9783540430803
ISBN-13 : 3540430806
Rating : 4/5 (03 Downloads)

Synopsis Computers and Games by : Tony Marsland

This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.

Computers and Games

Computers and Games
Author :
Publisher :
Total Pages : 476
Release :
ISBN-10 : UOM:39015048324191
ISBN-13 :
Rating : 4/5 (91 Downloads)

Synopsis Computers and Games by :