Halo: Divine Wind

Halo: Divine Wind
Author :
Publisher : Simon and Schuster
Total Pages : 384
Release :
ISBN-10 : 9781982174910
ISBN-13 : 1982174919
Rating : 4/5 (10 Downloads)

Synopsis Halo: Divine Wind by : Troy Denning

An original novel set in the Halo universe—based on the New York Times bestselling video game series! October 2559. With the galaxy in the suffocating grip of a renegade artificial intelligence, another perilous threat has quietly emerged in the shadows: the Keepers of the One Freedom, a fanatical and merciless Covenant splinter group, has made its way beyond the borders of the galaxy to an ancient Forerunner installation known as the Ark. Led by an infamous Brute named Castor, the Keepers intend to achieve what the Covenant, in all its might, failed to: activate Halo and take the last steps on the path of the Great Journey into transcendence. But unknown to Castor and his new, unexpected ally on the Ark, there are traitors to the cause in their midst—namely the Ferrets, composed of Office of Naval Intelligence operative Veta Lopis and her young team of Spartan-IIIs, who have been infiltrating the Keepers to lay the groundwork for Castor’s assassination. But with ONI’s field operations now splintered and cut off by the Guardian threat, Veta’s original mission has suddenly and dramatically escalated in scope. There’s simply no choice or fallback plan—either the Ferrets somehow stop the Keepers or the galaxy faces an extinction-level event….

Game Preview

Game Preview
Author :
Publisher : Nicolae Sfetcu
Total Pages : 825
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Game Preview by : Nicolae Sfetcu

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

The Zorkoff Experiment: An Elder's Journey Into the Unknown

The Zorkoff Experiment: An Elder's Journey Into the Unknown
Author :
Publisher : Lulu.com
Total Pages : 276
Release :
ISBN-10 : 9781483439136
ISBN-13 : 1483439135
Rating : 4/5 (36 Downloads)

Synopsis The Zorkoff Experiment: An Elder's Journey Into the Unknown by : Robert T. Hatch

The tenured head of the Neural Department at a Boston University has experimented with and developed an unusual procedure. It has been successfully tested many times on various animals and now he wants to test it on a human. His long time assistant suggests his own grandfather. This elderly man fits all the requirements; besides if everything works as planned, the assistant stands to inherit half a million dollars. This innovative thriller may be speaking of things to come which could change the meaning of old age, senility, dementia and Alzheimer's Disease forever.

Playing War

Playing War
Author :
Publisher : NYU Press
Total Pages : 283
Release :
ISBN-10 : 9781479848560
ISBN-13 : 1479848565
Rating : 4/5 (60 Downloads)

Synopsis Playing War by : Matthew Thomas Payne

Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

Geeky Gamer: June Edition

Geeky Gamer: June Edition
Author :
Publisher : Cyko Games
Total Pages : 75
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Geeky Gamer: June Edition by : Cyko Games

We present before you the Second edition of a magazine of your interest. A magazine that contains a lot of fascinating as well as enthralling stuffs, for people of all ages who takes keen interest in Gaming. It includes topics ranging from technology to gaming to upcoming Games for PCs, XBOX One and PS4. Latest games review, Hardware related to games, must have apps and games, gaming gadgets and also unity 3d development. We, as a team, have developed this gaming magazine, to bring to your service, information and knowledge, dealing with the different aspects of gaming lives. It`s our initiative to bring to you, a unique reading experience, like never before, a complete blend of innovative ideas emanated from different minds. So guys, kindly spare some time, and get through our work. And yeah don`t forget to give us your reviews. Your feedback are of immense importance to us, and would be highly appreciated and made use of, in raising the standards of our magazine as well as mitigating the short comings of the same. So, hurry up and get going! Happy reading folks!

Minecraft, Second Edition

Minecraft, Second Edition
Author :
Publisher : Seven Stories Press
Total Pages : 234
Release :
ISBN-10 : 9781609806866
ISBN-13 : 1609806867
Rating : 4/5 (66 Downloads)

Synopsis Minecraft, Second Edition by : Daniel Goldberg

The incredible tale of a little game that shook the international gaming world--now with new material including a behind-the-scenes look at the sale to Microsoft. For this second edition, the story has been enriched with more Minecraft than ever--a new section describes Minecraft's sale to Microsoft, Notch's less than heartwarming last day in the office, and Mojang's final days of independence. His whole life, all Markus Persson wanted to do was create his own games. Create his own games and get rich. Then in 2009 a strange little project of his quickly grew into a worldwide phenomenon and, in just a few short years, turned its maker into an international icon. Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age—improbable success, fast money, and the power of digital technology to shake up a rock-solid industry. It's a story about being lost and finding your way, of breaking the rules and swimming against the current. It's about how the indie gaming scene rattled the foundations of corporate empires. But, above all, this is the story of how a creative genius chased down a crazy dream: the evolution of a shy amateur programmer into a video game god.

Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media
Author :
Publisher : CRC Press
Total Pages : 175
Release :
ISBN-10 : 9781498760263
ISBN-13 : 1498760260
Rating : 4/5 (63 Downloads)

Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

Stellaris

Stellaris
Author :
Publisher :
Total Pages : 242
Release :
ISBN-10 : 9187687607
ISBN-13 : 9789187687600
Rating : 4/5 (07 Downloads)

Synopsis Stellaris by : Steven Savile

Hayden Quinn's entire life has been about listening. He is the first to hear the signal, a distress call from the stars that answers the ultimate question once and for all: we are not alone. The Commonwealth of Man is divided by his discovery. Some see it as salvation for their dying world, others insist that answering the call will expose them to advanced alien species and a future of slavery in their thrall. Some are willing to go to extreme lengths to make sure that doesn't happen. The first mission is a catastrophic failure, huge ark ships burning in the skies over Unity Prime. The brightest and best-scientists, warriors, historians-are all lost in the fires. The mission is set back years, and the grim truth is that any new crew Unity can muster will always be second best. But they can't give up. The signal is still strong. Carson Devolo, captain of the colony ship Terella, has a simple mission objective: find the Source. But can he trust his crew? And what discoveries await if they reach their final destination? Infinite Frontiers is a novel based on the Stellaris computer game by Paradox Interactive, written by bestselling author Steven Savile.

Well Played 2.0

Well Played 2.0
Author :
Publisher : Lulu.com
Total Pages : 336
Release :
ISBN-10 : 9780557844517
ISBN-13 : 0557844517
Rating : 4/5 (17 Downloads)

Synopsis Well Played 2.0 by : Et Al

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.