The Two Virtuals

The Two Virtuals
Author :
Publisher : Parlor Press LLC
Total Pages : 189
Release :
ISBN-10 : 9781602355323
ISBN-13 : 1602355320
Rating : 4/5 (23 Downloads)

Synopsis The Two Virtuals by : Alexander Reid

In THE TWO VIRTUALS, Alex Reid shows that to understand the relationship between our traditional, humanistic realm of thought, subjectivity, and writing and the emerging virtual space of networked media, we need to recognize the common material space they share. The book investigates this shared space through a study of two, related conceptions of the virtual. The first virtual is quite familiar; it is the virtual reality produced by modern computing and networks. The second, less familiar, virtual comes from philosophy. It lies in the periphery of more familiar postmodern concepts, such as deconstruction, the rhizome, and simulation. In drawing the connection between the two virtuals of philosophy and networked media, Reid draws upon research in computers and writing, rhetoric and composition, new media studies, postmodern and critical theory, psychology, economics, anthropology, and robotics.

Second Lives

Second Lives
Author :
Publisher : Random House
Total Pages : 289
Release :
ISBN-10 : 9781588366726
ISBN-13 : 1588366723
Rating : 4/5 (26 Downloads)

Synopsis Second Lives by : Tim Guest

We’ve always dreamed of perfect places: Eden, heaven, Utopia. Imagine gambling without loss, love without heartbreak, sex without exposure, experience without risk. Welcome to the fascinating world of online virtual reality, the land of invented places and populations that is entered and inhabited every week by nearly fifty million people worldwide. Each participant creates a virtual body, works at virtual jobs, and makes virtual friends and family. In Second Lives, Tim Guest, an internationally acclaimed young journalist, takes us on a revelatory journey through the electronic looking glass as he investigates one of the most bizarre phenomena of the twenty-first century. From Second Life to EverQuest and beyond, here are the computer-generated environments and characters that can easily become more engrossing and fulfilling than earthly existence. With the click of a mouse you can select eye color, face shape, height–you can even give yourself wings. Your character, or avatar, can build houses, make and sell works of art, earn money, get married and divorced. In this fascinating and groundbreaking book, Guest meets people who found meaningful love and friendship despite never having met in person, catches up with the companies that have used virtual worlds to make big money, investigates the U.S. military’s massive online global model that trains soldiers to fight anyone anywhere, and travels all the way to gaming-crazed Korea to get a taste for just how big this phenomenon really is. At first glance, these new computer-generated places seem free from trouble and sorrow. But Guest examines the dark side of this technology too, including the online criminals who plague imaginary worlds, from cyber mafiosos and prostitutes to real hackers and terrorists. It seems that one cannot escape greed, corruption, and human weakness–even inside a computer screen. Are these virtual worlds a way to enhance life or to escape it? Guest explores this question personally as he lets himself be transported into myriad parallel universes. By turns provocative, inspiring, and disturbing, Second Lives is a crucial book for this millennium. After all, real life is so twentieth century. Advance praise for Second Lives “Tim Guest is a young writer with the literary goods. My Life in Orange, his hit memoir of growing up in a commune, looked at his past; his riveting new book, Second Lives, looks at our future: the world of virtual reality and the spellbound people who inhabit it. The book is some kind of revelation–by turns compelling, chilling, and illuminating. Curious, intelligent, offbeat, and artful, Guest is at the beginning of a big career.” ——John Lahr, senior drama critic, The New Yorker, author of Prick Up Your Ears: The Biography of Joe Orton Praise from England for Second Lives “An anthropological adventure but also Guest’s personal voyage . . . a fascinating portrait of rainbow landscapes and their inhabitants.” –Time Out London “Rich and colourful . . . an important mapping of a new social frontier.” –The Guardian “Remarkably timely.” –The Sunday Telegraph “Astonishing.” –The Sunday Times

Coming of Age in Second Life

Coming of Age in Second Life
Author :
Publisher : Princeton University Press
Total Pages : 348
Release :
ISBN-10 : 9780691168340
ISBN-13 : 0691168342
Rating : 4/5 (40 Downloads)

Synopsis Coming of Age in Second Life by : Tom Boellstorff

Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

The Daily Laws

The Daily Laws
Author :
Publisher : Penguin
Total Pages : 465
Release :
ISBN-10 : 9780593299234
ISBN-13 : 059329923X
Rating : 4/5 (34 Downloads)

Synopsis The Daily Laws by : Robert Greene

From the world’s foremost expert on power and strategy, the New York Times bestselling daily devotional designed to help you seize your destiny. Robert Greene, the #1 New York Times bestselling author, has been the consigliere to millions for more than two decades. Now, with entries that are drawn from his five books, plus never-before-published works, The Daily Laws offers a page of refined and concise wisdom for each day of the year, in an easy-to-digest lesson that will only take a few minutes to absorb. Each day features a Daily Law as well—a prescription that readers cannot afford to ignore in the battle of life. Each month centers around a major theme: power, seduction, persuasion, strategy, human nature, toxic people, self-control, mastery, psychology, leadership, adversity, or creativity. Who doesn’t want to be more powerful? More in control? The best at what they do? The secret: Read this book every day. “Daily study,” Leo Tolstoy wrote in 1884, is “necessary for all people.” More than just an introduction for new fans, this book is a Rosetta stone for internalizing the many lessons that fill Greene’s books and will reward a lifetime of reading and rereading.

Second Life

Second Life
Author :
Publisher : Que Publishing
Total Pages : 982
Release :
ISBN-10 : 9780132714495
ISBN-13 : 0132714493
Rating : 4/5 (95 Downloads)

Synopsis Second Life by : Brian A. White

Live your Second Life to the fullest! Create Your Virtual Life in an Incredible Online World...Right Now! Imagine a virtual landscape where everything is created and owned entirely by residents like you. Imagine a place where you can enjoy sunsets, ride a jet ski, buy land, plant a garden, get a tattoo, go sky diving, spend an evening dancing the night away, or relax at home by the fire. Picture a world vividly developed, socially dynamic, and strikingly real where you can bring previously unimaginable things to life with friends from around the globe. This is Second Life®, the hottest Internet phenomenon in years…maybe ever! Now, there’s a totally real, totally independent guide to Second Life. This full-color book is as rich as Second Life itself! It’s packed with insider tips, easy step-by-step techniques, and interviews with dozens of SL residents telling you what they wished they knew when they started! Brian White pulls no punches: You’ll learn exactly what’s great and not so great about SL...how to thrive in its unique culture, and how to create your dreams! The more time you spend in Second Life, the more useful this book will become...teaching you more advanced skills; everything from vehicle construction, Linden Scripting Language, particle systems, to creating custom animations and the new sculpted prims! Visit the companion site in Second Life to find all the textures and objects from this book as well as the contributor’s gallery and other goodies: http://slurl.com/secondlife/humuli/222/123/29

Narrative as Virtual Reality 2

Narrative as Virtual Reality 2
Author :
Publisher : JHU Press
Total Pages : 304
Release :
ISBN-10 : 9781421417974
ISBN-13 : 1421417979
Rating : 4/5 (74 Downloads)

Synopsis Narrative as Virtual Reality 2 by : Marie-Laure Ryan

"In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.

Understanding Virtual Reality

Understanding Virtual Reality
Author :
Publisher : Morgan Kaufmann
Total Pages : 940
Release :
ISBN-10 : 9780128010389
ISBN-13 : 012801038X
Rating : 4/5 (89 Downloads)

Synopsis Understanding Virtual Reality by : William R. Sherman

Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures

Living in Two Worlds

Living in Two Worlds
Author :
Publisher : Cambridge University Press
Total Pages : 373
Release :
ISBN-10 : 9781316519097
ISBN-13 : 1316519090
Rating : 4/5 (97 Downloads)

Synopsis Living in Two Worlds by : Else Behrend-Rosenfeld

The personal writings of a remarkable couple who lived parallel lives during the Second World War, surviving persecution and exile.

This Virtual Night

This Virtual Night
Author :
Publisher : Astra Publishing House
Total Pages : 457
Release :
ISBN-10 : 9780698157750
ISBN-13 : 0698157753
Rating : 4/5 (50 Downloads)

Synopsis This Virtual Night by : C.S. Friedman

Now in paperback, returning to the universe of New York Times Notable book This Alien Shore comes a new space opera from an acknowledged master of science fiction. When deep-space travel altered the genes of the first interstellar colonists, Earth abandoned them. But some of the colonies survived, and a new civilization of mental and physical “Variants” has been established, centered around clusters of space stations known as the outworlds. Now the unthinkable has happened: a suicide assault has destroyed the life support system of a major waystation. All that is known about the young men responsible is that in their last living moments they were receiving messages from an uninhabited sector of space, and were playing a virtual reality game. Two unlikely allies have joined forces to investigate the incident: Ru Gaya, a mercenary explorer with a taste for high risk ventures, and game designer Micah Bello, who must find the parties responsible for the attack in order to clear his name. From the corridors of a derelict station lost to madness to an outlaw stronghold in the depths of uncharted space, the two now follow the trail of an enemy who can twist human minds to his purpose, and whose plans could bring about the collapse of outworld civilization.

Virtual Reality Madness 1996

Virtual Reality Madness 1996
Author :
Publisher : Sams
Total Pages : 914
Release :
ISBN-10 : 0672308657
ISBN-13 : 9780672308659
Rating : 4/5 (57 Downloads)

Synopsis Virtual Reality Madness 1996 by : Ron Wodaski

This new edition of a bestseller provides readers with the most up-to-date information on virtual reality. It includes everything readers need to explore the magical world of this new technology. -- Covers the entire area of virtual reality, including 3-D imaging and rendering, games, and modeling -- Shows readers how to get started in virtual reality -- inexpensively -- Three CD-ROMs contain versions of commercial software, as well as demos, flybys, games, complete multimedia presentations of virtual reality creations, and more