Geeky Gamer: June Edition

Geeky Gamer: June Edition
Author :
Publisher : Cyko Games
Total Pages : 75
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Geeky Gamer: June Edition by : Cyko Games

We present before you the Second edition of a magazine of your interest. A magazine that contains a lot of fascinating as well as enthralling stuffs, for people of all ages who takes keen interest in Gaming. It includes topics ranging from technology to gaming to upcoming Games for PCs, XBOX One and PS4. Latest games review, Hardware related to games, must have apps and games, gaming gadgets and also unity 3d development. We, as a team, have developed this gaming magazine, to bring to your service, information and knowledge, dealing with the different aspects of gaming lives. It`s our initiative to bring to you, a unique reading experience, like never before, a complete blend of innovative ideas emanated from different minds. So guys, kindly spare some time, and get through our work. And yeah don`t forget to give us your reviews. Your feedback are of immense importance to us, and would be highly appreciated and made use of, in raising the standards of our magazine as well as mitigating the short comings of the same. So, hurry up and get going! Happy reading folks!

Geeky Gamer: May Edition

Geeky Gamer: May Edition
Author :
Publisher : Cyko Games
Total Pages : 75
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Geeky Gamer: May Edition by : Cyko Games

We present before you the first edition of a magazine of your interest. A magazine that contains a lot of fascinating as well as enthralling stuffs, for people of all ages who takes keen interest in Gaming. It includes topics ranging from technology to gaming to upcoming Games for PCs, XBOX One and PS4. Latest games review, Hardware related to games, must have apps and games, gaming gadgets and also unity 3d development. We, as a team, have developed this gaming magazine, to bring to your service, information and knowledge, dealing with the different aspects of gaming lives. It`s our initiative to bring to you, a unique reading experience, like never before, a complete blend of innovative ideas emanated from different minds. So guys, kindly spare some time, and get through our work. And yeah don`t forget to give us your reviews. Your feedback are of immense importance to us, and would be highly appreciated and made use of, in raising the standards of our magazine as well as mitigating the short comings of the same. So, hurry up and get going! Happy reading folks!

Naming Your Little Geek

Naming Your Little Geek
Author :
Publisher : Workman Publishing
Total Pages : 417
Release :
ISBN-10 : 9781641703444
ISBN-13 : 164170344X
Rating : 4/5 (44 Downloads)

Synopsis Naming Your Little Geek by : Scott Rubin

The ultimate book of baby names for comic book nerds, sci-fi fans and more—with the meanings and stories behind more than 1,000 names! Having trouble finding a baby name that celebrates your favorite fandom? Whether you want your child’s name to stand out in a crowd or fit in on the playground, Naming Your Little Geek is here to save the day! This ultimate guidebook is complete with every name a geek could want to give their baby—from Anakin and Frodo to Indiana and Clark; and from Gwen and Wanda to Buffy and Xena—plus their meanings, and a list of all the legends who have borne them. Naming Your Little Geek covers everything from comic book superheroes to role-playing game icons, Starfleet officers to sword and sorcery legends with characters who have appeared on film and TV, in novels and comic books, on the tabletop, and beyond. With nearly 1,100 names referencing more than 4,400 characters from over 1,800 unique sources, it's the perfect resource for parents naming a child or anyone looking for a super cool and meaningful new name.

Game Play

Game Play
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 265
Release :
ISBN-10 : 9781628927436
ISBN-13 : 1628927437
Rating : 4/5 (36 Downloads)

Synopsis Game Play by : Paul Booth

"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--

Teen Fandom and Geek Programming

Teen Fandom and Geek Programming
Author :
Publisher : Rowman & Littlefield
Total Pages : 169
Release :
ISBN-10 : 9781538107539
ISBN-13 : 1538107538
Rating : 4/5 (39 Downloads)

Synopsis Teen Fandom and Geek Programming by : Carrie Rogers-Whitehead

Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs Fandom clubs Fanfiction programming Cosplay programming STEM programming through fandoms (graphic design and art; video editing and design; 3D printing) Large-scale geek events Promoting inclusivity through geek programming Use the tips and how-to knowledge in this practical guide to get more teens into your library!

The Grounds of Gaming

The Grounds of Gaming
Author :
Publisher : Indiana University Press
Total Pages : 225
Release :
ISBN-10 : 9780253071255
ISBN-13 : 0253071259
Rating : 4/5 (55 Downloads)

Synopsis The Grounds of Gaming by : Nicholas Taylor

How do we make space for video games in the places where we live, work, and play—and who is allowed to feel welcome there? Despite attempts to expand games beyond their conventional audience of young men, the physical contexts of gameplay and production remain off-limits and unsafe for so many. The Grounds of Gaming explores the physical places where games are played and how they contribute to the persistence of gaming's problematic politics. Drawing on fieldwork in an array of sites, author Nicholas Taylor explores the real-world settings where games are played, watched, discussed and designed. Sometimes these places are sticky, dark, and stinky; other times they are pristine and well appointed. Situating its chapters in such scenes as domestic gaming setups, campus computer labs, LAN parties, esports arenas, and convention centers, Taylor maps the infrastructural connections between games, place, masculinity, and whiteness. By inviting us to reconsider gaming's cultural politics from the ground up, The Grounds of Gaming offers new theoretical insights and practical resources regarding how to make game cultures and industries more inclusive.

e-Pedia: Game of Thrones (season 6)

e-Pedia: Game of Thrones (season 6)
Author :
Publisher : e-Pedia
Total Pages : 3682
Release :
ISBN-10 : 9788026855583
ISBN-13 : 8026855582
Rating : 4/5 (83 Downloads)

Synopsis e-Pedia: Game of Thrones (season 6) by : Wikipedia Contributors

This carefully crafted ebook is formatted for your eReader with a functional and detailed table of contents. The sixth season of the fantasy drama television series Game of Thrones premiered on HBO on April 24, 2016, and concluded on June 26, 2016. It consists of ten episodes, each of approximately 50–60 minutes, largely of original content not found in George R. R. Martin's A Song of Ice and Fire series. Some material is adapted from the upcoming sixth novel The Winds of Winter and the fourth and fifth novels, A Feast for Crows and A Dance with Dragons. The series was adapted for television by David Benioff and D. B. Weiss. HBO ordered the season on April 8, 2014, together with the fifth season, which began filming in July 2015 primarily in Northern Ireland, Spain, Croatia, Iceland and Canada. Each episode cost over $10 million. This book has been derived from Wikipedia: it contains the entire text of the title Wikipedia article + the entire text of all the 593 related (linked) Wikipedia articles to the title article. This book does not contain illustrations. e-Pedia (an imprint of e-artnow) charges for the convenience service of formatting these e-books for your eReader. We donate a part of our net income after taxes to the Wikimedia Foundation from the sales of all books based on Wikipedia content.

Defining Identity and the Changing Scope of Culture in the Digital Age

Defining Identity and the Changing Scope of Culture in the Digital Age
Author :
Publisher : IGI Global
Total Pages : 341
Release :
ISBN-10 : 9781522502135
ISBN-13 : 1522502130
Rating : 4/5 (35 Downloads)

Synopsis Defining Identity and the Changing Scope of Culture in the Digital Age by : Novak, Alison

Since the popularization of Internet technologies in the mid-1990s, human identity and collective culture has been dramatically shaped by our continued use of digital communication platforms and engagement with the digital world. Despite a plethora of scholarship on digital technology, questions remain regarding how these technologies impact personal identity and perceptions of global culture. Defining Identity and the Changing Scope of Culture in the Digital Age explores a multitude of topics pertaining to self-hood, self-expression, human interaction, and perceptions of civilization and culture in an age where technology has become integrated into every facet of our everyday lives. Highlighting issues of race, ethnicity, and gender in digital culture, interpersonal and computer-mediated communication, pop culture, social media, and the digitization of knowledge, this pivotal reference publication is designed for use by scholars, psychologists, sociologists, and graduate-level students interested in the fluid and rapidly evolving norms of identity and culture through digital media.

The Privilege of Play

The Privilege of Play
Author :
Publisher : NYU Press
Total Pages : 278
Release :
ISBN-10 : 9781479818433
ISBN-13 : 1479818437
Rating : 4/5 (33 Downloads)

Synopsis The Privilege of Play by : Aaron Trammell

The story of white masculinity in geek culture through a history of hobby gaming Geek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer games, and the resurgence of board games such as Settlers of Catan and role-playing games like Dungeons & Dragons. Yet even while the comic book and hobby shops where the above are consumed today are seeing an influx of BIPOC gamers, they remain overwhelmingly white, male, and heterosexual. The Privilege of Play contends that in order to understand geek identity’s exclusionary tendencies, we need to know the history of the overwhelmingly white communities of tabletop gaming hobbyists that preceded it. It begins by looking at how the privileged networks of model railroad hobbyists in the early twentieth century laid a cultural foundation for the scenes that would grow up around war games, role-playing games, and board games in the decades ahead. These early networks of hobbyists were able to thrive because of how their leisure interests and professional ambitions overlapped. Yet despite the personal and professional strides made by individuals in these networks, the networks themselves remained cloistered and homogeneous—the secret playgrounds of white men. Aaron Trammell catalogs how gaming clubs composed of lonely white men living in segregated suburbia in the sixties, seventies and eighties developed strong networks through hobbyist publications and eventually broke into the mainstream. He shows us how early hobbyists considered themselves outsiders, and how the denial of white male privilege they established continues to define the socio-technical space of geek culture today. By considering the historical role of hobbyists in the development of computer technology, game design, and popular media, The Privilege of Play charts a path toward understanding the deeply rooted structural obstacles that have stymied a more inclusive community. The Privilege of Play concludes by considering how digital technology has created the conditions for a new and more diverse generation of geeks to take center stage.

Historical Racialized Toys in the United States

Historical Racialized Toys in the United States
Author :
Publisher : Routledge
Total Pages : 100
Release :
ISBN-10 : 9781315528885
ISBN-13 : 1315528886
Rating : 4/5 (85 Downloads)

Synopsis Historical Racialized Toys in the United States by : Christopher P. Barton

This book explores the history of children’s toys and games bearing racial stereotypes, and the role these objects played in the creation and maintenance of structures of racialism and racism in the United States, from approximately 1865 to the 1930s. This time period is one in which the creation of structures of childhood and children’s socialization into race was fostered. Additionally, commodities, like toys, were didactic and disciplinary media in the creation, modification and reproduction of Victorian society. This volume: will shed light on issues of identity, ideology, and hegemony; will appeal to those interested in historical archaeology, critical theory, and constructions of racism and class, as well as material culture scholars, and antiques collectors; will be suitable for upper-level courses in historical archaeology, modern American history, and material culture studies.