4 Great Games

4 Great Games
Author :
Publisher :
Total Pages : 136
Release :
ISBN-10 : 0953108910
ISBN-13 : 9780953108916
Rating : 4/5 (10 Downloads)

Synopsis 4 Great Games by : A. L. Hosking

Great Big Book of Children's Games

Great Big Book of Children's Games
Author :
Publisher : McGraw Hill Professional
Total Pages : 324
Release :
ISBN-10 : 0071422463
ISBN-13 : 9780071422468
Rating : 4/5 (63 Downloads)

Synopsis Great Big Book of Children's Games by : Derba Wise

450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.

Seven Games: A Human History

Seven Games: A Human History
Author :
Publisher : W. W. Norton & Company
Total Pages : 326
Release :
ISBN-10 : 9781324003786
ISBN-13 : 1324003782
Rating : 4/5 (86 Downloads)

Synopsis Seven Games: A Human History by : Oliver Roeder

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

101 Great Games for Kids

101 Great Games for Kids
Author :
Publisher : Abingdon Press
Total Pages : 209
Release :
ISBN-10 : 9781426734380
ISBN-13 : 1426734387
Rating : 4/5 (80 Downloads)

Synopsis 101 Great Games for Kids by : Jolene L. Roehlkepartain

Children learn best when they hear the rich stories from Scripture over and over again. Just sitting and listening, however, can become boring. This volume, a collection of 101 active games for Christian education programs suitable for children ages 3–12, will help dispel any boredom. Divided into four sections, 101 Great Games for Kids brings Scripture to life through active games that get kids up and moving rather than sitting in their chairs. This is a book that mainline professionals and lay leaders can turn to for a quick idea or when they are creating lesson plans. Each of the 101 games are presented in ways that adults can use immediately. Key Benefits: Children are enabled to learn the rich stories from Scripture through fun and active games; Christian educators will find a wealth of new, flexible ideas that will easily fit their educational programs and Sunday school lessons

25 Super-Fun Spelling Games

25 Super-Fun Spelling Games
Author :
Publisher : Scholastic Inc.
Total Pages : 68
Release :
ISBN-10 : 0590522116
ISBN-13 : 9780590522113
Rating : 4/5 (16 Downloads)

Synopsis 25 Super-Fun Spelling Games by : Nancy Jolson Leber

Easy-to-learn games help children score higher on spelling tests. Illustrations throughout.

The Everything Tabletop Games Book

The Everything Tabletop Games Book
Author :
Publisher : Everything
Total Pages : 320
Release :
ISBN-10 : 9781507210628
ISBN-13 : 1507210620
Rating : 4/5 (28 Downloads)

Synopsis The Everything Tabletop Games Book by : Bebo

Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

Best-Ever Games for Youth Ministry

Best-Ever Games for Youth Ministry
Author :
Publisher : Simply Youth Ministry
Total Pages : 0
Release :
ISBN-10 : 147072216X
ISBN-13 : 9781470722166
Rating : 4/5 (6X Downloads)

Synopsis Best-Ever Games for Youth Ministry by : Les Christie

The Game Guy is geared up and ready to give you tons of great games--including some brand-new ones--that are easy to pull off and field-tested with teenagers in many settings. Here's what you'll get: - Classic games with new twists - Indoor and outdoor games - Games that teach - Games that build community in your group The book includes ideas on how to: - Lead games - Select games - Save games gone bad You also get: - Supply lists - Tips and bonus ideas - Notes on group sizes Plus, this legendary games expert exposes some of the worst games every played, and shares his philosophy of fun when working with teenagers. You'll be equipped to lead young people with the best collection of games--ever!

Crowd-Pleasing Puzzles

Crowd-Pleasing Puzzles
Author :
Publisher : Puzzlewright
Total Pages : 0
Release :
ISBN-10 : 1402790791
ISBN-13 : 9781402790799
Rating : 4/5 (91 Downloads)

Synopsis Crowd-Pleasing Puzzles by : Patrick Berry

Puzzle solving doesn't have to be a solo affair! These brilliant gems by two stars of today's puzzle world are designed for groups to work on--at parties, on car trips, or anywhere wordplay fans get together. Some can even be used at meetings as audience-participation icebreakers. Of course, there's nothing to stop a solver from enjoying these crowd-pleasers alone. Patrick Berry and Todd McClary have pulled out all the stops and put together something truly special.

Bent Larsen's Best Games

Bent Larsen's Best Games
Author :
Publisher : New In Chess
Total Pages : 350
Release :
ISBN-10 : 9789056915308
ISBN-13 : 9056915304
Rating : 4/5 (08 Downloads)

Synopsis Bent Larsen's Best Games by : Bent Larsen

Bent Larsen (1935-2010) was one of the greatest fighters chess has ever seen. In his rich career the great Dane defeated all World Champions from Botvinnik to Karpov. He was a Candidate for the World Championship four times and became one of the most successful tournament players of his time. His uncompromising style and his unorthodox thinking made him popular with chess players all around the globe. In 1967/1968 Larsen won five international elite events in a row, a truly spectacular achievement. His successes were such that Bobby Fischer let him play first board in the legendary match Soviet Union vs. the World in 1970 in Belgrade. Bent Larsen also was a highly original chess writer and an extremely productive chess journalist. Not surprisingly the first chess book that Magnus Carlsen ever studied was written by the strongest Scandinavian player before him. This collection brings together more than 120 of Bent Larsen’s best games, annotated by himself. His comments are lucid, to the point, instructive and humorous. Together, these games are a tribute to his genius and a continuous joy to read and play through. ,

It's All a Game

It's All a Game
Author :
Publisher : Macmillan
Total Pages : 296
Release :
ISBN-10 : 9781250082732
ISBN-13 : 1250082730
Rating : 4/5 (32 Downloads)

Synopsis It's All a Game by : Tristan Donovan

“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books